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View Poll Results: How do you feel about squad spawning? (...and please post why.) | |||
I like it. | 16 | 36.36% | |
I do not like it. | 16 | 36.36% | |
I am indifferent to it. | 12 | 27.27% | |
Voters: 44. You may not vote on this poll |
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2012-03-07, 04:42 PM | [Ignore Me] #1 | ||
Corporal
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After reading the many posts in the "Likes, Dislikes" thread concerning the GDC videos, it appears that this specific feature has received a lot of "Disliikes", and I'm curious as to why.
My understanding of how squad spawning is currently implemented (and please correct me if I my information is dated or wrong on this) is:
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2012-03-07, 04:44 PM | [Ignore Me] #2 | ||
Corporal
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This is certainly not the same kind of squad spawning that is implemented in normal or even hardcore BF3; based on the above, this is a new beast altogether and I like it. It is also balanced in that a drop pod will give away the squad/squad leader's approximate location; and if not done in a safe location (behind cover), it will place the spawned squadmate at extreme risk of inst-death from concentrated fire.
Last edited by Ragotag; 2012-03-07 at 04:45 PM. |
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2012-03-07, 04:45 PM | [Ignore Me] #4 | ||
Captain
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Sounds about right to me. I have no problem with this so long as it is in drop pods. I don't this the HART is back so this is basically the new one.
EDIT: It's because the drop pods are not yet implemented, they did say this. It's just a place holder for now. |
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2012-03-07, 04:48 PM | [Ignore Me] #5 | ||
Sergeant Major
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I honestly think that this was just implemented this way for the demo.
Why do I say that? Because Higs and others doing interview keep saying its going to be more drop pod type of a deal. I dont agree with people being able to squad spawn inside buildings, so I will stick to hoping for just the drop pod idea, I think it works best. As well as a cool down time on it so there isnt raining drop pods every few seconds lol.. God knows im going to die a lot. Put a two minute cool down timer on it imo. Last edited by Synapses; 2012-03-07 at 04:49 PM. |
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2012-03-07, 04:49 PM | [Ignore Me] #7 | ||
Major
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As long as it's implemented in all the ways you mentioned I'd be fine with, tenfold if we're able to shoot the drop pods down or instantly kill them the second they emerge from the pod.
In the demo, they were instantly spawning on everyone, but I think that was just for presentation purposes because they hadn't yet implemented the system yet. But anyone who plays BF knows how lame it is when you kill 5 guys and one manages to stay alive and then a few seconds later the whole squad spawns back. LAMENESS. But like I said, so long as it's implemented properly I have no issue with it. |
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2012-03-07, 04:50 PM | [Ignore Me] #8 | ||
Private
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I'd honestly have to see it in beta to make an informed decision. Squad leader spawns are more squishy and temporary than say, a Galaxy spawn.
If the issues of BF2/BF3 style squad spawning can be eliminated (people magically appearing, never-ending wave of guys etc.), then I am for this. In the meantime I will not vote. |
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2012-03-07, 04:54 PM | [Ignore Me] #10 | ||
Corporal
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That's a good point too... this changes the squad dynamic a bit in that the squad leader needs to stay alive for this to be useful and the squad needs to do their best to keep the squad leader alive so they can drop (spawn) back in.
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2012-03-07, 04:55 PM | [Ignore Me] #11 | ||
Captain
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How it was described in Q&A as having steerable drop pod that could kill ppl feels weird. I suppose that what was shown in demo wasnt proper squad spawning but some temporal bf3 style spawning.
I have problem with squad spawn in general as spawn points (ams) was always important part of equipment that you needed to get rid of if you wanted to progress. With squad spawn it would be harder to push someone back even if you get rid of their spawns. And it could be abused as fast travel around map (fp2 cloakers near every base) as you can spawn on any member of squad it you train it high enough. |
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2012-03-07, 04:55 PM | [Ignore Me] #12 | ||
Sergeant Major
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Spawn on SL with the correct (cert) for it only and it's fine to me
I don't prefer the new noobed up way Dice did it with BF Spawn on any squad member.. already 10 guys in a squad etc there should be a penalty in dying.. you have to work to get back to your group if no forward spawn is available. |
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2012-03-07, 04:56 PM | [Ignore Me] #13 | ||
Sergeant
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Watched other videos of SL squad spawning. DO NOT like it. As long as a SL is alive you'll never ever get rid of enemies in your SOI. Just keep rotating SL. They could have 100 skills in SL, it doesnt matter. We KNOW what skills to take and 95 of those skills wont be taken if everyone knows take "Spawn On ME" skill is the skill to take. Just like HA-skeet-med-hacking in PS1 was THE tree to take for easy killing in towers.
Its cheesy really. As long as someone from a 10man squad is alive you'll never get them out of your SOI from the videos from GDC I saw. |
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