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2012-01-05, 02:30 PM | [Ignore Me] #2 | ||
Brigadier General
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I'm no expert, but maybe a few examples could help you research it more.
-S2P = SWTOR, makes money from subscriptions and expansions -B2P = Guild Wars 2, makes money from box sales only with no subscription cost. So they sell expansions for more content as opposed to giving "free" content if you are on a subscription model. -F2P = DCUO, You can play the game without ever spending a penny, but the game will offer things that you can pay for like cosmetic items, more inventory slots, more characters per account, etc. One might think that F2P is not sustainable however recent games have shown that since a percentage of the population has no problem spending large amounts of money, those people more than make up for the ones who pay nothing. This is why you see so many games shifting to a F2P model and being successful. |
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2012-01-05, 04:00 PM | [Ignore Me] #4 | ||
First Lieutenant
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Nicely said, Raymac. I'm very, very excited to learn what the Cash Shops and Premium Subscription Model will provide is in Planetside 2, because I will be picking the highest level of membership available.
~Zachariah |
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2012-01-05, 08:00 PM | [Ignore Me] #7 | ||
Private
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I'm sure any veteran planetside 1 player can agree with me when I say; I support "non-I-win" items in the cash shop and would GLADLY pay 10-20+$ monthly JUST to support the game (since itll be "completely free"), not to mention "pimping out" my characters looks and whatever else will be available.
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2012-01-05, 11:06 PM | [Ignore Me] #8 | ||
Contributor Corporal
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Team Fortress 2 might be a better example of how PS2 will implement a F2P cash shop business model. In TF2 you can buy cosmetic items and weapons from the shop. All weapons are still obtainable in game though without buying them.
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