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View Poll Results: Many "servers", regional, or just one for everyone?
Traditional MMO vommit of a bajillion boring-pop servers. 2 2.78%
1 speed optimized server per geographic region. 50 69.44%
1 server to rule them all. 17 23.61%
I don't care. I know my feedback is pretty useless, but there it is. Enjoy! 3 4.17%
Voters: 72. You may not vote on this poll

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Old 2012-02-09, 08:22 PM   [Ignore Me] #1
Tatwi
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Many "servers" or just one per region?


Basically it boils down to what makes the most sense between,

A. No one is on my server right now, so I am bored and I'll log out.

or

B. Man! There are too many people in that area for me to join, so I'll have to fight some where else on this huge planet...

Would people these days rather know that there will be a busy East Coast, West Coast, Euro, Asia, and Oceanic servers all the time or would they prefer the "tried and true" nightmare of the server population lotto and its associated down sides, like paid character transfers and general boredom?

Personally, I'd rather join a fight on a secondary front on a single server rather than try to find a server that was active at that moment. Furthermore, I would even prefer to do something else on said main server than I would to log into a different server on a different character, so having "something else to do" in Planetside 2 when it's not booming busy would be nice. Think of it like road hockey after all your friends went in for dinner, but your mom is still at work - at least you can still shoot the puck at the net for a while to amuse yourself...
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Last edited by Tatwi; 2012-02-09 at 08:29 PM.
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Old 2012-02-09, 08:24 PM   [Ignore Me] #2
DayOne
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Re: Many "servers" or just one per region?


probably region based? But that would cause a LOT of downtime. I'd like to see global servers but then you get latency issues.
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Old 2012-02-09, 08:30 PM   [Ignore Me] #3
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Re: Many "servers" or just one per region?


Best way this could be handled is like round based fps work. Have one central server that holds you character, and then it doesnt matter which game server you log on. Its best way to survive first month of new players rush, without the need of merging servers later. Just remove one and nobody will notice as they still keep they chars and picked servers by actual population on them. But each region can be separate to have more room for your character name.

It has one flaw. You could feel disconnected from progress of your empire on specified server if you know you can play at any other server any time.

Last edited by ThGlump; 2012-02-09 at 08:31 PM.
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Old 2012-02-09, 08:32 PM   [Ignore Me] #4
Goku
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Re: Many "servers" or just one per region?


Really depends on how the game is designed in my opinion. Depending on how successful the game is especially being F2P one server with the amount of maps at launch maybe not enough to accommodate everyone. I wouldn't be shocked to see a 1000 players from all empires on one cont, but I doubt we'll see 1000 vs 1000 vs 1000.
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Old 2012-02-09, 08:33 PM   [Ignore Me] #5
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Re: Many "servers" or just one per region?


I think a server per region should be fine.
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Old 2012-02-09, 08:36 PM   [Ignore Me] #6
Warborn
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Re: Many "servers" or just one per region?


I'm sure for all the bad things you have to say about those oh-so-boring multiple-server MMOs, you probably wouldn't want to have to wait in a queue to play on your server because it's full all the time, would you?

Last edited by Warborn; 2012-02-09 at 08:38 PM.
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Old 2012-02-09, 08:39 PM   [Ignore Me] #7
Tatwi
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Re: Many "servers" or just one per region?


Originally Posted by ThGlump View Post
Best way this could be handled is like round based fps work. Have one central server that holds you character, and then it doesnt matter which game server you log on. Its best way to survive first month of new players rush, without the need of merging servers later. Just remove one and nobody will notice as they still keep they chars and picked servers by actual population on them. But each region can be separate to have more room for your character name.

It has one flaw. You could feel disconnected from progress of your empire on specified server if you know you can play at any other server any time.
That's some great feedback.

I considered adding something like that to the poll, but I left it out due to the nature of Planetside being that of a "persistent world", where the activities of characters effect the "progress" of the server itself. It's a good idea for load balancing for sure, but at the same time you're right in suggesting that it may make people feel disconnected from the bigger picture of the game. With that in mind, it would likely just make it that much more difficult for leaders to build up encounters/activities, given that all of the "content" in the game requires players to be fighting over something.

Personally, I wouldn't go this route for fear of it inhibiting the development of communities, rivalries, and ultimately all that "stuff" that makes a persistant world PvP game fun.
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Old 2012-02-09, 08:43 PM   [Ignore Me] #8
Tatwi
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Re: Many "servers" or just one per region?


Originally Posted by Warborn View Post
I'm sure for all the bad things you have to say about those oh-so-boring multiple-server MMOs, you probably wouldn't want to have to wait in a queue to play on your server because it's full all the time, would you?
No, I wouldn't want to wait to log in.

I'd rather log in right away and be placed in a location of the huge world that did not happen to be full at the time, so I can play there while wait to join the "main battle" - that is, if the secondary battles weren't intense enough for me. This is how *I* think the game should be "load balanced", because it gets people playing the game right away and gives incentive to experience something other than the "main battle".
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Old 2012-02-09, 08:43 PM   [Ignore Me] #9
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Re: Many "servers" or just one per region?


The less servers there are, the better, as long as they aren't maxed out constantly.
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Old 2012-02-09, 08:47 PM   [Ignore Me] #10
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Re: Many "servers" or just one per region?


With the Pro7 contract signed its pretty damn certain its going to be geographically based servers.
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Old 2012-02-09, 08:48 PM   [Ignore Me] #11
Graywolves
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Re: Many "servers" or just one per region?


Originally Posted by Warborn View Post
I'm sure for all the bad things you have to say about those oh-so-boring multiple-server MMOs, you probably wouldn't want to have to wait in a queue to play on your server because it's full all the time, would you?
In the original Planetside the queue was in Planets/continents.

I'd prefer to have something like that if there needed to be a queue somewhere as instead of forcing the player base to other servers it would just add more battles.
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Old 2012-02-09, 08:52 PM   [Ignore Me] #12
Warborn
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Re: Many "servers" or just one per region?


Originally Posted by Graywolves View Post
In the original Planetside the queue was in Planets/continents.

I'd prefer to have something like that if there needed to be a queue somewhere as instead of forcing the player base to other servers it would just add more battles.
The original Planetside wasn't terribly popular so population was rarely an issue. I think they'd like this game to do a bit better. The side-effect of that is queues if you don't allow for stuff like being able to put new servers online to handle the large population.
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Old 2012-02-09, 08:59 PM   [Ignore Me] #13
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Re: Many "servers" or just one per region?


Originally Posted by Warborn View Post
The original Planetside wasn't terribly popular so population was rarely an issue. I think they'd like this game to do a bit better. The side-effect of that is queues if you don't allow for stuff like being able to put new servers online to handle the large population.
It's a tough call, which is why I was curious to see what everyone else thought.
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Old 2012-02-09, 08:59 PM   [Ignore Me] #14
WiteBeam
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Re: Many "servers" or just one per region?


A server per region allows for less lag and players in your time zone.
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Old 2012-02-09, 09:16 PM   [Ignore Me] #15
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Re: Many "servers" or just one per region?


having to many spreads the population thin. Having not enough causes lag for many people. So a in between is necessary to finding what works and where.
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