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Old 2012-01-27, 10:52 AM   [Ignore Me] #1
Kaotc
Corporal
 
Friendly Fire


ive had a look through the info posts can cant see anything recent discussing this, so thought i would put up a post.

Has there been any information regarding how friendly fire will work in PS2?

im a bit worried about the F2P aspect bringing in a billion immature players, that will have the sole aim of being assholes....

the one good thing about subs based games is that generally there is a higher calibre of mature players onboard.


is there any information out there about what measures are being put in place for this?
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Old 2012-01-27, 11:06 AM   [Ignore Me] #2
Vash02
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Re: Friendly Fire


I believe a modified grief system that PS1 used is in PS2.
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Old 2012-01-27, 11:11 AM   [Ignore Me] #3
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Re: Friendly Fire


Oh this is serious, every now and then such player appears and sabotages his team. In a game with hundreds of players on each side at the same time, the percentage of such players would definitely be higher.
I'm all for no friendly damage, or at least a server option to enable/disable friendly fire, so that we can choose when joining a server, a server with FF on or one that has it disabled.
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Old 2012-01-27, 11:15 AM   [Ignore Me] #4
Kaotc
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Re: Friendly Fire


see i am all for friendly fire, i think its an important part to the game.

But with it being F2P, im worried about the exponential increase in tossers playing, and am wondering if we have had any insight from the Dev team into how the idiot factor is going to be mitigated
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Old 2012-01-27, 11:17 AM   [Ignore Me] #5
basti
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Re: Friendly Fire


Friendly Fire has to be on, at all times. Everything else will result in madness. Imagine 20 guys trying to push through a door:
With FF: The first few of the 20 that rush shoot, a few guys further back aim for the holes, others use weapons that have an arc to shoot their stuff over the friendly heads.

Without FF: Everyone just Spams crap.
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Old 2012-01-27, 11:21 AM   [Ignore Me] #6
Warborn
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Re: Friendly Fire


Grief points worked pretty well in PS1. TK'ing was not intentionally done much at all. I think having friendly fire in while keeping something like the grief point system would work well again.
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Old 2012-01-27, 11:24 AM   [Ignore Me] #7
Saintlycow
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Re: Friendly Fire


Originally Posted by basti View Post
Friendly Fire has to be on, at all times. Everything else will result in madness. Imagine 20 guys trying to push through a door:
With FF: The first few of the 20 that rush shoot, a few guys further back aim for the holes, others use weapons that have an arc to shoot their stuff over the friendly heads.

Without FF: Everyone just Spams crap.
You're assuming that bullets go through teammates, which the hopefully wont
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Old 2012-01-27, 11:25 AM   [Ignore Me] #8
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Re: Friendly Fire


Well imagine this a Liberator with a pilot and a gunner team-rapers, circling and destroying their team. If team killing is punishable ok, after a couple of kills the shooter will be kicked, what about team vehicles killing though? Damaging or destroying on purpose a vehicle that is currently empty but can be used by your team... Actually wait it would be possible even if FF is turned off, ok then not killing, just damaging friendly manned vehicles. This would not be punishable and at the same time would be quite an effective way to weaken your own team.

Last edited by Exoskeleton; 2012-01-27 at 11:28 AM.
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Old 2012-01-27, 11:27 AM   [Ignore Me] #9
Warborn
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Re: Friendly Fire


Originally Posted by Exoskeleton View Post
Well imagine this a Liberator with a pilot and a gunner team-rapers, circling and destroying their team. If team killing is punishable ok, after a couple of kills the shooter will be kicked, what about team vehicles killing though? Damaging or destroying on purpose a vehicle that is currently empty but can be used by your team.
This is not a new concern. All of this was possible in Planetside 1. Unoccupied friendly vehicles you didn't own gave you grief points when you damaged them. Seriously, Planetside 1 has had friendly fire for, like, 9 years now, and teamkilling is not a significant issue in it to this day.
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Old 2012-01-27, 11:31 AM   [Ignore Me] #10
Gandhi
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Re: Friendly Fire


Originally Posted by Warborn View Post
This is not a new concern. All of this was possible in Planetside 1. Unoccupied friendly vehicles you didn't own gave you grief points when you damaged them. Seriously, Planetside 1 has had friendly fire for, like, 9 years now, and teamkilling is not a significant issue in it to this day.
Mainly because accounts cost money, and with grief lock tied to an account it's a very effective deterrent. As long as there's some kind of cost barrier in PS2 the same system will work just fine, but if you can create an account and jump into the game for free then there's nothing stopping someone from making 5 or 6 accounts to bounce between.
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Old 2012-01-27, 11:32 AM   [Ignore Me] #11
Vash02
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Re: Friendly Fire


Originally Posted by Exoskeleton View Post
Well imagine this a Liberator with a pilot and a gunner team-rapers, circling and destroying their team. If team killing is punishable ok, after a couple of kills the shooter will be kicked, what about team vehicles killing though? Damaging or destroying on purpose a vehicle that is currently empty but can be used by your team... Actually wait it would be possible even if FF is turned off, ok then not killing, just damaging friendly manned vehicles. This would not be punishable and at the same time would be quite an effective way to weaken your own team.
You get grief points in PS1 for damaging friendly vehicles. no reason it wont in PS2.
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Old 2012-01-27, 11:34 AM   [Ignore Me] #12
CutterJohn
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Re: Friendly Fire


FF is off for the first 10 hours of gameplay on a character. Grief is still applied. Grief is only lost while playing.

We keep FF. Griefers will soon be grief locked. They can make a new account to grief, but that will require ten hours of playing to unlock the ability to tk. Grief only goes down while playing, so they cannot make 50 characters and keep cycling through them.


Thats about as tight as I can make it without getting a credit card involved.
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Old 2012-01-27, 11:34 AM   [Ignore Me] #13
Exoskeleton
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Re: Friendly Fire


Ok I read more about the grief points system, it sounds good actually.
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Old 2012-01-27, 11:34 AM   [Ignore Me] #14
basti
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Re: Friendly Fire


Originally Posted by Saintlycow View Post
You're assuming that bullets go through teammates, which the hopefully wont
No, i dont. I assume that they would be blocked, but just dont do any damage on friendlys. And thats just as stupid.


Friendly fire needs to be on, at all times, forever. Its nessesary for the game, simple as that.
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Old 2012-01-27, 11:37 AM   [Ignore Me] #15
Tikuto
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Re: Friendly Fire


Originally Posted by basti View Post
Friendly Fire has to be on at all times.
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