Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Prep'ed for glory.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-02-08, 01:07 PM | [Ignore Me] #1 | ||
Corporal
|
As I'm sure you all know, PS2's scale will be massive and some of the screenshots we've seen reinforce that. However, while I like vehicles and am looking forward to that side of the game very much, I was wondering whether we are likely to see any large scale infantry (maybe plus buggies)?
Obviously, most outside, open-ground combat should be and probably will be fought by vehicles, would it be possible for some outside areas to be "fenced off" from vehicles, leading to an arena style combat, maybe something like 100v100v100 gameplay. For me personally, being part of that would be awesome because it's man against man, squad against squad scenarios. Any thoughts/ideas about it? (BTW don't know if this was already a feature in PS1) EDIT: Tl;dr - still large scale battles, occasionally without as many vehicles and more focused on infantry Last edited by General M; 2012-02-08 at 01:22 PM. |
||
|
2012-02-08, 01:14 PM | [Ignore Me] #3 | ||
Captain
|
They tried this in the original with bad results. Not necessarily because it's a bad idea, but it's hard to implement in a game that is focused on 'the war'.
Smaller islands with smaller bases/objectives could be a possibility depending on the over all population. |
||
|
2012-02-08, 01:22 PM | [Ignore Me] #6 | |||
Major
|
__________________
[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
|||
|
2012-02-08, 01:24 PM | [Ignore Me] #7 | ||
Arenas are bad. Planetside is a persistent open world putting restrictions in destroy the point in the game.
Battle islands are the perfect example of this, a percentage of players avoided these area due to forced gameplay styles. The devs have already said that the maps have been engineered to funnel people into areas and to create certain areas for infantry and such like. |
|||
|
2012-02-08, 01:25 PM | [Ignore Me] #9 | ||
Lieutenant Colonel
|
It will be all about map design. Put a base in the middle of a forest and you will see more infantry than vehicles around. It will also depend on weapon balance.
There are ways to make vehicles not interfere. PS1 Jamming mechanics along with AV were a way to keep vehicles away while troopers shot at each other. I do not think there is a need for any kind of arena: battle style will vary based on the location and configuration of the map. |
||
|
2012-02-08, 01:40 PM | [Ignore Me] #13 | |||
Captain
|
100 vs 100 infantry battles would be amazing. especially at night. Think of all the tracers whizzing past your head as you try to push out the other side of a canyon. |
|||
|
2012-02-08, 02:01 PM | [Ignore Me] #15 | ||
Corporal
|
That's a good point and hopefully there won't need to be outside infantry, it's just I'm not looking forward to a potential scenario where the only infantry fighting is spamming nades down a corridor or 20 people trying to get through a door.
|
||
|
|
Bookmarks |
|
|