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2012-02-21, 11:05 AM | [Ignore Me] #1 | ||
Not sure if this has ever been suggested before, and maybe it isn’t needed with the games automatically generated mission system, suggesting to you where to go and for what reward.
But I was possibly thinking, seeing as the game is resource based now. And that clear outstanding Outfits will appear, as is the usual way with MMO’s, where the biggest gets more players (not always the case, just shush). That perhaps there should be a system where an outfit can pay for the services of another outfit, for example. Your ground based infantry Outfit is finding itself being harassed by an organised air squadron. You check your Outfit list and see that there is a small Mercenary platoon of 6 guys who all play Jets, and are specialised accordingly. You hire them for 2 hours, granting their lesser Outfit huge resource rewards they otherwise wouldn’t get on their own. And they get a payout every time they achieve an objective with you or follow your orders. Once again I’m sure these things will arrive naturally, with outfits communicating for the greater goal of their faction. But I used to run a similar thing on another game, where I would get paid for escorting people into battle, and it made me feel like a badass mercenary. Even poses the question, could high skill level players become like star athletes who you bribe to join your outfit with resources? Or run a contract with them for two weeks, because they’re the Michael Jordan of headshots? *Lights cigar* “If your willing to part with 30 Auraxium and give me a wheelman who can get me inside the walls of that base. I’ll drop the generator quicker than you can spit, and lay down the damn red carpet for your panty wastes to march inside.” *Guitar Riff* “Let’s Roll!” |
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2012-02-21, 11:43 AM | [Ignore Me] #6 | ||
Private
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As long as it isn't some set amount and it is something that both outfit leaders can agree upon then I don't see an issue. However I would think a level of co-operation will already be developed as outfits can specialize now and that if they end up taking a base together that will, in the end, secure more resources for both outfits and mutually benefit those that work together rather than necessarily need a transaction system like you proposed. It would still be a good idea, don't get me wrong, but I just wonder as to the uses in it.
Not to mention that if an outfit already has a good standing with another outfit they would simply be able to ask them for help rather than having to pay another group to do it for them. |
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2012-02-21, 11:45 AM | [Ignore Me] #7 | ||
Captain
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You are all on the same side. There should not be need for bribing friendlies, and they could create their own mission there so they get some rewards for it. On the other hand if VS could bribe some TR mossie squad to get rid of that pesky NC reavers, that could be interesting (danger being shot by VS included in price)
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2012-02-21, 12:22 PM | [Ignore Me] #8 | ||
Lieutenant General
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Simply the trading of any resources is pretty huge to me. It adds whole other aspects to the game. The traditional MMO currency "Farmer" can't really exist in PS2 because it's all PvP. But I'm sure there will be some people who want to sell most of their resources, and there will be plenty of more people willing to buy it.
But I like your Outfit Merc ideas. In a way it could be like paying for an Outfit specialization. Maybe one outfit can create a mission specifically for another outfit (So it's like a contract), if completed the employer must reward. But, being more friendly and simply making an alliance with said outfit seems like the easiest way to accomplish the same goal. But then again, what if the only outfit on the server able to spawn towers are greedy assholes? You're gonna have to pay them
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Last edited by Lonehunter; 2012-02-21 at 12:26 PM. |
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2012-02-21, 12:29 PM | [Ignore Me] #10 | |||
I Just think that with the resource economy that huge outfits will have an abundence of supplies. And anything they can do to sweeten the deal, and enforce the help of people they value who may not be as big can only be a good thing. And would make smaller outfits not feel so useless, if they were classed as freelance agents under the emply of the big Outfits. Without trying to make players all conform to a specific play type. "GET IN DOORS AND TAKE DOWN THE GENERATOR!" ....No i want to be a sniper. And i would only be hired when someone needs a sniper. Also imagine checking the world leader board for the top players, and offering them a contract. The ammount of amazing Lone Gunners i used to see in Planetside who i was honestly scared of. Would be amazing to just drop them a pay packet and keep them at your side. hehe |
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2012-02-21, 12:34 PM | [Ignore Me] #11 | |||
Private
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2012-02-21, 12:39 PM | [Ignore Me] #12 | ||
Corporal
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One massive problem could be people not doing as their paid though. This could work both ways, "1337hedshotz" could just be a massive douchebag and just piss off as soon as he gets hired. There could be a solution in "pay as you go" but this could have the counter effect of having a player who might have a great record on the leaderboards but has an offday so an gets annoyed and don't pay him or just don't pay him anyway.
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2012-02-21, 12:39 PM | [Ignore Me] #13 | ||
Or it could even be something as small as an outfit putting out a Bounty on an area, saying the first sniper to get 10 kills in this area gets a big payout.
I know the mission system is going to be things like "defend this area" probably for an exp bonus, or something. But once again, anything that makes me feel valued within my own specific skill set is win win. Base is being harrassed by Cloakers, but a 500 resource reward on everyone killed. Suddenly youve got every player in the base keeping an eye out. These maybe things that the mission system includes. But i think it could really keep the economy flowing in the way of people playing, rather than the outfits sitting back and watching the resources rolling in. |
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2012-02-21, 12:46 PM | [Ignore Me] #14 | |||
Also you hire a lone wolf you know what your gonna get. Hes not there to win the battle on his own. Just so you know your paying a top notch player to stick around. But if your thinking enforcing, he could only get a sizable recourse reward for every objective he completes. Say he gets 500, he could get an extra 25% of that the outfit pays. Keeps him happy keeps him paid, makes him valued. Gets the Outfits name out there if there is a spam system like "1337hedshotz" of the "bigwangoutfit" captured a tower. Fame fortune victory....everyones a winner. |
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