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View Poll Results: Yes or no would you wan't the active reloading concept in PS2? | |||
Yes include active reload | 35 | 17.07% | |
No don't include active reload | 170 | 82.93% | |
Voters: 205. You may not vote on this poll |
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2012-02-05, 06:03 PM | [Ignore Me] #1 | ||
First Sergeant
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What's the communities thoughts on active reload, would you be against such an idea in Planetside 2?
For those who don't know, active reload was first featured in Gears of War (at least to my knowledge). It essentially works the same way as normal reloading in your typical FPS game but if you press the reload button again while reloading you have a chance of either jamming your weapon or doubling the reload speed, the goal was to time it with a meter displayed on your hud. It may sound like a complicated process but it's not, it's actually a very simple concept and the best part is you don't even have to participate in doing it so long as you let your weapon reload all the way through without attempting such interruptions. |
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2012-02-05, 06:16 PM | [Ignore Me] #2 | ||
Master Sergeant
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As much I understand youre desire for such an option, I don't think it has any place in Planetside. Mostly because it would affect some empire more than others (See TR, who thrive on spray and pray). My vote is for no, until someone convinces me of something more than simply "its cool, so it should be in."
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2012-02-05, 06:18 PM | [Ignore Me] #3 | ||
Elaborating the concept above:
Gray square is where you need to hit reload again. And no, I think having such metagame in planetside 2 is not a good idea. It promotes key macros. EDIT: Sidenote - I am with Highwind on this, this metagame is great, it's just that the thing is not made for ps2. Last edited by NewSith; 2012-02-05 at 06:24 PM. |
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2012-02-05, 08:01 PM | [Ignore Me] #10 | |||
Master Sergeant
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In theory though, if the sacrifice made was great enough, I.E. the mod significantly hurt mobility or some other mechanic, or if the mod could only be installed on weapons with the same RoF, then I could see that as being a unique and interesting mechanic/choice. Guess this is why you all make the big bucks Last edited by CidHighwind; 2012-02-05 at 08:03 PM. |
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2012-02-05, 08:01 PM | [Ignore Me] #11 | ||
Colonel
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Might as well just make it a faster reload weapon attachment then with no metagame. Simpler without unnecessary gameplay features.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-05, 08:09 PM | [Ignore Me] #12 | ||
How is boosting reload speed a PVE function in a game that has no PVE? It also has a place in PVP thats why gears had it for use in multiplayer......
Higby's idea is the best implementation if it even goes in game. I see no reason not to add it, then again there isn't a huge reason to add it in the first place, a reload buff attachment is probably enough. |
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2012-02-05, 08:17 PM | [Ignore Me] #13 | ||
Captain
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No. Manual reload should stay same no matter what you do (weapon proficiency and modifications are another thing).
But i would like some penalty to autoreload. Like 1-2sec empty clicking when you run out of ammo before it autoreload. You could cut that delay when you press reload during(or even before) it, but actual reload remain same. Thats what i call active reload, when you have to watch ammo and reload manualy, not some minigame to speed it up. Btw will there be ammo count, or magazines? (so premature reload will result in losing ammo) Last edited by ThGlump; 2012-02-05 at 08:19 PM. |
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2012-02-05, 08:19 PM | [Ignore Me] #14 | ||
First Sergeant
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Having a faster reload attachment does make more sense than having an active reload attachment sadly
Perhaps active reloading would be better for tanks where the gunner has a much lazier job. It would also help change the out comes in tank vs tank battles where in most cases its who gets the first shots off, a player caught by surprise could have the potential to come back with such a feature. @The Glump I think you misunderstand how active reloading works, it's not auto reloading. Active reloading is the exact same as manual reloading but with a little small minigame in between the reload animation, if anything it's more manual than the reloading you are use to in games. Last edited by Elude; 2012-02-05 at 08:22 PM. |
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2012-02-05, 08:21 PM | [Ignore Me] #15 | |||
Beyond that, I don't know, I personally don't find that gameplay mechanic enjoyable in the various times I've experienced it, primarily because it requires me to stop paying attention to the action and focus on a moving bar. Maybe for sniper rifles it would be okay, as their gameplay is pretty sedentary, but for regular infantry work I'm not sure how well it'd fit in. Last edited by Warborn; 2012-02-05 at 08:22 PM. |
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active reload, active reloading, reload |
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