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PSU: I heard the Vanu are issued Thongs in bootcamp
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2012-01-07, 03:44 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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The devs have said that the buggies are unlikely to make it into the game at launch, but will be in afterwards.
But my question is what role will they play? Tanks being able to equip a variety of weaponry will make them more versatile and more able to fill roles that were filled by buggies in the original (eg the Skyguard being the only mobile ground vehicle based AA, and the Thresher filling in for the Magriders lack of effective AI). The empire specific aircraft also fill the role of rapid assault vehicle, especially with them being able to adjust their weaponry as well. Now what are buggies and the like used for in real life? Transport of troops and equipment behind the battle lines. Perhaps therefore buggies should be able to carry more personnel than tanks, and certainly travel faster. They could also be customisable to allow them to serve a variety of support roles; spawn points once set up, equipment terminals for resupply, etc. What are your thoughts on buggies? |
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2012-01-07, 03:53 PM | [Ignore Me] #3 | |||
Colonel
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Edit: Or maybe I don't. We still don't know enough about them to say. Last edited by Vancha; 2012-01-07 at 03:54 PM. |
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2012-01-07, 03:56 PM | [Ignore Me] #4 | ||
Major
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Light infantry transport (3-4 positions), big gun options (heavy AA, AT and AI weapons) for the gunner with a smaller (or optional) gun for the driver.
Obiovusly fast movement - lots of ability to hill climb and move over rough terrain. Definately like the idea of support customisation as well as using them as 'ground fast response' (I want them to be that fast pls). |
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2012-01-07, 04:01 PM | [Ignore Me] #6 | ||
what about the mainrole they had in ps1?
being a fast vehicle a rexo could drive. we don´t know if there will still be the driver-penaltys for rexo wearing soldiers. if they still exist, this aspect still has some value
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2012-01-07, 04:03 PM | [Ignore Me] #7 | ||
Sergeant Major
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I imagine they'll be the softer, faster variant of the tanks. They, in their own way, will pack a punch that can match a tank, but getting hit isn't an option, where as a tank is built to take a blow and keep plowing forward. It would be a play style choice.
Last edited by EASyEightyEight; 2012-01-07 at 04:05 PM. |
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2012-01-07, 06:58 PM | [Ignore Me] #10 | ||
Sergeant
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buggy's will always rock with speed, and honestly I think their meta game role would come out as AA or AT hunters
...they may lack the armour but they will be fast and their speed will render traditional AT and AA weapons less than effective. (assuming the driver is capable enough!) |
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2012-01-07, 07:41 PM | [Ignore Me] #12 | ||
Brigadier General
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This.
While you use tanks to break into the enemy lines or defend your stuff, you use buggys to hunt down lone tanks and runners. Buggys really should have AV, AI and AA as options. They should be fast, but only lightly armoured. And a single gun turret, controlled by the gunner. The driver could have a straight forward gun, if any. |
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2012-01-07, 08:16 PM | [Ignore Me] #14 | ||
Master Sergeant
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Vestality and also very effective on all kinds of terrain (or perhaps have modding options for this). We don't know how terrain will affect vehicles, but for examples buggies can have tyre mods for driving on ice, lots of suspension for rocky terrain and maybe even options for motorboat-esque floating, like the thresher.
The emphasis will be on light armour, maneuverability, versatility, light transport perhaps. They'll definitely have their place. |
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2012-01-07, 08:36 PM | [Ignore Me] #15 | ||
First Lieutenant
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I remember having lots of discussions back in the day on the SOE boards about what the Buggy's role was in PS1. I suspect it'll be very similar in PS2 to what it was in PS1, and it's best viewed when compared to the other vehicles..
MBT's - These are the spearhead of your assault. They are designed to punch holes in enemy defenses, to push the enemy back and move your empire's front lines forward, allowing support troops and vehicles to move up and hold the territory the MBT's just capped. They are also used to bear the brunt of any massed enemy assaults and are used to stop their advance, esp around bottlenecks like bridges and ravines. Buggies - I think of Buggies as the Harbingers of Chaos. Their job is to get in amongst enemy forces where they're not yet fully entrenched, stir up the bee's nest, and then get out. They use their superior speed to probe enemy lines to look for weaknesses in the front or along the flanks. If they can get behind the lines to attack enemy support vehicles or vehicles getting repaired, all the better. Otherwise they can just weave in and out amongst enemy forces, killing smaller units and troops and harassing and distracting enemy MBT's. Buggies are also good at using their superior speed to get into position for flanking attacks on enemy MBT formations, trying to disrupt their forward momentum and again causing chaos so their own Empire's MBT's can move in and mop up. And in PS2 I hope they'll be better than MBT's for AI duties. MBT's IMO should focus more on AV. Lightnings - They are fast and light much like Buggies, but the driver is also the gunner so they're not as effective weaving in and out of enemy forces since it's harder to concentrate on driving and gunning at the same time. They're best suited for fire support just behind the forward-most point of contact with the enemy and precision striking starting from a place a relative security where they can scan the battlefield for exposed/injured opponents. So fighting right behind MBT's where they can use their speed to zoom in quickly where needed and then zoom back out for repairs, or creeping up on the enemy's flanks to pick off strays, intercept fleeing injured vehicles, etc. They are the U-Boats of PS. Last edited by Erendil; 2012-01-08 at 08:32 AM. |
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