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2012-01-26, 06:03 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Ive noticed a few folks talking about the new AMS's. The Gals and the Sunds. Now from what I can gather with the picture and the things ive read, these spawn points are not going to be like the AMS's at all, they will be more like mini bases. Places that can be deployed to spawn, and a place with weapons. The AMS didn't have any weapons. Unless CE was deployed, but also the AMS could cloak and I don't think this gal or sund will.
But you will also be able to leave the Sund after deploying some CE. This can be a good thing for support roles. As you can stay back and keep tabs on the mini base. |
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2012-01-26, 06:06 PM | [Ignore Me] #2 | ||
Major General
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Pretty much... Wasn't this all discussed in detail in this thread: News: Twitter Chat and Nanite Systems Galaxy
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2012-01-26, 06:12 PM | [Ignore Me] #3 | ||
Corporal
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I would also like to hear some information about the player deployable structures. I will even take rumor, hearsay, and wild speculation. I know it's been said they were considering them, but they weren't going to be in for launch. I'm real interested in seeing what kind of hardpoints players will be able to set up. Having twenty tanks show up and block the road in ambush is nice. Having those twenty tanks surrounding a 3 story tower bristling with pintle mounted weapons that wasn't there 5 minutes ago is even better.
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2012-01-26, 06:13 PM | [Ignore Me] #4 | |||
Lieutenant Colonel
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2012-01-26, 06:13 PM | [Ignore Me] #5 | ||
First Sergeant
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Well the AMS was essentially a very small forward base. It of course relied on stealth as opposed to durability or defense. As you said AMS could be augmented with CE which did improve their capabilities. Like getting cloakers the fuck off your lawn.
The new Sunderer and Galaxy concept's seem to be an attempt to update the AMS concept to suit a more fast paced play environment on a larger scale. The New elements could add all sort's of new fun such as the idea's we are discussing in this thread. It will be certainly easier to take advantage of natural terrain to hide our positions now but i definitively would now be opposed to a Cloaking variant of the Sunndy some point down the road. Put it high up some skill tree or something The new abilities of the Sunderer and Galaxy combined with whatever crazy new CE we will be getting will make for quite a fun time |
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2012-01-26, 06:18 PM | [Ignore Me] #6 | |||
Private
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I feel like some kind of shield or makeshift bunker/shelter will be necessary, otherwise one orbital strike will come by and vaporize the encampment. Maybe if gals and sunderers won't be insta-gibbed by an OS, and infantry can hide in them. |
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2012-01-26, 06:49 PM | [Ignore Me] #7 | |||
Lieutenant Colonel
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1. Can orbital strikes go through shielding? 2. Can engineers deploy portable shield generators in the field that might protect from such attacks? |
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2012-01-27, 03:22 AM | [Ignore Me] #9 | |||
First Sergeant
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2012-01-27, 03:28 AM | [Ignore Me] #11 | |||
Lieutenant Colonel
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But we could go on for days with that. |
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2012-01-27, 03:30 AM | [Ignore Me] #12 | |||
First Sergeant
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2012-01-27, 01:34 PM | [Ignore Me] #14 | ||
I thought there wasn't a command/squad leader tree?
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