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2012-02-27, 01:08 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Past few interviews have detailed various features that will have to be extensively tested in beta to see if they are right for the game, not simply working.
These include:
A lot of people are panicked over these but the devs have said that they will be extensively tested to see if they work. |
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2012-02-27, 01:33 PM | [Ignore Me] #5 | ||
Sergeant
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No hoping is beta will start today in about 30 minutes the first wave of invites are sent out. And all of DT got one in the first wave.
That's hoping and what I want However I suppose I can wait another week for beta to start...... maybe. |
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2012-02-27, 02:37 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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It's not decided until I say it's decided.
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2012-02-27, 05:54 PM | [Ignore Me] #10 | ||
Sergeant Major
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My personal opinions.
Cloakers with shotguns - will probably be OP unless its a bad shotgun like the scatter pistol. Cloakers with sniper rifles - Not full cloak, and uncloak to shoot seems like a good balance to me. Quick knife - dont mind if its not a one shot kill Instant kill knives - dont want Base shields - why is this here? what did I miss that would make this a hot topic? Automatic base turrets - I see no problem with or without spits, and had no problem with the base turrets auto firing back when attacked, or at large vehicles like in PS1. Head shots - Don't think they should be osok from regular weapons or you could drop too easy in a HUGE firefight, and only osok from snipers if its actually somewhat of a challenge to do. |
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2012-02-27, 06:09 PM | [Ignore Me] #11 | ||
I wouldn't worry about what you "have to test". The way this tends to work is players, once they get their hands on the game, quickly begin to figure out what works and what doesn't. It doesn't happen overnight, but after a few weeks the general pool of players will evolve in their gameplay as people figure out the stuff that works really well and what doesn't. Happens for every beta, for every game. And it's based on what the playerbase at large discovers works really well (too well?) or what doesn't that they'll get their most useful feedback from.
So if headshots or cloaked shotgun people or whatever are an issue it'll be apparent as the testers discover it and all of a sudden the game is flooded with guys using shotguns while cloaked and headshotting people from a foot away. These things happen naturally though. The thing to keep in mind isn't particular issues so much as trying a variety stuff and playing to win, so as to discern what's too effective and what isn't effective enough. |
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2012-02-27, 06:19 PM | [Ignore Me] #12 | |||
Sergeant Major
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Man that thing was great |
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2012-02-27, 06:33 PM | [Ignore Me] #14 | |||
Master Sergeant
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On a side note: People whining about balance, that is not the biggest issues we need to worry about in Beta, those will be worked out as a side effect of making sure all the core game systems work. |
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2012-02-27, 07:04 PM | [Ignore Me] #15 | ||
Captain
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Everyone want to test that what they think is broken or what they dont like, so they can yell in hope that it will be removed (or convince themselves that they cant find anything wrong about it and its all right)
So for my testing list include: Squad spawning Driver/gunner (in hope or changing it, or atleast make additional gunner viable) Aoe ressing/medic grenades Deployed gals (in hope proving its not enough and we need AMS back) |
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