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2012-03-04, 12:21 AM | [Ignore Me] #1 | ||
Master Sergeant
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So I was talking to higby on twitter and asked him if a MCG max in lock down could make a wall of lead and stop missiles with bullets. Seems they did not even consider it as an option. Now I play vanu and always will but having lock down on the tr max weakens it(or at least I think it does) so with that in mind I think we should petition them to make missiles something that can be shot out of the air by a player who is skilled enough or just really dam lucky.
If you know a missile is going to come from a direction then fire away in hopes of stopping it. Of course missiles will be far too fast moving for most weapons to even have a snowflakes chance in hell of hitting so it all evens out. |
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2012-03-04, 12:28 AM | [Ignore Me] #2 | |||
Colonel
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Saw that on twitter and tweeted him actually. Definitely support this.
If a rocket has a armor count then it would definitely be awesome. I don't think it should be one shot except with say a sniper rifle. It would be amazing on the level of my telekinesis implant concept to see a player launch a rocket at say a sniper and have them shoot it out of the air. I think it should also apply to tank shells and aircraft rockets. I don't think AA should detonate though near rockets unless they directly hit the tank shells or rockets.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-04 at 12:29 AM. |
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2012-03-04, 12:45 AM | [Ignore Me] #4 | |||
Colonel
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-03-04, 02:26 AM | [Ignore Me] #9 | ||
Colonel
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Actually PhysX supports continuous collision detection. Meaning fast objects don't tunnel and things like bullets colliding against other bullets on the server-side would be rather cheap to calculate. I won't go into depth, but suffice to say the added calculation impact anyone is imagining in their head is greatly exaggerated.
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2012-03-04, 03:34 AM | [Ignore Me] #11 | |||
Colonel
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One thing I was imagining, and maybe others were too, of a secondary gunner using say AI rounds and shooting a tank shell out of the air or a player's AV rocket. That is to say the combat would get much more complex at a distance and it would give players a lot of choices about where they fire. Do they defend their tank or shoot the infantry unit kind of stuff. (I'm biased toward complex gameplay and giving players hundreds of choices every second though).
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-03-04 at 04:25 AM. |
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2012-03-04, 04:20 AM | [Ignore Me] #12 | ||
Lieutenant Colonel
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Hmm interesting, just last night I was shooting down rockets in Tribes... and its one of my favourite things to do in the X Wing games.
I would not mind to see the feature in PS; a lot of times in my Mag cowardly Phoenix rounds would be closing in and I would think about how awesome it would be to shoot them down. |
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2012-03-04, 04:29 AM | [Ignore Me] #13 | ||
Colonel
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This brings up a point that someone else is going to say. "But the Magrider shoots a laser" and precisely why I've said numerous times that the Magrider needs a plasma tank shell and not a laser beam. Luckily it's not too late to change something as trivial as a projectile if this feature is deemed wanted by the developers.
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2012-03-04, 06:16 AM | [Ignore Me] #15 | ||
Leave it alone please. A tank shell is a tank shell, it moves very very fast (some currently day shells 1,740 m/s). For a system to pick up the shell being aimed at it calculated the required trajectory then fire what ever armament to take it out of the sky would be impossible in the <1km distances that planetside2 will deal with also most of the time to tank is likely to be <100m away. Also auto defence systems for people that are in vulnerable positions? no thanks too much rpg for my tastes.
We have shields i think this will be plenty. Just leave them to get the game out. |
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