Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: You had me at Planetside.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-01-27, 03:10 PM | [Ignore Me] #1 | ||
... or as I like to call it; "Cluster F**K", depending on how it turns out...
First my train of thought; 1. Galaxies are big, with deployed status defenses. 2. Galaxies are spawn and repair "depots". 3. Galaxies will not bubble, so, are visible high value tactical targets anyway... 4. Forward "bases" will/may/should be required. 5. How do cowboys fight off indians in remote areas... circle wagons... So, the idea I have is to bring 5 Galaxies, and face them ass to ass into a star/cluster formation to make something similar to a Star Fort design. ( http://en.wikipedia.org/wiki/Star_fort ) The idea is to have interlocking fields of fire, a forward "base", and sustainability under duress. A single Galaxy is going to be targeted mercilessly, and at some point is going down... then it will be necessary to relocate, reestablish, ect. However if a cluster of Galaxies forms up like a circled wagon train, when one goes down, another, or two, can be brought up with the benefit of the cluster still in place, hence sustainability... With the new paradigm that we will have 1000+ soldiers, and even with the scarce information we presently have, I think this might be a good way to make a player generated push, since when the area is secured, the base (Cluster F**k... and it will be...) can "hop" forward. More than likely I have missed something, so, where am I wrong, and/or flawed? Edit: For the "Itll just be OSed dude" folks... this plays to my point, as the Galaxys would be seperated enough to avoid this, and it was mentioned by Higby and crew in the last video the OS's would be tuned. So this might be more resilient to OSing, as far as the whole cluster goes. Last edited by Grognard; 2012-01-27 at 03:23 PM. |
|||
|
2012-01-27, 03:34 PM | [Ignore Me] #3 | |||
|
||||
|
2012-01-27, 03:35 PM | [Ignore Me] #4 | |||
Private
|
But seriously, grouping them too close together isn't the greatest idea when dealing with large area of effect attacks. They don't have to be right beside each other to provide a well defended fall back point. Just set a few within medium range of each other and overlapping lines of fire will do the trick. |
|||
|
2012-01-27, 03:44 PM | [Ignore Me] #9 | ||
Private
|
No they have stated orbital strike is in fact returning. They just haven't released exactly how devastating or frequent they will be.
Also, they mention it again in the nanite systems vehicles webcast on 1/26. Last edited by xXSpectreXx; 2012-01-27 at 04:05 PM. |
||
|
2012-01-27, 03:45 PM | [Ignore Me] #10 | |||
'Cause with 1000+ players, things will get congested... and sunderers can only batter their way so much. This would be a mobile, reuseable, terrain independent (flight), sustainable forward base. Well, at least in my mind... Last edited by Grognard; 2012-01-27 at 03:48 PM. |
||||
|
2012-01-27, 03:57 PM | [Ignore Me] #11 | ||
Corporal
|
Also, as a general strategic point, wouldn't it be better to launch multiple strikes into enemy territory (maybe over cloud cover) and to have them fight on many fronts?
I would leave the bridgehead attacks to a dozen or so sunderers. |
||
|
2012-01-27, 04:05 PM | [Ignore Me] #12 | |||
My idea is tactical only, though perhaps grand tactical, but certainly not strategery |
||||
|
|
Bookmarks |
|
|