GDC Video Breakdown with Timestamps (Long Post) - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: as voiced by James Earl Jones.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-03-07, 06:58 AM   [Ignore Me] #1
Corax
Sergeant
 
Corax's Avatar
 
GDC Video Breakdown with Timestamps (Long Post)


Ok before you read. Please know that this is a long post. I watched all 4 videos and did my best to discover and identify every little thing that we have put into theory here on the forums and things that we haven't even thought of yet. I also tried to be as objective as possible, but do know I am a NC at heart.

Please toss up your own timestamps and highlight anything that you think is important.

Lets dissect these bad boys!

Also I have finished piecing together all 4 vids (not the bonus vid) and I am uploading it to my download site (dropbox) at the moment. So ill post here once it is up and ready for download for your eyeballing pleasure. (1080p quality)

Without further adoo.
My Breakdown of all 4 GDC videos
__________________________________________________ _______________


00:15 Video 1
Login screen
-Features character and loadout, Poplations and servers.
Character Creation and Deletion
-Character List
-Population is displayed via pie graph
-Server population adjustments

00:33 Video 1
Spawn Map
Displays Empire Population in bar graph form
Time of day
(military time)
Map of contintent. With current hotspots
Tip of the day.
Hotspot indicators for base/outposts displays thumbnail of area
Unconfirmed: Possible Video feed of that angle?

00:38 Video 1
First view of UI
Displays chat window Top Left
Current base Top Right with name and type of base
Bottom left shows minimap with side scrolling compass
Bottom right Displays:
Sheilds
Health
Ammo
Jumpjet charge
Current weapon thumbnail

00:46 Video 1
Air vehicle term
Possible default image is Mossie?

01:22 Video 1
Directional Air Thrusters for Reaver
Also main thrusters rotate from vert to horizontal depending on speed
Confirmed 3rd person view for Air Vehicles (or at least the reaver)

1:56 Video 1
External Vehicle UI
Addition of Vehicle img with vehicle occupants

1:59 Video 1
Excellent view of draw distance

2:20 Video 1
Airborne cocpit UI
Altimeter
Speed Indicator
Compass (Horizontal)

2:23 Video 1
Hit indicators for direction

3:37 Video 1
Higby does a barrel roll and dodges incoming tank fire

3:47 Video 1
Missed shots travel for an incredible distance
And can still impact for damage -> 3:55

4:07 Video 1
Vanu weaponry has a slight brillance/blinding effect during night fighting.
Vanu color scheme works best at night. But VS weapons provide more tracer fire.

4:16 Video 1
Good example of sun being blinding if looked directly into

4:25 Video 1
A server is confirmed in san diego

4:42 Video 1
Leaves from trees do not catch aircraft

5:07 Video 1
About 7 seconds of boosting time for Reavers
About 20 seconds from empty to full for booster recharge

4:47-48 Video 1
Details on ground does not load until you get near

6:23 Video 1
Vehicles appear right on vehicle pad via quick nanite construction

6:27-29 Video 1
Shadows do move with time of day AND night
Moon does provide substantial light

6:38 Video 1
Full moon
Lunar cycles?

6:58 Video 1
1 Magrider shot deals about 1/3 armor damage to Reavers



Video 2

00:15 Video 2
Highspeed air collisions result in signifcant damage. 2/3+ armor damage

00:36 Video 2
Seriously look how far in the distance those tank shots keep going.

00:57 Video 2
Bailing from air vehicles does not induce hotdrop.
(May be due to hard bank like in PS1)

1:17 Video 2
Magrider tech
"High" hover mode. Possible temp booster? this is a confirmed Bug

3:33 Video 2
NC SMG Gauss is kinda decent at mid-long range in burst fire

3:37 Video 2
Magmower is back in action
(Any death screen does show killcam as well as loadout of enemy)

5:22 Video 2
Cert tree can be accessed at any time not just a console

5:52 Video 2
Vanguard cert tree
Confirmed cert-progress = Acquire Timer 1 (implies more) cert. Reduces timer for vannies
Confirmed vanguard sheild certification -- Adds additional protection to vannie

6:22 Video 2
Confirmed Vanguard cert - Acquire timer 2. -- Reduces timer for vannie
Confirmed Vanguard cert - Headlights certification. Added headlights improve night driving

