Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where are our dawgs at? bark with me if your our dawg.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-05, 02:00 AM | [Ignore Me] #1 | ||
Sergeant Major
|
If anyone as played battlefeild games, ya Know what Im on about.
It be pretty cool having building damage in the game it be epic it could reset everytims a base has been hacked By building damage I mean, I'm sitting in my vanguard and I point it at the TR/VS base wall, take 5 shots and it starts to make a hole in the wall so a squad and run in What u people think? Not sure if it would be overpowering |
||
|
2012-03-05, 03:32 AM | [Ignore Me] #5 | ||
Second Lieutenant
|
If it is a destructible environment then my armour column will just destroy the base and one of our gunners will jump out to hack the rubble.
Will flails be in again? cuz flails and destructible bases would just be too easy. Base walls cannot be indestructible. But maybe some of the junk in the courtyard area, basement, corridors etc could be. It could provide defenders a bit of cover from small arms fire (but be eroded) and destroyed by c4, grenades, heavies with AV weapons etc etc. |
||
|
2012-03-05, 05:08 AM | [Ignore Me] #8 | |||
Sergeant Major
|
The base it would rebuild via nano tech It would stop base fighting lasting hours days |
|||
|
2012-03-05, 05:08 AM | [Ignore Me] #9 | ||
This is in the same area as destructible bridges for me, no thanks. I wasn't a fan of it in BF as a couple of rounds could bring down a building, it was stupid.
It just wasn't realistic or beneficial to game play. So no to detructable buildings, keep it to turrets and gun emplacements.
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
|||
|
2012-03-05, 08:43 AM | [Ignore Me] #11 | ||
Ya Higby said NO for release.
I would like the main structures to remain invulnerable with future additions of outfit bases/tower or other player dropped structures being destructible as the OP suggested but i would still like to see it take 3 vanguards 10 shots a piece to blow a man sized hole in a wall (but never a hole big enough for a vehicle.) |
|||
|
2012-03-05, 09:25 AM | [Ignore Me] #13 | |||
First, make stuff difficult to destroy. In BF3, an RPG would take out a section of house. In PS2, a rocket launcher should not scratch most structures. Destroying buildings should be difficult to do. Perhaps only certain weapons would be capable of destroying terrain? Maybe the engineer class could have deployable bombs, and they would broadcast their presence when set, allowing the enemy time to defuse them. Not unlike Wolfenstein: Enemy Territory with its soldier class objectives. Limiting the capacity for players to destroy the terrain helps to avoid reducing terrain to rubble after short periods of time, while nonetheless allowing for creative tactical options. Additionally, there could be a vehicle which is actually designed for this purpose specifically. No vehicles except for this one would be able to destroy "hardened" terrain, like the walls of bases or whatever. A vehicle which fires slowly, sucks at combat against anything, need to be setup, and which shoots a high-powered cutting beam or something which can destroy structures. The idea here obviously is that the swarms of tanks can't just pound a base into rubble in minutes, but if you are able to setup and defend these special vehicles you can begin shooting the base to bits if your infantry can't make headway on their own. Second, as people say, bases should rebuild. I'd also say that engineers should be able to rebuild destroyed terrain. Like a nano gun that does the same thing that gun in Red Faction did, recreating destroyed structures. So, between engineers being able to rebuild destroyed structures (it should require multiple engineers to seal a hole in a wall though) and bases/whatever rebuilding themselves upon being captured, you'd have structures which are not able to be destroyed easily, and which aren't perpetually in a rubble state, but which can still be destroyed under certain conditions, thus allowing for potentially a more interesting sort of gameplay. Last edited by Warborn; 2012-03-05 at 09:28 AM. |
||||
|
2012-03-05, 09:27 AM | [Ignore Me] #14 | ||
Corporal
|
Interesting opinion; can't say I agree with you though as my BF3 experience has given me a taste for the added dynamics to gameplay that comes with a destructible environment. I would love to see it in PS2 and SOE has already claimed that the ForgeLight engine can support this feature. However, all the PS2 Dev's have said thus far on this topic is that they are looking into it and considering it.
|
||
|
|
Bookmarks |
|
|