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Old 2012-03-14, 06:47 PM   [Ignore Me] #1
Bags
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New F2P Interview


http://www.shacknews.com/article/728...medium=twitter
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Old 2012-03-14, 06:53 PM   [Ignore Me] #2
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Re: New interview?


New sumup.
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Old 2012-03-14, 06:54 PM   [Ignore Me] #3
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Re: New interview?


Yeah, I just realized there wasn't anything more than the paragraphs there.

Well, it's publicity at least.
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Old 2012-03-14, 11:26 PM   [Ignore Me] #4
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Re: F2P aspect explained a bit more. Not much but something.


I already posted it

http://www.planetside-universe.com/f...ad.php?t=39706
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Old 2012-03-14, 11:28 PM   [Ignore Me] #5
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Re: F2P aspect explained a bit more. Not much but something.


I've seen people saying this and what I don't know is...are they saying that from a standpoint of hoping the game will make money, or do they want more things to be for sale so that they can buy more powerful weapons for an advantage?
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Old 2012-03-14, 11:28 PM   [Ignore Me] #6
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Re: F2P aspect explained a bit more. Not much but something.


Originally Posted by IDukeNukeml View Post

Less spawn times is not selling power, bumping yourself in the front of the line in a vehicle que is not selling power, priority access to log in is not selling power, bigger platoon size is not selling power, priority missons isn't selling power.....
Ummmm... 50% read like selling power. Getting access priority to vehicles is a DPS boost of a sort, bigger platoon size is fo' sho' more powah.

The priority missions are probably ok, but sound kind of meh.

And the priority log-in sounds wtf, are we back on dial-up?

Personally I agree with your initial assessment that they are only going to sell so many tatoos and hood ornaments. Knowing SOE as we do, I give it 6 months from launch and we'll be buying enhanced sniper rifles and reactive body armor.
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Old 2012-03-15, 12:02 AM   [Ignore Me] #7
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Re: New interview?


Merged threads with Bags
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Old 2012-03-15, 12:15 AM   [Ignore Me] #8
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Re: F2P aspect explained a bit more. Not much but something.


Originally Posted by IDukeNukeml View Post
Less spawn times is not selling power, bumping yourself in the front of the line in a vehicle que is not selling power, priority access to log in is not selling power, bigger platoon size is not selling power, priority missons isn't selling power.....
Less spawn time is selling more empire power (you can have more effective soldiers). Bumping yourself to the vehicle queue could prevent freebies from ever getting a vehicle, unless you could only be bumped a few times as a freebie per queue. Bigger platoon size also sells empire power (easier communication).

Dunno about priority missions.
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Old 2012-03-15, 12:19 AM   [Ignore Me] #9
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Re: New F2P Interview


Well, I've got 30,000 Station Cash saved up for all that delicious store stuff.
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Old 2012-03-15, 12:21 AM   [Ignore Me] #10
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Re: New F2P Interview


One of my posts got lost in the merge.
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Old 2012-03-15, 12:25 AM   [Ignore Me] #11
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Re: New F2P Interview


Selling only cosmetics doesn't work?


Not to mention it seems all the shop items have two options (With exception of premium only items) in that they can be purchased with resources, OR you can skip the grind with station cash.
I think with these it'll do fine and you're not selling power when people can still acquire it in game.
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Old 2012-03-15, 01:46 AM   [Ignore Me] #12
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Re: F2P aspect explained a bit more. Not much but something.


Originally Posted by IDukeNukeml View Post
http://www.shacknews.com/article/728...medium=twitter



Less spawn times is not selling power, bumping yourself in the front of the line in a vehicle que is not selling power, priority access to log in is not selling power, bigger platoon size is not selling power, priority missons isn't selling power.....
Yes, it is.

Less spawn times = more uptime in the game, allowing you to shoot more people, complete more objectives and have more fun. That is power.

Same thing with vehicle queues. Buying things in the game should not give you preference or tangible status above people who don't buy things. That is power.

Thats walking a fucking tight line. One step over and suddenly you're at more ammo, faster reload speeds... we all know where that ends up.

I do however agree with the server log in/continent queues. Subs should get prio in that. That is not directly affecting the battle. A person will still get into the battle, some will just have prio.

Faster spawn times/vehicle queue bumps directly affects how fast you can get back into the battle after dieing, making you better than your average freebie.
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Old 2012-03-15, 02:17 AM   [Ignore Me] #13
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Re: New F2P Interview


Faster respawn is too much - it's power via attrition.

Queue jumping could be OK. Someone on your team was going to get a vehicle or a spot on the continent anyway. To prevent non-premium players from being totally locked out by a constant flow of paying players, make it a line based on how long you've waited. Paying players earn 2 seconds of Waiting Time per second. Whoever has been waiting the longest gets the next vehicle or spot on the locked cont.

Organizational tools are not OP, but I think they should be unrestricted for the sake of making the game as fun as possible for everyone.

Last edited by Fenrys; 2012-03-15 at 02:20 AM.
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Old 2012-03-15, 01:29 PM   [Ignore Me] #14
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Re: New F2P Interview


To both just no.

To put it simple, the cash shop should sell this, and ONLY this:

Vanity, like hats and whatever. Stuff that makes you look different.

Sidegrades. Those should be in the shop, but ALSO possible to obtain via ressources. Means instead of saving ressources, you would get a sidegrade right away.

XP boosts. Just make you level faster.


And thats it. Nothing else should be there.
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Old 2012-03-15, 01:40 PM   [Ignore Me] #15
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Re: New F2P Interview


I think you are being a bit narrowminded Basti.

1) Premiums/subscription/VIP/whatever most likely wont even be close to pay2win, yet wont fill into your list, really
2) character renames, server transfers, etc.
3) I dont even mind unique weapons being sold there, as long as they are not upgrades to what free players can have, just different, but this can fall in the sidegrade business

Could probably come up with few more, but still
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