6:24 Video 2
Confirmed Vanguard cert - Nanite Auto Repair Cert. -- Slowly repairs armor over time

6:27 Video 2
Vanguard cert progression bar with visual horizontal bar and percentage for progress

6:32 Video 2
Confirmed 3 custom loadout slots for vanguard

Video 3

00:01 Video 3
Vanguard Armor Column
Vanguard UI
-Positional orienttion of gun
-Crosshairs
-Minimap
-shot count
-armor
-speed in kph
-Vehicle occupants
-Horizontal compass
-Smoke launchers on front of treadguards

00:24 Video 3
Able to see friendly health units HP by mousing over them with crosshairs

Kill spam does show name of killer and victim as well as weapon

1:26 Video 3
About ~6 direct hits from vanguard to prowler will kill prowler
Light assault units can drive vanguards (no interference from jump pack)

1:36 Video 3
"Social" menu tab
submenu for squad, friends, and outfit.
Squad menu shows auto-join a squad.
and bar for name input to make your own squad.
No obvious squad listings

1:38 Video 3
Squad list
Shows class
Able to make squad a private squad (have to have an invite to get in? Or request access?)
Leave squad button
Can invite friends to squad, invites not regulated to SL only

1:41 Video 3
Display of vertical ascent abilty of mossie

1:50 Video 3
Tank vs Infantry shown
Direct hits insta kill
about 2 splash damage hits to kill

2:10 Video 3
Small/Rifle arms fire against tanks dont seem to be at all affective (ie no damage at all)


2:13 Video 3
Confirmed (so far) no air and ground vehicle enterance and exit animations
Squad list shown next to minimap (moved from PS1 from top of screen to bottom left)

2:30 Video 3
Confirmed sprinting (not able to shoot during)
Can sprint into a boost as well for jump-packers

2:40 Video 3
Kill streaks
3x kill streak gives 50exp bonus
Able to boost and shoot at the same time

2:52 Video 3
Kill Assist streaks
50exp bonus

2:54 Video 3
TR REXO in action with Heavy Cycler

2:55 Video 3
Confirmed Quicknife with TR chainblade in action
(go slow mo and pause on 2:55)

3:02 Video 3
Displays spawn locations. Also displays spawn locations in order of distance from death
Able to customize still even if dead
You do not hover around your dead body anymore

3:31 Video 3
Animation for grenades are shown
(they seem kind of slow to me)

3:48 Video 3
Deployed galaxy
you are able to see into the cockpit
Deployed sunderer nearby

4:16 Video 3
NC Light Assault Basic Loadout
Gauss Carbine
Magshot
Ammunition Package
Knife
Ability
Sheild
Grenade

4:18 Video 3
NC Medic basic loadout:
Gauss Rifle
Mag Shot
Med applicator
Knife
Ability
Shield
Grenade

4:20 Video 3
NC Engineer basic loadout:
Gauss Carbine
Magshot
Armor Nano Kit
Knife
Ability
Sheild
Grenade

4:42 Video 3
NC Light Assault Loadout edit screen
Displays weapon stats
SHows sheild customization screen
-NC-LA002 Personal Sheild Unit
--2 different types of sheild at least

4:45 Video 3
Weapon Customization Screen with tabs:
Primary Wepaon Tab

Optics Slot Tab
-Holo Sights
--Holographic Sight unit, is lightweight, accurate sight
-3.4x Scope
--Increase zoom range, but increases aim time
-Red Dot Sight 1 and 2 and 3
--Fast precision sight

Utility Slot Tab
-Laser Dot
--Reduces minimum CoF and CoF recovery time

Tint Slot Tab
-Sandscrub tint
-California scrub tint

5:20 Video 3
Objective A in red for setting objective points

5:39 Video 3
Rooftop fighting possible
Higby confirms subscriptions will be possible and will unlock extra stuff

5:47 Video 3
Team Killing possible
Heavy Gauss Rifle in action

5:52 Video 3
Showcase Reviving
It is a request that can be accepted or denied <--Interesting
At least a 6 revive process (uknown if instant ala defrib paddles in BF)

5:55 Video 3
Revive with full armor and health, but current ammo and cli count
But no jumpjuice for Light assault class

5:58 Video 3
3 Second Jump Juice refill
Good view of bullet holes decals

7:20 Video 3
Grenade explosion
From about 6-8 feet away will drop all sheilds and ~1/2 health of a Light Assault Class

7:43 Video 3
Uncloaked Sniper-Cloaker

8:02 Video 3
Enemy sheilds are not just all empire color
TR have Red and Blue
NC do have blue

8:34 Video 3
Bugged out engineer in mid jump

9:06 Video 3
Epic Reaver flying over base catching a rocket in the tailpipe with a mossie on its tail.

