Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Like a Bottle Of Fine Wine.. It Keeps Getting Older
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-03-05, 11:39 AM | [Ignore Me] #1 | ||
Lieutenant Colonel
|
I really enjoy the new design of the Sunderer. I would say the only draw back is that people will be "pop" in and out of it. Instead of rolling out the doors like the original. I feel we have lost something important here. There is something Very epic, very grounding seeing a squad dismount from a Sunderer once it has breached a fortification. One of my favorite vehicles from the original was the Marauder truck. There was something of an "ownership" implied, or transferred when you got out, and slammed that truck door. For me, that vehicle was not simply a way to get from point A to B, but that was "My Truck". Its almost like kicking the tires, or giving a car a bump on the side as you show/talk how proud you are of it. My small group of friends would log in, pull a marauder, load up it trunk with CE and Advance Engi equipment ( We used presets, of course ). And would ride to glory, taking out BFR's (Marauder fit between the legs of two of the BFR's Designs ) or simply scattering the front lines of the opposition. When we took to much damage, I would find a out of the way place, and my main gunner would hop out of the grenade launcher, and place a cloak bubble. We would then start making repairs. Part of the best thing about this, was the connection to the Marauder truck, we would "load up" hopping into the back, or getting in the driver side and slam that door. When you see that door slam, and hear that sound, you knew. We were locked and loaded. MrBloodworth. Bastard Battalion. 5 Year vet. Last edited by MrBloodworth; 2012-03-05 at 11:58 AM. |
||
|
2012-03-05, 11:43 AM | [Ignore Me] #2 | ||
First Lieutenant
|
I would like to see loading animations too, but it might be a lot to ask, though. I'm not sure what sort of technology/revamping/resources would need to go into doing that.
__________________
|
||
|
2012-03-05, 11:46 AM | [Ignore Me] #3 | ||
Sergeant
|
I would definitely like to see the load/unload animations come back for every vehicle.
The time delay never bothered me and really stood out to me in PS1 for some reason. Maybe it is because it made it feel more like "My Vehicle," or maybe other games just didn't waste the time in animating them. It just seems that the animations gave the vehicles some character. |
||
|
2012-03-05, 11:47 AM | [Ignore Me] #4 | |||
Second Lieutenant
|
Seems like PS2 is pushing the sunderer a lot. I have a feeling we will see a lot more sundy and ES tanks out in the battle field in PS2. Makes sense though, if we will be fighting for more footholds and land.
__________________
|
|||
|
2012-03-05, 11:50 AM | [Ignore Me] #5 | ||
Lieutenant Colonel
|
I'm not trying to debate why they were cut.
Simply morning the loss. There was a pace that came with them, something grounding, and connecting to the world, the war, with them included. I have no idea what they plan to do for entering and exiting things. I just feel that we will loose part of the charm of planetside with out them. Personally, in games that lack them ( Again, personally ) I do not feel connected to the effort, the war, or the vehicle. Something I am looking forward to is the visual customization of vehicles. I personally feel that with visual customization, boarding animations would really hit home that connection I refer to. I would wager, you won't find may people that did not appreciate the sight of a Sunder, or Raider unloading at the doorsteps. When those doors open, and men and Maxes poured out. It was a sight to behold. Like the ramp opening up on a Landing craft from a Classic WWII movie. Last edited by MrBloodworth; 2012-03-05 at 11:52 AM. |
||
|
2012-03-05, 12:24 PM | [Ignore Me] #6 | |||
Major
|
Yeah.....and how did things turn out for those guys?
__________________
|
|||
|
2012-03-05, 12:35 PM | [Ignore Me] #8 | |||
Sergeant Major
|
|
|||
|
2012-03-05, 12:40 PM | [Ignore Me] #10 | |||
Major
|
Ultimately yeah.....for those that survived that murderous beach.
__________________
|
|||
|
2012-03-05, 12:43 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
|
I agree my grandfather was one of them. Even to this day he has never said a word about it except for. "It was horror, that's all you need to know." He went in on the 1st wave which took about 90% casualties. Besides my father. He is one of the only men I have ever looked up to. Man is a hero.
Last edited by Hmr85; 2012-03-05 at 12:44 PM. |
||
|
2012-03-05, 12:56 PM | [Ignore Me] #14 | ||
Major
|
Back to topic.
I am completely stoked that the Sundy is replacing the Loadie. Driving right along with my brood of Vannies will so much easier to create repair depots. In addition I will be able to sweep mines. If only we could cert it up to be a AMS as well.....that would be a joygasm indeed. Higgs already said that the defenders will be a bitch to take down so no unload animation will at least give us a chance when we roll up with troopers.
__________________
|
||
|
2012-03-05, 01:06 PM | [Ignore Me] #15 | ||
Lieutenant Colonel
|
./agree, I love the look of the new sundy. Its huge and has that don't screw with me look. I can see it primary use for us being a mine sweeper for the column of Vanguards as Knocky mentioned. My only problem with it is that they stated it can shove around vehicles. I don't have a problem with that to a extent. But I have a hard time believing that thing could push a vanguard around or the prowler with them having tracks and all.
I could see it doing it to the Magrider though. |
||
|
|
Bookmarks |
|
|