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2012-02-18, 05:09 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
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Rather than the boring front/sides/back hull damage model, I'd rather see something more original like weak spot.
They would be harder to hit from range and promote long-range fire since accuracy over long ranges would favor good gunners. Getting behind a tank in a large fight is bound to happen so let's not make it absurdly weaker than front/side hulls if we want the fun of a tank fight to last a bit longer. Kind of like how ttk for soldiers should not be stupidly low for a MMO... (by MMO, I do not refer to RPGesque habit of 1 million HP characters but instead to the f***ing massive amount of shells that will be flying around our little tanks) In any case, if beta is right around the corner, we will know soon enough if what the devs want us to play is a BF3-Online. Then again, as a BF3 copycat on a large scale, the devs take care of 2 birds in one stone: - make a popular game - make it harder for a future MMO-BF3 to steal customers from PS2 (since it will be essentially the same game) Last edited by sylphaen; 2012-02-18 at 05:12 PM. |
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2012-02-18, 05:44 PM | [Ignore Me] #6 | |||
Staff Sergeant
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2012-02-18, 05:47 PM | [Ignore Me] #7 | |||
Staff Sergeant
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(Oh please don't merge this thread it has nothing to do with the 1 man tank fiasco.) Last edited by Chinchy; 2012-02-18 at 05:49 PM. Reason: Added |
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2012-02-18, 06:05 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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I don't know, it's futuristic equipment. They could invent stuff.
:P Like what Chinchy said, I referred to specific spots on the hull. If soldiers have headshot mechanics, why not the tanks ? They could be played by one guy like soldiers anyways... It's fun to have distinctions between the different hull sides, though. I do hope they will not go overboard with a difference like 25 shots if you hit the front and 2 shots if your tank gets hit in the back. (and yes, no merge on this one please, tanks Hamma !) |
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2012-02-18, 06:09 PM | [Ignore Me] #9 | |||
Captain
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- losing majority of ps1 vets and their support - Bring endless flames on their head, and forums |
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2012-02-18, 06:18 PM | [Ignore Me] #10 | ||
Captain
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More on topic.
No way they make bullet bounce or that angle of impact will matter. First it would be too much compute on that large scale. Second VS is using energy weapons how would they work? NC and TR will use explosive rounds so there every hit is damage. But there will be localized damage. They even shown us mag with additional side armor to reduce damage from sides. One thing i would like to see. Way to immobilize tank (atleast for a while). Shoot threads (hover mechanism for VS), or jammers, but i want them to stop. Hmm jammers as a special ammo for tanks/secondary gunners - that would be fun. |
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2012-02-18, 06:42 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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They did mention the vehicles used physics though, so we may get lucky with bounces in-game.
The VS energy based could also bounce... The problem is more that the Vanny and Prowler are squared like a square or rectangle boxes. Maybe the vehicle modules will allow some extra driving mechanics like a radar scan, a 2-second projectile shield, a 4 second mine damage reduction shield, a passive no-radar-detection module, etc... There could be plenty of ways to add depth to the tank gunfight. Kind of like PS1 implants for soldiers. |
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2012-02-18, 06:44 PM | [Ignore Me] #12 | |||
Lieutenant Colonel
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But then, PS1 vets are not as many as potential BF players so we'll have to wait and see the choices made later. |
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2012-02-18, 08:11 PM | [Ignore Me] #14 | ||
First Lieutenant
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I think there will be no bounces. That would be an annoying mechanic, and require more computatoin. I also think basic weapon fire will damage tanks, like in PS1.
It would be really annoying if one tank could wipe out a potentially unbounded number of infantrymen that did not have AV, and do it all without getting a scratch.
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2012-02-19, 09:35 AM | [Ignore Me] #15 | ||
Lieutenant Colonel
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I figure tank damage / fire will pretty much be identical to PS1. I don't see bounces being in game. The only advantage you will see is somebody who spec'd heavily in to the Tank line will have a customized vanguard with awesome ability's compared to somebody who is running around stock. I think that's where the difference will lye.
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