Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Riot shield? We don't need no stinkin' riot shield!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-01-05, 03:28 PM | [Ignore Me] #1 | ||
First Lieutenant
|
Now that PS2 is getting closer to beta, I'm hoping we start hearing more about a very important aspect of the game, the sound. Specifically wondering if the audio side of things will be getting as much of an upgrade as the visuals, and how sounds in PS2 might effect gameplay. I'd love to see a "Sound Design" themed week that features examples of engine noises, gunshots, ambiance, and the process of implementing a soundscape on such a major scale. Also hoping that the engineers might pop in here and give us a few tidbits on the topic.
|
||
|
2012-01-05, 03:33 PM | [Ignore Me] #2 | ||
Lieutenant Colonel
|
And here is a sound only video for you m8
There isn't much footage without the team talking or music on it, this is the only bit I can find with in game sound only. Also I turned it up a little. Last edited by SuperMorto; 2012-01-05 at 03:34 PM. |
||
|
2012-01-05, 04:49 PM | [Ignore Me] #6 | ||
Lieutenant Colonel
|
It sounds to me as if the prowler has a whistle to its firing? Or some sort of vacuum effect, could just be the quality, but it seems to make a strange noise when firing, but I like it.
Last edited by SuperMorto; 2012-01-05 at 04:51 PM. |
||
|
2012-01-05, 04:57 PM | [Ignore Me] #7 | ||
Master Sergeant
|
I would love to hear more about what the sound design is all about - I am a firm believer that music and sound immersion is just as important as game play to make it a world I (and others) want to spend a large amount of time in.
Having a battle theme for each empire released would result in a FLOOD of community vids - perhaps why they are holding off a bit, until we get more footage? |
||
|
2012-01-05, 06:12 PM | [Ignore Me] #11 | |||
Major
|
|
|||
|
|
Bookmarks |
|
|