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2012-02-25, 12:31 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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The devs have talked about their plan for ps2 post launch to continue its development and have discussed a few things that are likely to be included (buggies, sandbox style gameplay) but what would be your three year development plan?
Last edited by DviddLeff; 2012-02-25 at 12:38 PM. |
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2012-02-25, 12:36 PM | [Ignore Me] #2 | ||
Major
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Cool story bro, misread OPs post.
These are all assuming the games population will facilitate these additions Year 1- Merit System (If it isn't already in the game) Add at least 1-2 Continents and throw 2-3 bases out in the ocean Naval Warfare vehicles Year 2- Expand on Naval Warfare Bring the HART back, except it takes you to different planets Open up a second planet 1-2 continents on it at start, continents are a bit more out there (I was thinking something along the lines of Nagrand and Netherstorm from WoW) varying gravity etc (Whole bunch of possibilities) Year 3- Expand more on the second planet Space Warfare (EVE-Esque but you actually control your ship as opposed to setting coordinates and it flies there automatically) Last edited by NCLynx; 2012-02-25 at 01:04 PM. |
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2012-02-25, 12:39 PM | [Ignore Me] #3 | ||
Sergeant Major
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Mine would go something like this:
Months Following Launch
By Year One:
Year Two:
Year Three:
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2012-02-25, 01:24 PM | [Ignore Me] #8 | ||
Second Lieutenant
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Fuck yes. But naval bases aren't probably going to get a lot of praise. Maybe isolated islands with one or two bases?
Baby steps, Lynx. Baby steps.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-02-25, 01:29 PM | [Ignore Me] #9 | ||
Sergeant
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Year 1: Add a couple continents, fix bugs as they arise, release a patch adding content we were unable to release at launch.
Year 2: Balancing the patch after release, expand upon outfits. Naval Warfare Year 3: 3 new aircraft for space combat, add a new class only usable in space, add space levels. edit that's what I forgot. damn Last edited by WaryWizard; 2012-02-25 at 01:34 PM. |
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2012-02-25, 04:00 PM | [Ignore Me] #11 | ||
Colonel
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Since the game is launching with Indar, Esamir, and Amerish I'd probably go with something like the following which would keep me buying things and playing the game. It's hard to make a detailed 3 years plan without spending a lot of time so I left out smaller cash shop updates which are kind of assumed. The game will probably fueled by content so I included some weapon and vehicle updates I'd like to see, but there would probably need to be a lot more over the 3 years with dedicated people adding them. Having 30+ weapons, 20+ vehicles with specific roles and purposes, not just adding them to add them, would be nice over 3 years and going into the future.
So 3 new continents added to a guessed 3 released ones and some new weapons. Also assuming that technology and people's computers will get better slightly over 3 years has to be taken into account near the 3rd year as I listed.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-25, 06:35 PM | [Ignore Me] #12 | ||
Lieutenant General
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*Edited for stupidity*
I'm really worried about only 3 continents at launch, if we don't have the same amount of territory as we did for PS1 launch, then I'd make more land top priority. Talking about the next 3 years is hard since I don't know everything that will be in at launch lol. I would put in some Class oriented perks/research in vehicles though
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Last edited by Lonehunter; 2012-02-25 at 07:19 PM. |
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2012-02-25, 07:42 PM | [Ignore Me] #13 | |||
Major
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Hehe yeah if were making troll lists I think that might be too optimistic. Year one: Desperately try to stem the tide of free account hackers. Year two: Realize its time to start selling power, armor colors ain't paying the bills, and damn we didn't even sell a box so were still paying for development. Year three: Forget PS2 exists. But assuming SOE has gotten better: Year one: Focus mostly on game balance. Add more continents. Possibly add indoor areas like caverns again but not all focused on crazy alien crystals. Mineshafts, Subways, etc. Get those Urban terrain continents in there. Implementation of new weapons/vehicles slowly over time but only if balance is stable. Year two: Focus on expanding the sandbox. New Planets and with them a revamp of the game rules. Removing footholds to allow for more long term victories over territory. Possibility of conquering a whole Planet for your Empire. Space Stations as the new Sanctuary/Foothold type area. Ability for an outfit to run their own Station instance. Year three: Possibly add space combat elements as a major expansion pack. Consider adding NPC elements to the game if the idea is popular. Begin running regular events that might change things up. Like the bending just without making the game worse. |
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2012-02-25, 08:26 PM | [Ignore Me] #14 | ||
Year 1: Fire everyone involved with the game currently because it doesn't make $20 million a month.
Year 2: Augment the staff of one guy who develops content, QAs content, moderates forums, and bans hackers with a small cactus plant. The cactus will be Planetside 2 Lead Succulent Creative Director and will be responsible for generating new ideas for the game. Year 3: Conclude the game is a lost cause, fire the cactus, sell weapon power increasing items for $80/ea., and watch as the same suckers who still pay for Planetside 1 pay for that. |
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2012-02-25, 09:53 PM | [Ignore Me] #15 | ||
Captain
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no one has played this game and we have thread asking ppl what their three year plan is?
you are a friggin idiot if you have a three year plan for PS2 at this point,I would wait until beta before I started creating any grandiose long term plans. |
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