Video 4

00:00 Video 4
MAP layout
Resources tab with 4 types of resources
-Displays:
Current ammount you have
Ammount you are recieving (at w/e rate it will be set at)

Display tab
Objectives
Facilities
Allies
Enemies
Territory Control

In this you have an awesome look at the hexagonal territory control system
It shows resource locations
where the battle front is
I personally love this

00:35 Video 4
Mousing over territory in Map tells you what is there
ie: Small Outpost

00:48 Video 4
Indar
Base: Zurvan
Amp Station

00:50 Video 4
Ammo drop shown for Light Assault Class

1:03 Video 4
Infatry vs infantry kills display victims class for the attacker
Note: Gauss Carbine = ~20 shots to kill unwounded TR Combat Medic Class. (125exp)

1:20 Video 4
2 Sepereate squad spawning locations offered
(Not just SL?) Perhaps cloakers have some kind of ablity?

1:21 Video 4
Squad Spawning showcased

1:30 Video 4
Ammo drop wills stay in play for at least 80 seconds (if not used up?)

1:37 Video 4
Hack is started on FACILITY (not necessarily base)
In Exterior Spawn rooms for Zurvan Amp Station, CC is on 2nd floor


1:40 Video 4
Mousing over (pointing at with sights) displays friendly health for infantry
Also note top right corner of screen:
Capture of objective (CC) is displayed for squad as a circular progress bar
-Goes from Red to Blue. (Empire specific?)
--Tells you if friendly cloaker is hacking it...or if a sneaky 3rd faction is doing it

1:48 Video 4
Hack goes through
(~11 Second hack time)
Facility is captured, not Base
We see how that Bases can be captured in sections as devs have mentioned in the past.
(Does this provide a spawn point for the NC? or just deny the TR a forward spawn point?)


2:08 Video 4
First look of a CC
For AMP Station Zarvan exterior spawn room building. It is on 2nd floor.
Spawn tubes(x3) on bottom floors

2:23 Video 4
Profile Screen (From top down)
Right side of screen:
Player Name with current Battle Rank
Battle Rank Progress Bar, shows completed ammount and numerical value for remaining needed exp
Certifications Progress Bar with current total cert points (91+ possible)
Current Player owned resources
Implants
4 Implant slots possible
Stats
Leaderboards

(Higby is BR6 apparently =)

Left Side Tabs:
Summary
Stats
Achievements
Leaderboard

2:29 Video 4
Stat screen tab
Pretty nifty looking with everyhting you could want.
Includes:
Trends (over time) plot graph with kills, death, K/D Ration, score options
Empire piechart stats
Stats for weapons and vehicles tabs

3:18 Video 4
Full Weapon stats page
Also shows damage, accuracy, and fire rate ratings

3:42 Video 4
Shop chart
Left side:
Add Station Cash
Weapons
Vehicles
Others
Customizations
Taunts
Implants
Gadgets
Armor
Confirmed NC Chaingun
Confirmed TR Shotgun
Confirmed Phoenix
Confirmed Grenade Launcher Attachement
Confirmed Lancer
Confirmed Striker
Confirmed Common NC Rocket Launcher

4:25 Video 4
Planetside 2 Players Webite
Shows all your stats and achiements for various media and hooks for apps
Confirmed able to earn awards and badges
Shows there are actually 6 possible resources available
(Does that mean some continents will only have certain resources? Awesome!)

5:03 Video 4
Higby audibly confirms Player Website will be able to see updated map control of battles on continents

7:02 Video 4
1 Bar of shield damage from jumping from a second story (For light Assault)

7:18 Video 4
Higby explains spawn room sheild doors
They are hackable
They are opaque until you walk threw them. You can see threw even if opaque.
Can see better threw them when someone walks threw them.

