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Old 2012-01-11, 08:25 PM   [Ignore Me] #1
Tapman
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News? Common Pool Quad


http://www.planetside2.com/news/jan112012vehicle
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Old 2012-01-11, 08:26 PM   [Ignore Me] #2
CrystalViolet
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Planetside2.com Nanite Systems article


http://www.planetside2.com/news/jan112012vehicle
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Old 2012-01-11, 08:27 PM   [Ignore Me] #3
atone
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Re: News? Common Pool Quad


just glad they added something to the site
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Old 2012-01-11, 08:27 PM   [Ignore Me] #4
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Re: News? Common Pool Quad


damn, beat me by a minute.
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Old 2012-01-11, 08:27 PM   [Ignore Me] #5
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Re: News? Common Pool Quad


Schweet. Fury time.
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Old 2012-01-11, 08:59 PM   [Ignore Me] #6
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Re: Planetside2.com Nanite Systems article


hrm im starting to think the gun in that picture isnot a cycler, or atleast not the base one, its much more badass. they have talked about a heavy cycler or it could be a TR shotgun, there is no visible ammo mag.

new pic:


old ones






also that armour looks much more badass than the light assault, perhaps this is the armour enginners can use? or the armour light assault can use when not using a jetpack. or maybe its just customisable appearence options and it serves no real purpose.
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Old 2012-01-11, 09:09 PM   [Ignore Me] #7
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Re: Planetside2.com Nanite Systems article


Think it's the engi armor. Haven't noticed the glowing helmets before, is that a new detail?

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Old 2012-01-11, 09:13 PM   [Ignore Me] #8
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Re: Planetside2.com Nanite Systems article


I think the hemlet is the same one on the 3rd pic.

the one saying "shoot at this light for headshot. "
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Old 2012-01-11, 09:19 PM   [Ignore Me] #9
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Re: Planetside2.com Nanite Systems article


Originally Posted by SKYeXile View Post
I think the hemlet is the same one on the 3rd pic.

the one saying "shoot at this light for headshot. "
In night battles this will probably look cool and all, but like you said, if it's a big glowing light that is nicely visible, I wouldn't want to use that armor/helmet setup during night time. All you see is tons of flashing lights charging towards the base. Snipers on the hill will have a blast picking them off 1 by 1.
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Old 2012-01-11, 09:26 PM   [Ignore Me] #10
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Re: Planetside2.com Nanite Systems article


might be some kind of class specific ability that allows them to take an extra hit to the head. Makes sense for engineers since they have to expose themselves a lot of the time to set up defenses, and likely will have the shortest ranged weapons of all the classes.
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Old 2012-01-11, 09:29 PM   [Ignore Me] #11
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Re: Planetside2.com Nanite Systems article


Originally Posted by CViolet View Post
might be some kind of class specific ability that allows them to take an extra hit to the head. Makes sense for engineers since they have to expose themselves a lot of the time to set up defenses, and likely will have the shortest ranged weapons of all the classes.
that what makes me think it could be a shotgun, its barrel is rather wide, it has a stock with no visible ammo clip. it does look very odd for a shotgun though, could be more similar to one of those semi auto shotguns from like BFBC2.
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Old 2012-01-11, 10:25 PM   [Ignore Me] #12
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Re: Planetside2.com Nanite Systems article


The gun is wide, but it has a rifle sized barrel, ([snip] silly me, that's no drum mag, I just forgot how to zoom in!,) it's all just lost against the quad behind it. Remembering from an older image involving a laser sight: same front mod.

Guessing that's a modified cycler, probably designed for firepower.

Also guessing the armor may just be custom fit. Medics will look like medics due to their kit and general texturing (white with red crosses for TR, according to concept art,) but I doubt armor pieces actually play a role in that identification. Would sort of defeat one of the best parts of customizing a soldier: armor bits. And I want to look like those bad asses right there while picking someone's ass up off the floor, even if they offer nothing in additional protection. Or maybe they do, but I move slower as a result?

Engineers will probably have explosives and tools strapped to them, might also have a special color scheme to help identify them.

Last edited by EASyEightyEight; 2012-01-11 at 10:30 PM.
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Old 2012-01-11, 10:33 PM   [Ignore Me] #13
SKYeXile
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Re: Planetside2.com Nanite Systems article


Originally Posted by EASyEightyEight View Post
The gun is wide, but it has a rifle sized barrel, ([snip] silly me, that's no drum mag, I just forgot how to zoom in!,) it's all just lost against the quad behind it. Remembering from an older image involving a laser sight: same front mod.

Guessing that's a modified cycler, probably designed for firepower.

Also guessing the armor may just be custom fit. Medics will look like medics due to their kit and general texturing (white with red crosses for TR, according to concept art,) but I doubt armor pieces actually play a role in that identification. Would sort of defeat one of the best parts of customizing a soldier: armor bits. And I want to look like those bad asses right there while picking someone's ass up off the floor, even if they offer nothing in additional protection. Or maybe they do, but I move slower as a result?

Engineers will probably have explosives and tools strapped to them, might also have a special color scheme to help identify them.
Im trying to remember the 6 classes now, i think im missing one

Medic
enginner
light assault
infil
Heavy armour
was MAX the last or does that come under heavy armour?
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Old 2012-01-11, 10:38 PM   [Ignore Me] #14
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Re: Planetside2.com Nanite Systems article


MAX counts, as we essentially pick the class, get in the armor of that class, then pick and choose our weapons for each arm. Those can probably be customized too...

A lot of the soldiers in these images have packs of what looks like syringes or otherwise vials of medical fluid. Not an indication of that soldier being a medic any more than just being the equivalent of a "med pack" but if it IS indicative of the soldier being a medic, then I'm probably right and we can choose to cover our trooper head to toe regardless of the (light armor) class chosen.
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Old 2012-01-11, 10:40 PM   [Ignore Me] #15
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Re: Planetside2.com Nanite Systems article


anyone know if the Quad can take a passenger on the back? A-la Halo style?

That would be sweeeeet
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