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Old 2012-02-18, 04:33 PM   [Ignore Me] #1
Chinchy
Staff Sergeant
 
Tank Combat.


Simple question will there be bullet physics for tanks and armor IE Will there be bounces for someone properly angling there armor or is it going to be like PS1 where every shot does the same amount of damage per hit?
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Old 2012-02-18, 04:37 PM   [Ignore Me] #2
Xaine
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Re: Tank Combat.


Tanks will take more damage if you hit them from behind or the sides, they take less damage if you hit them on the front.

As to shells bouncing off armour, I have no idea but I'd assume not.
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Old 2012-02-18, 04:59 PM   [Ignore Me] #3
St0rmer66
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Re: Tank Combat.


I doubt it would be anything like World of Tanks!

But anything a bit more advanced than PS1 has got to be good .
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Old 2012-02-18, 05:09 PM   [Ignore Me] #4
sylphaen
Lieutenant Colonel
 
Re: Tank Combat.


Rather than the boring front/sides/back hull damage model, I'd rather see something more original like weak spot.

They would be harder to hit from range and promote long-range fire since accuracy over long ranges would favor good gunners.

Getting behind a tank in a large fight is bound to happen so let's not make it absurdly weaker than front/side hulls if we want the fun of a tank fight to last a bit longer.

Kind of like how ttk for soldiers should not be stupidly low for a MMO... (by MMO, I do not refer to RPGesque habit of 1 million HP characters but instead to the f***ing massive amount of shells that will be flying around our little tanks)


In any case, if beta is right around the corner, we will know soon enough if what the devs want us to play is a BF3-Online.

Then again, as a BF3 copycat on a large scale, the devs take care of 2 birds in one stone:
- make a popular game
- make it harder for a future MMO-BF3 to steal customers from PS2 (since it will be essentially the same game)

Last edited by sylphaen; 2012-02-18 at 05:12 PM.
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Old 2012-02-18, 05:38 PM   [Ignore Me] #5
ThirdCross
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Re: Tank Combat.


Originally Posted by sylphaen View Post
Rather than the boring front/sides/back hull damage model, I'd rather see something more original like weak spot.
What are you asking for here? Weak rear armor is a weak point system.
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Old 2012-02-18, 05:44 PM   [Ignore Me] #6
Chinchy
Staff Sergeant
 
Re: Tank Combat.


Originally Posted by sylphaen View Post
Rather than the boring front/sides/back hull damage model, I'd rather see something more original like weak spot.

They would be harder to hit from range and promote long-range fire since accuracy over long ranges would favor good gunners.

Getting behind a tank in a large fight is bound to happen so let's not make it absurdly weaker than front/side hulls if we want the fun of a tank fight to last a bit longer.

Kind of like how ttk for soldiers should not be stupidly low for a MMO... (by MMO, I do not refer to RPGesque habit of 1 million HP characters but instead to the f***ing massive amount of shells that will be flying around our little tanks)


In any case, if beta is right around the corner, we will know soon enough if what the devs want us to play is a BF3-Online.

Then again, as a BF3 copycat on a large scale, the devs take care of 2 birds in one stone:
- make a popular game
- make it harder for a future MMO-BF3 to steal customers from PS2 (since it will be essentially the same game)
That would require skill though and that's not what Bf3/PS2 is about. Its about using fire and forget homing shells and complaining the opposition has better weapons and vehicles. In the VS's case Pew pew direct fire no drop lasers.
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Old 2012-02-18, 05:47 PM   [Ignore Me] #7
Chinchy
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Re: Tank Combat.


Originally Posted by ThirdCross View Post
What are you asking for here? Weak rear armor is a weak point system.
No he is talking about view ports ventilation holes under glacial armor oh and don't forget the radio man critical hit all he seems to be good for is dying. :P

(Oh please don't merge this thread it has nothing to do with the 1 man tank fiasco.)