7:57 Video 4
Jump Troops do cast a dynamic moving shadow while is middair (doesnt stay at their feet)
Small note
NC SMG Gauss has a 30 shot clip and 120 ammo count.

9:25 Video 4
Sniper-Cloaker crouch inivisbilty level is shown. (Pretty dang good)
SC sniper rifle with laser sight is shown
Laser sight DOES NOT cloak as well. <-- remember this cloakers
Alien Vs Predator effect for laser sight
Also you get to see a running clocker while invisible, about same as PS1

Last edited by Corax; 2012-03-07 at 07:13 AM.
Corax is offline  
Reply With Quote
Old 2012-03-07, 07:03 AM   [Ignore Me] #2
Coreldan
Colonel
 
Coreldan's Avatar
 
Re: GDC Video Breakdown with Timestamps (Long Post)


The high roller Mag was a bug, this was confirmed
__________________

Core - Lieutenant | HIVE | Auraxis
Visit us at http://www.wasp-inc.org and YouTube
Coreldan is offline  
Reply With Quote
Old 2012-03-07, 07:07 AM   [Ignore Me] #3
Corax
Sergeant
 
Corax's Avatar
 
Re: GDC Video Breakdown with Timestamps (Long Post)


awesome thank you core! ill update that
Corax is offline  
Reply With Quote
Old 2012-03-07, 09:02 AM   [Ignore Me] #4
Firefly
Contributor
Major General
 
Firefly's Avatar
 
Re: GDC Video Breakdown with Timestamps (Long Post)


Thank you very much for doing this.
__________________
Firefly is offline  
Reply With Quote
Old 2012-03-07, 09:51 AM   [Ignore Me] #5
WiteBeam
Second Lieutenant
 
WiteBeam's Avatar
 
Re: GDC Video Breakdown with Timestamps (Long Post)


Nice work.
I saw that TR quick knife too. Looks no different than how CoD QK looks.

Are you sure Lancer is back?
__________________
Originally Posted by Graywolves View Post
VS [MAX] ability should be to cover their entire surroundings with glitter.
The Enclave
WiteBeam is offline  
Reply With Quote
Old 2012-03-07, 10:50 AM   [Ignore Me] #6
Johari
Staff Sergeant
 
Johari's Avatar
 
Re: GDC Video Breakdown with Timestamps (Long Post)


Originally Posted by WiteBeam View Post

Are you sure Lancer is back?
I was looking for a post to discuss this. Well it certainly looks like it. First we had that weapon director guy talk about how it's still the same now we get a snapshot of it being inside the PS2 for you to buy. I didn't see a Fission and the graphic was just some default nondescript thing but I'm feeling pretty confident now that the Lancer is back.
Johari is offline  
Reply With Quote
Old 2012-03-07, 10:57 AM   [Ignore Me] #7
Corax
Sergeant
 
Corax's Avatar
 
Re: GDC Video Breakdown with Timestamps (Long Post)


Originally Posted by Firefly View Post
Thank you very much for doing this.
Heh, its my pleasure good sir =)
Corax is offline  
Reply With Quote
Old 2012-03-07, 11:02 AM   [Ignore Me] #8
Corax
Sergeant
 
Corax's Avatar
 
Re: GDC Video Breakdown with Timestamps (Long Post)


Well, according to the timestamp and the vid, yea. I spotted it right there. Currently it had a placeholder image. But I dont see why they would bother with making the item in the shop if they didnt have plans for it in the future.
Corax is offline  
Reply With Quote
Old 2012-03-07, 11:03 AM   [Ignore Me] #9
Corax
Sergeant
 
Corax's Avatar
 
Re: GDC Video Breakdown with Timestamps (Long Post)


now I can not say one way or the other. All I know was that it was in the shop =)
Corax is offline  
Reply With Quote
Old 2012-03-07, 01:19 PM   [Ignore Me] #10
Graywolves
General
 
Graywolves's Avatar
 
Re: GDC Video Breakdown with Timestamps (Long Post)


Nice, thanks for breaking it down, I missed a lot watching the videos.


Too mesmerized.
Graywolves is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:48 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.