First mention of FoV. (60~90 degree) - PlanetSide Universe
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Old 2012-03-04, 12:42 AM   [Ignore Me] #1
cellinaire
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First mention of FoV. (60~90 degree)


"we're going to allow adjustments from 60 - 90 degrees."


From Higby's twitter. I'm actually fine with this, but what's your thinking?
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Old 2012-03-04, 12:43 AM   [Ignore Me] #2
VioletZero
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Re: First mention of FoV. (60~90 degree)


Fine by me.
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Old 2012-03-04, 12:50 AM   [Ignore Me] #3
Yutty
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Re: First mention of FoV. (60~90 degree)


90 is alright but i do prefer 120
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Old 2012-03-04, 12:52 AM   [Ignore Me] #4
cellinaire
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Re: First mention of FoV. (60~90 degree)


Just curious. What are the other games' normal FoV? (like games such as 'Crysis', 'BF3', 'Doom3'...)
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Old 2012-03-04, 12:53 AM   [Ignore Me] #5
Eighm
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Re: First mention of FoV. (60~90 degree)


Originally Posted by cellinaire View Post
Just curious. What are the other games' normal FoV? (like games such as 'Crysis', 'BF3', 'Doom3'...)
75 degrees is the standard IIRC.
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Old 2012-03-04, 12:56 AM   [Ignore Me] #6
VanuMAXGuy
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Re: First mention of FoV. (60~90 degree)


Not fine with me whatsoever.

My FPS background is Quake and TFC, both of which I set my FOV to 135 which I believe is the perfect FOV, though for fast-paced shooters.

I believe that PS2 should go up to 120.... though I would be content with 110.

Please don't constrain my sight to 90, I really can't stand it.
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Old 2012-03-04, 12:56 AM   [Ignore Me] #7
cellinaire
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Re: First mention of FoV. (60~90 degree)


Originally Posted by Eighm View Post
75 degrees is the standard IIRC.
Thanks a lot =)
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Old 2012-03-04, 01:22 AM   [Ignore Me] #8
ShazMyBot
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Re: First mention of FoV. (60~90 degree)


I'm fine with whatever as long as there isn't an abrupt change when using vehicles. That hurts my head.
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Old 2012-03-04, 01:28 AM   [Ignore Me] #9
Knightwyvern
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Re: First mention of FoV. (60~90 degree)


/bows

I think 90 is perfect for an FPS.
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Old 2012-03-04, 01:40 AM   [Ignore Me] #10
WellWisherELF
Corporal
 
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Re: First mention of FoV. (60~90 degree)


FoV doesn't matter as long as everyone is on equal playing field. 90 degrees is fine as well, anyone saying otherwise must have .001 sensitivity.
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Old 2012-03-04, 02:16 AM   [Ignore Me] #11
Vash02
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Re: First mention of FoV. (60~90 degree)


Probably a good idea to put it in to stop totalbiscuit bitching on about it for five minutes in his review.
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Old 2012-03-04, 02:18 AM   [Ignore Me] #12
Shade Millith
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Re: First mention of FoV. (60~90 degree)


I'd PREFER to have the option of 120. But I'm not going to complain too loudly at 90.

So long as it's not stuck at a freaking console-like 65-75. That would just be embarrassing to everyone involved.
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Old 2012-03-04, 02:29 AM   [Ignore Me] #13
Azren
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Re: First mention of FoV. (60~90 degree)


why would you choose 60°, if you can get 90°?
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Old 2012-03-04, 02:31 AM   [Ignore Me] #14
Zhane
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Re: First mention of FoV. (60~90 degree)


I don't think I've ever adjusted the FOV in any game. I'm just not that picky about that stuff.
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Old 2012-03-04, 02:46 AM   [Ignore Me] #15
VanuMAXGuy
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Re: First mention of FoV. (60~90 degree)


Originally Posted by Azren View Post
why would you choose 60°, if you can get 90°?
Distance. Increasing FOV increases how much you can see to your sides, below, and above you, at the cost of distance. Having a FOV of 10 would basically be a sniper scope.

Dedicated snipers are probably going to play in 60 exclusively.

http://strlen.com/gfxengine/fisheyequake/compare.html

Example pictures. Ignore the ones on the right.

Originally Posted by Zhane View Post
I don't think I've ever adjusted the FOV in any game. I'm just not that picky about that stuff.
Not tuning your FOV to suit you is a bad idea. You could really improve your game with a better FOV.
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