Last edited by Chinchy; 2012-02-18 at 05:49 PM. Reason: Added
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Old 2012-02-18, 06:05 PM   [Ignore Me] #8
sylphaen
Lieutenant Colonel
 
Re: Tank Combat.


I don't know, it's futuristic equipment. They could invent stuff.
:P

Like what Chinchy said, I referred to specific spots on the hull. If soldiers have headshot mechanics, why not the tanks ? They could be played by one guy like soldiers anyways...

It's fun to have distinctions between the different hull sides, though. I do hope they will not go overboard with a difference like 25 shots if you hit the front and 2 shots if your tank gets hit in the back.

(and yes, no merge on this one please, tanks Hamma !)
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Old 2012-02-18, 06:09 PM   [Ignore Me] #9
ThGlump
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Re: Tank Combat.


Originally Posted by sylphaen View Post
Then again, as a BF3 copycat on a large scale, the devs take care of 2 birds in one stone:
- make a popular game
- make it harder for a future MMO-BF3 to steal customers from PS2 (since it will be essentially the same game)
Making it BF3 online would mean 2 things
- losing majority of ps1 vets and their support
- Bring endless flames on their head, and forums
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Old 2012-02-18, 06:18 PM   [Ignore Me] #10
ThGlump
Captain
 
Re: Tank Combat.


More on topic.
No way they make bullet bounce or that angle of impact will matter. First it would be too much compute on that large scale. Second VS is using energy weapons how would they work? NC and TR will use explosive rounds so there every hit is damage.

But there will be localized damage. They even shown us mag with additional side armor to reduce damage from sides.
One thing i would like to see. Way to immobilize tank (atleast for a while). Shoot threads (hover mechanism for VS), or jammers, but i want them to stop. Hmm jammers as a special ammo for tanks/secondary gunners - that would be fun.
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Old 2012-02-18, 06:42 PM   [Ignore Me] #11
sylphaen
Lieutenant Colonel
 
Re: Tank Combat.


They did mention the vehicles used physics though, so we may get lucky with bounces in-game.


The VS energy based could also bounce... The problem is more that the Vanny and Prowler are squared like a square or rectangle boxes.



Maybe the vehicle modules will allow some extra driving mechanics like a radar scan, a 2-second projectile shield, a 4 second mine damage reduction shield, a passive no-radar-detection module, etc...

There could be plenty of ways to add depth to the tank gunfight. Kind of like PS1 implants for soldiers.
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Old 2012-02-18, 06:44 PM   [Ignore Me] #12
sylphaen
Lieutenant Colonel
 
Re: Tank Combat.


Originally Posted by ThGlump View Post
Making it BF3 online would mean 2 things
- losing majority of ps1 vets and their support
- Bring endless flames on their head, and forums
They are definitely walking on eggs with us on the ready.


But then, PS1 vets are not as many as potential BF players so we'll have to wait and see the choices made later.
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Old 2012-02-18, 06:53 PM   [Ignore Me] #13
ThGlump
Captain
 
Re: Tank Combat.


Btw in that latest PC gamer article there is stated that they dont do anything like bullet penetration. So hit is hit.
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Old 2012-02-18, 08:11 PM   [Ignore Me] #14
SniperSteve
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Re: Tank Combat.


I think there will be no bounces. That would be an annoying mechanic, and require more computatoin. I also think basic weapon fire will damage tanks, like in PS1.

It would be really annoying if one tank could wipe out a potentially unbounded number of infantrymen that did not have AV, and do it all without getting a scratch.
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Old 2012-02-19, 09:35 AM   [Ignore Me] #15
Hmr85
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Re: Tank Combat.


I figure tank damage / fire will pretty much be identical to PS1. I don't see bounces being in game. The only advantage you will see is somebody who spec'd heavily in to the Tank line will have a customized vanguard with awesome ability's compared to somebody who is running around stock. I think that's where the difference will lye.
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