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2012-02-19, 10:47 AM | [Ignore Me] #1 | ||
Sergeant Major
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Quick question, we seen pictures with cloakers and some form of rifles.
First off is that overpowered? Seocond I really love the design of the NC cloaker and all their weapons. Would it be overpowered if a NC Cloaker has their hands on a sweeper? Going by ps1 I would say 50/50 Last edited by Magpie; 2012-02-19 at 11:03 AM. |
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2012-02-19, 10:49 AM | [Ignore Me] #2 | ||
Captain
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Firstly: their*
Secondly: Cloakers getting only pistols is BS to me. They're lightly armoured, not made of spaghetti! At least give them Sub machine guns! EDIT: Yes, as mentioned below they would have to uncloak first, but at least give them something that can kill! Last edited by DayOne; 2012-02-19 at 10:54 AM. |
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2012-02-19, 10:56 AM | [Ignore Me] #4 | ||
Sergeant
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As far as we know if you want full cloak (no packets sent to other clients, no constrat adjusting workaround) you get pistols and knives and if you want partial cloak your weapons access is only known to also include the cloaker specific sniper rifle...which we're all assuming is gimped like the Heavy Scout Rifle from PS1 (lower power zoom, less damage per hit).
We haven't seen anything leading us to believe either cloaker will get access to anything more powerful as far as ranged weapons go. edit: My hope is that you have to uncloak to fire the sniper rifle, not auto-uncloak upon firing. Last edited by Mauser101; 2012-02-19 at 11:02 AM. |
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2012-02-19, 10:59 AM | [Ignore Me] #5 | ||
Corporal
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Without knowing the effectiveness of the sniper rifle, it would be hard to say if they are overpowered or not just yet. Cloakers were somewhat under utilized in PS1 imo and giving them a sniping capabilities makes them a force. How they work in the balance is something that will take some work, no doubt. If something is overpowered, the majority will use it and the rest will whine about it.
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2012-02-19, 11:14 AM | [Ignore Me] #6 | |||
Captain
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For cloak + sniper. That cloak wont be ideal, very noticable on shorter distance, and wont be permanent (was mentioned its only for easier change of your location than for long invisibility). |
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2012-02-19, 11:17 AM | [Ignore Me] #7 | |||
Captain
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2012-02-19, 11:58 AM | [Ignore Me] #10 | ||
All it does is make the people who want to snipe pick that class this time. They won't really be cloakers per se as they won't be sneaking around doing stuff, and for all intents and purposes they may as well be guys in agile. Giving them sniper rifles isn't a serious way to address the issue of cloaker gameplay in PS1 being lackluster, and I imagine there's more we have to see about cloakers in PS2 and the changes in store for them.
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2012-02-19, 12:12 PM | [Ignore Me] #11 | |||
Captain
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As i understand seeing cloaker in ps1 was easy since they was always shown but with invisible texture. If you changed texture you could see them. If they arent drawn at all, you could not modify game as easily. You would need game code modification to allow drawing cloakers and that wont be a joke. And you could still change texture for partial cloak to see cloak/snipers over long distance. I hope they fix that. |
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2012-02-19, 12:14 PM | [Ignore Me] #12 | |||
Sergeant
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Unfortunately I bring certain expectations from playing PS1 for so long, and one of them is to have a counter to cloakers. Last edited by Mauser101; 2012-02-19 at 12:16 PM. |
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2012-02-19, 01:02 PM | [Ignore Me] #13 | ||
Colonel
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Packets must be sent anyways, as mentioned. How else can you ever kill the cloaker?
EDIT: Well I guess there are ways, but they may not really be ideal with gameplay in mind.
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Last edited by Coreldan; 2012-02-19 at 01:04 PM. |
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