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Old 2012-01-09, 12:55 PM   [Ignore Me] #1
DviddLeff
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A different sniper discussion; anti materiel


Should snipers be able to target vehicle weak points to disable and possibly destroy them? In PS we saw sniper rounds being especially effective against BFR shield generators which was quite a nice system, giving snipers something extra to do.

We know that vehicles will have weaker areas; armour at the side or rear will take more damage for instance, but having snipers able to at least disable vehicles with a well placed shot to engines would be very interesting to see. I would also like to see aircraft pilots be able to be shot out of them; something I loved doing in the Battlefield games that allowed it.

Perhaps have it as a costly modification for a sniper rifle to make it something to work towards.
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Old 2012-01-09, 12:59 PM   [Ignore Me] #2
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Re: A different sniper discussion; anti materiel


Killing drivers/pilots/passengers - yes. Destroying critical points - idc. Nobody was shooting BFRs with sniper rifles except for me in the original game anyways.
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-01-09, 01:40 PM   [Ignore Me] #3
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Re: A different sniper discussion; anti materiel


sniper r p g. sounds good to me.
anti tank pea shooter. rather have cactus in pooper
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Old 2012-01-09, 02:48 PM   [Ignore Me] #4
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Re: A different sniper discussion; anti materiel


If they did have it, it would have to take some skill to hit the point, so when the flamers arrive you can say go do it, make a video and we will have it ~NERFED! And when they cant tell them to shut up the face!
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Old 2012-01-09, 02:56 PM   [Ignore Me] #5
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Are they not bringing the Lancer back? I always kind of looked at that as an anti-armor sniper weapon of sorts.
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Old 2012-01-09, 03:36 PM   [Ignore Me] #6
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Re: A different sniper discussion; anti materiel


Originally Posted by NewSith View Post
Killing drivers/pilots/passengers - yes. Destroying critical points - idc. Nobody was shooting BFRs with sniper rifles except for me in the original game anyways.
*Raises hand*

Shooting their shield generators even got me a BFR kill once in a while.

It'd be nice for snipers to have that "vehicle-debuffing" role, certainly. Killing vehicle drivers might be a bit much depending on how easy/luck-based it'd be.
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Old 2012-01-09, 03:37 PM   [Ignore Me] #7
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Re: A different sniper discussion; anti materiel


No, why should they? What does it add to the game? Snipers are already the king of long range infantry combat and they should be, that's the role the fill. But like any other class/choice they give up certain abilities such as anti-vehicle capabilities/close range combat. Implementing something like this would give snipers an unfair advantage compared to other classes.
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Old 2012-01-09, 03:39 PM   [Ignore Me] #8
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Re: A different sniper discussion; anti materiel


Snipers shouldn't be able to one shot infantry and stop vehicles.

How overpowered do you guys want them?!?!
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Old 2012-01-09, 03:56 PM   [Ignore Me] #9
Infektion
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Re: A different sniper discussion; anti materiel


I honestly wouldn't mind getting some depleted uranium rounds... this could be a side grade to a snipers capability.
...................../ Anti Materiel
scout sniper =<
.....................\ Anti Personnel


but then again.... the anti materiel would annihilate a softie... so I'm not sure how that would play out. Anyone? Maybe limiting the rounds could help the use of AMR rounds on softies.
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Old 2012-01-09, 04:10 PM   [Ignore Me] #10
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Re: A different sniper discussion; anti materiel


btw friends, it's anti-material. also i think you mean anti-tank rifle.
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Old 2012-01-09, 04:34 PM   [Ignore Me] #11
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Re: A different sniper discussion; anti materiel


Originally Posted by acosmo View Post
btw friends, it's anti-material. also i think you mean anti-tank rifle.
http://www.thefreedictionary.com/materiel
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2012-01-09, 04:38 PM   [Ignore Me] #12
Infektion
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Re: A different sniper discussion; anti materiel


Originally Posted by acosmo View Post
btw friends, it's anti-material. also i think you mean anti-tank rifle.
no sir, it's materiel, and yes Anti-Materiel Rifle(also known as AMR) started out by being anti-tank back in ww1. I believe the Germans used like 12mm (pretty much a 50BMG) rounds in that time. 4 more mm than the rounds i shoot... good ol' 8x57IS
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Old 2012-01-09, 04:43 PM   [Ignore Me] #13
acosmo
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Re: A different sniper discussion; anti materiel


Originally Posted by Infektion View Post
no sir, it's materiel, and yes Anti-Materiel Rifle(also known as AMR) started out by being anti-tank back in ww1. I believe the Germans used like 12mm (pretty much a 50BMG) rounds in that time. 4 more mm than the rounds i shoot... good ol' 8x57IS
damn french messing up my english
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Old 2012-01-09, 04:48 PM   [Ignore Me] #14
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Re: A different sniper discussion; anti materiel


Anti Material rifles should be pretty large and maybe, just MAYBE if they're put in the game they would require you to be prone and on a bi-pod to shoot(I know prone won't be in the game), with very slow fire rates, perhaps 3-5 seconds a round. Also you would have no ability to cloak.

This would give the rifle a niche, hell it could even have anti personnel capabilities with so many drawbacks. Either way it needs some hefty drawbacks to balance it, let it be low mobility, low firerate, no cloak, etc. etc.

Also, I'm thinking there should be some sub category for any anti-material rifles.
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Old 2012-01-09, 05:39 PM   [Ignore Me] #15
Infektion
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Re: A different sniper discussion; anti materiel


Originally Posted by Alanim View Post
Anti Material rifles should be pretty large and maybe, just MAYBE if they're put in the game they would require you to be prone and on a bi-pod to shoot(I know prone won't be in the game), with very slow fire rates, perhaps 3-5 seconds a round. Also you would have no ability to cloak.

This would give the rifle a niche, hell it could even have anti personnel capabilities with so many drawbacks. Either way it needs some hefty drawbacks to balance it, let it be low mobility, low firerate, no cloak, etc. etc.

Also, I'm thinking there should be some sub category for any anti-material rifles.
Slow rate of fire + limited ammo capacity + light infantry (NO JUMP-PACK) + must be prone to shoot... MUST HAVE SPOTTER??? ******* that sounds pretty good, both players get the kill.
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