Speaking of Medics this week...
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I am really hoping that medics will be much more valuable this time around in their role and impact on the battlefield. Yes, just about everyone had a medapp and most people had adv. med, but for a practical use on the front lines, how can we make medics more valuable to both the empire and for the enemies to take down first?
Well, in PS1 it was usually better to just respawn quickly if you died, because if you got rezzed you would have 0 stamina and would need to get your armor repaired, which usually took longer then just respawning with everything reset.
How can we change this in PS2? Longer spawn timers? Nice little perks for being rezzed such as a 3 second invulnerability shield?
If anyone ever played Wolfenstein:Enemy Territory, I really liked how medics worked with noradrenaline shots and really liked how when you got killed, your screen would put the nearest medic in the center of your screen, so you knew exactly how far/close the nearest medic was and could see if it was worth it to tap out or not. Also, medics in Enemy Territory had great situational awareness and their minimap was marked by a noticeable marker if there were any friendlies that needed to be rezzed.
Thoughts?
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