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2012-01-13, 01:34 PM | [Ignore Me] #1 | ||
Master Sergeant
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From Reddit:
http://www.reddit.com/r/Planetside/c...y_nerf/c3gnqaq "There are of course ways to design in regeneration of destructible objects, we have some penned, but right now we're not prioritizing getting those systems in before launch." It appears we see one destructible object in the Video... a bridge in the "canyon" fight. http://www.youtube.com/watch?v=m2wif...ailpage#t=111s Check out below it, where you can see what fell. Last edited by Nobel; 2012-01-13 at 03:18 PM. |
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2012-01-13, 01:42 PM | [Ignore Me] #2 | ||
nice find.
but the statement reads like destructions will not be in for launch. by the way... if they decide to make trees destructible, they may just grow back when nobody is near to see it. so the map will regenerate everything that is not repaired by engineers. if a tree falls when nobody is in the forest to hear it, will it even make a sound?
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-01-13, 01:44 PM | [Ignore Me] #3 | ||
Master Sergeant
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It could read that the regenerative systems arent in; or that both arent in. Id prefer to start with strategic objectives being able to be destroyed (like bridges) and repaired, and add more things with regenerative systems later.
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2012-01-13, 02:50 PM | [Ignore Me] #4 | ||
First Sergeant
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Certain destructible/repairable locations would be awesome and make this game perfect. Specifically strategic ones like brigdes, where you could deny an enemy the easy way around. Also, the video link doesn't work, could you get a working link?
Last edited by super pretendo; 2012-01-13 at 02:51 PM. |
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2012-01-13, 03:12 PM | [Ignore Me] #5 | ||
First Lieutenant
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I agree with you, Super Pretendo. And I wonder, is your forum name a reference to an episode of Doug wherein he and Skeeter bought a video game system and they fought bright red wrench-looking spaceships all weekend?
~Zachariah |
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2012-01-13, 03:21 PM | [Ignore Me] #9 | |||
Lieutenant General
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*wonders if engineers could rebuild thigns like bridges* |
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2012-01-13, 05:55 PM | [Ignore Me] #13 | ||
First Lieutenant
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If done the way you guys are thinking, then blowing bridges would just be done by default and always done to slow attackers so it wouldnt be very interesting at all. In the real world it causes you problems too, sometimes nearly as much as the enemy, if you blow a bridge to stop an enemy so its not done nearly as much. This is not really the case in a game. If there isnt any big downside or tradeoff and its just an obvious boring thing you always do then it adds nothign to the game but frustration when you cant use a bridge ever as an attacker because the defenders always blow em up. Might as well not have em at all in that case.
If it was a complete pain to take em out, and i mean a BIG hassle. Then only if it were very important and you were dedicated to it, would it get taken out which would mean not often. And repairing them would have to be much simpler to keep the bridges up in 95% of all fights. Only those rare tough fights where its so bad that you just have to blow it or you just cant win otherwise, does it get taken out. If thats the case then cool, its a spcial thing to take out a bridge in that scenario and it means somthing and its interesting. But anything like like the battlefield games is total fail. Everythign is rubble in seconds all the time in that game, total crap idea in a game where fights can last all day long and dont get a free reset button every 20 mins to fix em.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2012-01-14, 02:58 AM | [Ignore Me] #14 | |||
Captain
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