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PSU: If you're out of ammo, try headbutting.
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2012-03-07, 01:25 PM | [Ignore Me] #1 | ||
Corporal
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Can't believe this hasn't been posted yet, dive in folks!
http://www.gametrailers.com/game/planetside-2/15161 Bombing Run GP Part 1 - Reaver recoilless cannon in action - More rocket barraging - Noticeable LOD changes (things changing level of detail dependent on how far you are) - 3 Kill Streak 50xp Bombing Run GP Part 2 - Low ammo indicator, and out of ammo sound (click click) - Small arms impact sound on a reaver - Mysterious cloud at 15 seconds - At 24 seconds an electrical explosion happens, EMP of some sort? - Smoking vehicle carcasses - I think I just saw the blast effect from a vangaurd, COOL! - Magrider secondary AA gun in action - Vehicle damage effects Dawn Subterfuge GP - There is a delay when you spawn until you can use your jumpjets - Some tracer effects at the end Night Siege GP - "Player critical kill assist" - Sniper rifle in action - Some kind of shield effect, does it glow bright when you've depleted their shields? - Some type of grenade is thrown with a red blinking light - You can see the enemy's health in the kill cam Rooftop Rumble GP - I miss my old Gauss sound Last edited by Hamma; 2012-03-07 at 02:36 PM. |
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2012-03-07, 01:50 PM | [Ignore Me] #2 | ||
Lieutenant General
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Why didn't we get these sooner!
Someone's losing a head In one shot a Magrider using some rapid fire top turret to shoot at the reaver, and I like how the screen/hud rumbles slightly with the impacts Pretty sure that Sniper got a 1 shot kill, don't know if it was headshot though There is no grief system implemented YET, one blind throw grenade killed a friendly. The trail the Gauss rifle is leaving certainly has that electric/magnetic effect look to it, it's not a smoke trail.
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Last edited by Lonehunter; 2012-03-07 at 02:12 PM. |
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2012-03-07, 02:01 PM | [Ignore Me] #5 | ||
Sergeant Major
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Biggest thing I saw in these videos? You CAN fly through leaves this time!
Edit - The guy in the soldier part is also a pretty bad shot. Last edited by DOUBLEXBAUGH; 2012-03-07 at 02:10 PM. |
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2012-03-07, 02:11 PM | [Ignore Me] #7 | ||
Sergeant
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I wonder if the whole base wasn't actually mapped out for the demo, because out of the whole structure both sides were only fighting in that tiny area in every video.
I also noticed the 600+ rockets on the reavers, but they were also spawning ammo/vehicles with console commands so hopefully that was just for the demo. Does two whole rounds of rockets seem like a decent amount to take out a tank? |
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2012-03-07, 02:17 PM | [Ignore Me] #10 | ||
Major
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Man I wish I could be there to play it. Looks awesome.
Wish they had a few more people playing so we could get a glimpse of what a real battle was like. This was just a measly 2v2. Still awesome though. The effects are amazing. |
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2012-03-07, 02:20 PM | [Ignore Me] #12 | |||
Sergeant Major
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As for the rocket pod ammo on reavers, I am prettttyyy sure that they were using command console to get there ammo back up or to a higher count to begin with. As for two rocket loads to kill a tank, that seems fair and on par with other modern shooters. Think about it form an immersion/real world view.... if an Apache unloads two full rocket pods on a T-90... it would be nothing but rubble. I say this, because after 4 years in the Air Force and multiple tours in Iraq I saw what Apaches could do to vehicles/building/people. Now lets skip forward a couple thousand years.... I still think two rocket pods of accurate hits works. Thats just my opinion though. As for the quick knife, he does quick knife once but looked like an accident. It dosent look like its going to be something that kills in one hit... its more of a swipe then a stab like COD. So I am guessing its going to be more of a you just take damage from it kind of thing instead of OSOK with a knife. Also grenade throws. They look JUST RIGHT. I know some people were concerned with how long it took to throw the nades from the GDC footage but from watching this footage as well it looks exactly how it should be, there also isnt the insta pop on hitting ground effect like in PS1. I think it will work out great guys. EDIT: One thing I cant figure out... where is the health display on the reaver? Is it the green bar like it is on infantry? What is the orange bar? What is the reaver HUD on the right side mid screen for? Last edited by Synapses; 2012-03-07 at 02:21 PM. |
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2012-03-07, 02:30 PM | [Ignore Me] #13 | |||
Sergeant Major
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2012-03-07, 02:32 PM | [Ignore Me] #14 | |||
Captain
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Also I'm pretty sure they mentioned somewhere that this in Indar. |
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