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2012-02-04, 10:44 PM | [Ignore Me] #1 | ||
Major
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While i'm very aware that the game is a long way off launch, and that i personally am, on the whole, very happy with what i've seen in terms of design decisions, graphics and generally the whole package...
I was wondering if any of you had any nagging fears about the direction the game is taking. Obviously we can't have anything solid yet, none of us have played it and we know next to nothing about the fundamental mechanics - but as a general sort of feeling? My slight fear is that the game is being made too simple. Planetside 1 was good because it had a lot of depth to it, as well as great combat and very good variety in terms of weapons and vehicles. I'm worried some of that depth is disappearing to favour the wider crowd of gamers who want the whole instant gratification thing like most people these days. The other nice thing about PS1 is that you could just zerg if you wanted to. Not think about tactics and just go where everyone else was. While this is nice if you want some brainless fun, i really don't want this to become THE game. It needs those wider tactics and versatility to keep people playing. While the zerg still needs to be there to keep the big battles going, i still want ghost hacking, elite outfits gen holding bases to deny benefits, module stealing etc etc to be a part of the game. Anyone else have other thoughts on the topic title generally? It might give the devs an idea as to our opinions on certain things, and we might even get some fears addressed |
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2012-02-04, 10:49 PM | [Ignore Me] #2 | ||
My fear, if you want to call it that, is that the game, for some undisclosed reason, can not handle the size of battles that are being mentioned. 1500+ combatants, etc. I am hoping that the game, in final form can handle 1000 players per side, brigade size stuff, perhaps even better... So that is my concern, 300x300x300 would disappoint me.
Edit: Oh, big one, worried about hackers... keep these clowns out... Last edited by Grognard; 2012-02-04 at 10:51 PM. |
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2012-02-04, 10:54 PM | [Ignore Me] #3 | ||
Major General
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err PS1 had very little depth, take bases for no apparent reason other than they're there, also have some merits. PS2 will offering the same, will have so much more depth with its resources and hex system, along with far more different playstyles because of the new class and cert system along with weapon vehicle upgrades and mods not to mention a whole lot more visual customisation.
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2012-02-04, 10:58 PM | [Ignore Me] #4 | ||
Major
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Mmmm the hacking i completely agree on. That would really fuck this game up, given that its free to play and people can just keep making accounts.
With the population size in mind. I also know how you feel. 500v500v500 would be ok with me, given that PS1 was capped at 133 a side and it felt pretty damn awesome. I honestly think 1000 a side is unrealistic, but that's just my opinion. But no, this game does need to be big. 133 a side just isn't going to cut it anymore. Hopefully we will get more than that. |
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2012-02-04, 11:09 PM | [Ignore Me] #6 | |||
Major
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Dropping/holding a gen at a Tech plant to deny tech to an enemy, drawing the enemy away by attacking another base, or another cont. Using cloakers to ghost hack. They're making it harder (not saying its a bad thing) to attack an enemy hex if its deep in their territory, which makes it harder to start up another point of attack. This resource system will certainly add some depth, i'll give you that. Taking away free form inventories is cutting back on choice, freedom and depth. There are less vehicles in game for launch, than there were in PS1. Quite a few less. I know they're streamlining some, which again, is not always a bad thing, but its taking away roles and wider team play. I'm really not complaining about the game, i'm just voicing my fears as i see them. |
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2012-02-04, 11:22 PM | [Ignore Me] #7 | ||
Colonel
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My nitpicking fear is that the game is getting way too condensed, especially merging many vehicles into one and giving it multiple roles. The Lightning, for example, merged with the skyguard. That's one less vehicle on the field. MBT's are worse, where they can actually have AA?? I mean, tanks are meant to combat armor and infantry. Not aircraft. That's what the Skyguard, AA Maxes, and other aircraft were meant for. It even sounds like only Rexo will be the only ones able to use HA/AV, with Agile being able to use only carbines/rifles. Taking out the freeform inventory really irked me. Not even going to try expanding on this again, I've typed it out so many times.
My general fear though is that the game will be so simple and a rehash of modern shooters aside from the massive warfare, and will provide a couple months of entertainment for me. I hope to god that it isn't the case. I want this game to succeed so much. |
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2012-02-04, 11:28 PM | [Ignore Me] #8 | |||
Major
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Thats pretty much what i was trying to say, you just worded it slightly better. :P |
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2012-02-04, 11:39 PM | [Ignore Me] #9 | ||
Staff Sergeant
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My main fear is about hacking and exploiting. MMO shooters are extremely susceptible to both and SOE never cracks down very hard.
I said I would never play another SOE game again after DCUO was killed by exploits but here I am, placing all my hopes on another. |
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2012-02-04, 11:41 PM | [Ignore Me] #10 | |||
Captain
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But do we really have to see this kind of thread pop up almost every week? I mean, Isn't there at least a consolidation thread in this forum? |
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2012-02-05, 01:40 AM | [Ignore Me] #12 | |||
Lieutenant Colonel
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Another thing that has kind of rubbed me the wrong way is the MBT. I am extremely annoyed that the driver can now gun. My father, Jamman always gunned for me in the Vanguard. Along with other outfit mates. We managed to get it down to a art. Now all this has been taken out for the sake of simplifying the game. Which is BS imo. There is more but that's a start. |
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2012-02-05, 01:58 AM | [Ignore Me] #14 | ||
Staff Sergeant
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1. hacking
2. watering down gameplay for idiot-children players 3. the game being designed counter-intuitively. Meaning, with so many players on one battlefield with so many opportunities for teamwork and cooperation, yet the game encourages lonewolfing (one man tanks, multiple roll vehicles) Last edited by polywomple; 2012-02-05 at 02:01 AM. |
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2012-02-05, 02:33 AM | [Ignore Me] #15 | ||
Contributor Major
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I'm frankly worried about the smurfs winding up with all the cool weapons (again) and leaving my beloved Republic utterly outclassed and outgunned (again). They have the best close-in weapon (shotgun from hell), the best *long* range weapon (gauss rifle), and now apparently have some kind of goddam gatling-shotgun. They also have the tank withthe biggest gun AND the most armor.
In return, from what we know so far, the TR gets a tank that.... goes faster. But not as fast as a Magmower, natch. (The old Prowler had the best armor, remember?) And our guns shootz moar boolitz. Yay. I'm sorry, Hig. I smell bullshit. Your fondness for smurfdom seems to be worming its way into actual game design. |
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