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Old 2003-03-06, 02:23 AM   [Ignore Me] #1
Monsoon
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T2 players planning on PSin it?


I know alot of my clan DxM from t2 are planning a port to this game upon release.. any other t2 clans headed over en masse?
(Aside from CDL[ sup heads])
DxM Apcalypse
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Old 2003-03-06, 03:18 AM   [Ignore Me] #2
FraBaktos
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This has already been asked a whole buncha times... but yeah I played T2
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Old 2003-03-06, 04:30 AM   [Ignore Me] #3
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Man... you got some catchin' up to do.

http://www.planetside-universe.com/f...&threadid=3210

Also don't ask anything else til your dont reading the FAQ. lol
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Old 2003-03-06, 04:49 AM   [Ignore Me] #4
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Lets hope teh T2 players learn how to play dis game properly
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Old 2003-03-06, 05:43 AM   [Ignore Me] #5
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T2 players own PS. Don't you worry.
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Old 2003-03-06, 05:51 AM   [Ignore Me] #6
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Yah, right.
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Old 2003-03-06, 11:30 AM   [Ignore Me] #7
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T2ers own shit
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Old 2003-03-06, 11:45 AM   [Ignore Me] #8
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T2 players will probably have a jump start in many areas.

First off, the vehicle physics are similar to T2's. It took people some time to truly get used to them.

Secondly, and perhaps most important, is the established structured team hierarchies and teamwork. T2 took a lot of team work to be dominate at. Much more so than any other FPS game ever. You can try to argue against that, but I've yet to see a good one developed other than "nah ah."
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Old 2003-03-06, 12:07 PM   [Ignore Me] #9
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I concur.
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Old 2003-03-06, 12:25 PM   [Ignore Me] #10
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There's also ATF, which is a group of players from several T2 clans...you can find them here.



-shark

Last edited by Shark; 2003-03-06 at 12:28 PM.
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Old 2003-03-06, 01:09 PM   [Ignore Me] #11
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I think the ground vehicle physics will be something completely new to all players, T2 and otherwise.
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Old 2003-03-06, 01:18 PM   [Ignore Me] #12
Yogi
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Originally posted by {XoO}FraBaktos
I think the ground vehicle physics will be something completely new to all players, T2 and otherwise.
I agree. The ground code in T2 sucked ass. That's why between beta and release 2/3 of the ground vehicles lost their wheels and became hover vehicles.
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Old 2003-03-06, 01:27 PM   [Ignore Me] #13
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Originally posted by Hamma
I concur.
same here.
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Old 2003-03-06, 01:32 PM   [Ignore Me] #14
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I think anyone who's played a real team oriented game to any extent will have definite advantage starting off.


xuur (PS) = DV8R (T2)


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Old 2003-03-06, 01:41 PM   [Ignore Me] #15
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Originally posted by xuur
I think anyone who's played a real team oriented game to any extent will have definite advantage starting off.


xuur (PS) = DV8R (T2)


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I think it's more than just having played in a team oriented game before, I think instead it's a matter of having played in a team environment with the same players that will give you an advantage.

For instance, take 10 T2 vets from different teams and toss them in an outfit. Then take 10 T2 vets from the same team and toss them in another outfit. Which team do you think will have the advantage? I would hold that the 2nd team would, since those players are used to each other, used to the established command structure, know proper voice comm disicpline, etc from the get go, while the 1st team will need time to establish that (and with T2 egos, it could be a loooonnngg time).

And naturally of course free-lancers who haven't really played on any teams will have the worst of it, since i would imagine many of these types of players will find it hard to 'go where they are told' if/when they join a temp squad.

I imagine it won't be a huge learning curve, though, since players who want to 'go it their own' will find themselves either eventually joining with temp squads, or dying repeatedly solo. And by this way they will have to learn to be a part of the squad, or else be selected out. It's sort of darwinian in that respect
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