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2012-02-25, 04:29 PM | [Ignore Me] #1 | ||
Master Sergeant
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So we had confirmation that each faction will have an AV weapon which locks on.
Will the lock on occur against someone usin MAX (limiting their outdoor effectiveness) or will a degree of skill be required to hit them with unguided AV be required? |
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2012-02-25, 05:36 PM | [Ignore Me] #6 | |||
Major
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I don't care about the dumb fire, but AV explosive weapons being effective against infantry is literally the worst thing that could happen in this game. I don't want 20v20 infantry fights to become a game of Halo where people are jumping around firing rockets at each other. I'd rather keep the AV lock on only to avoid stuff like this. If you want to use explosives and clear corridors, then use a GL. Sad face |
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2012-02-25, 06:08 PM | [Ignore Me] #8 | ||
I just can't wait to get into a MAX and kill you over and over again .
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2012-02-25, 06:45 PM | [Ignore Me] #12 | ||
Captain
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Then limit Fortress to use only MAX class
Maybe they get rid of lockon on maxes, as they plan 2 AV. VS get Lancer (even if its later), so they can kill max at distance without lock NC get camera/laserguided rocket so they dont need lock on TR is unknown, but if they get something to hit small moving target without lock tere wont be much reason for lockon on MAX. |
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2012-02-25, 06:49 PM | [Ignore Me] #13 | |||
Master Sergeant
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I'd like to think there is no lock on, small arms fire is somewhat more useful than PS1 and that direct rocket launcher hits are going to hurt (the latter two were confirmed). With the class retrictions on AV, I have a feeling they'll have to behave much more like well-armoured infantry and hopefully therefore more consistent. In PS1 they were one of the extremes of the rock-paper-scissors system which could range from total frustration to OP under certain conditions. |
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2012-02-25, 06:57 PM | [Ignore Me] #14 | |||
Captain
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And it was stated that normal weapons will hurt MAX but large portion of damage will be mitigated. |
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