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2012-03-23, 08:30 PM | [Ignore Me] #1 | ||
Colonel
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Pre-note edit: I know about the VR training area of PS1, I consider the scope of my ideas to include and go beyond that with multiple additional features:
What do you guys think of training areas? For example, there could a segregated area at your sanctuary or equivalent where, once you enter, but only while you are in it, you are able to use features such as: 1. When you take enough damage to die, you do not respawn, you and your killer simply receive a notification and you instantly recharge to full health and energy. When vehicles die they get the option to do this or to be ejected from it. 2. Players would have the ability to spectate others by looking through the player's eyes, seeing exactly what he sees, including their interface(with the consent of the other player) 3. The ability to switch instantly switch to any kit, tool, weapon or vehicle 4. Weapons could have unlimited ammo and instant reload 5. It could even allow people to use enemy equipment for training purposes 6. And other things I haven't yet thought of. Now, I know there may or may not be a tutorial for general game functions, this is NOT about tutorial. This is about a specialized area for advanced combat practice and training, for example, outfits practicing maneuvers. This allows live players to practice using weapons against live players, when they die they will instantly respawn or simply "reset" their health, and can continue. The instant reload feature would allow training with heavy weapons which might have a long reload timer. Thoughts? I pushed this to Mordor like a year ago, and a lot liked it, a lot didn't care. Oh, and it goes without saying, but I'll say it anyway: People would not earn stats while in this area. Last edited by Stardouser; 2012-03-23 at 08:31 PM. |
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2012-03-23, 09:24 PM | [Ignore Me] #2 | ||
Master Sergeant
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Back in the day, waay before they actually started telling us thing, ides similar to this were heavily debated, but I think we all just kinda forgot about it lol. I would like to see what they are gana do with the VR system. Next Q&A we should really bring this up.
KABAM http://www.planetside-universe.com/s...irtual+Reality
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier Last edited by The Desert Fox; 2012-03-23 at 09:27 PM. |
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2012-03-23, 09:28 PM | [Ignore Me] #3 | ||
Colonel
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You mean back in PS's heyday or a year or 2 ago when people first started speculating on PS2?
Anyway, the reason I thought of it today was, there was a couple of guys talking in IRC about how once they were running a full outfit training exercise somewhere on a friendly continent, and the enemy attacked that continent right where the were training, lol. so I remembered this idea. It would actually be cool if the enemy could accidentally attack the training area and get wasted by these features, lol, talk about a blunder... |
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2012-03-23, 09:37 PM | [Ignore Me] #4 | ||
Captain
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I am certainly a supporter of being able to do as much as possible with training.
Perhaps have a VR similar to PS1 where you have access to every weapon. Also you can also enter an instanced area with any others you want and you are free to move about in. From here one person, perhaps an outfit leader or officer, can set up scenarios. Certain maps that are copy pastes from bases or areas of landscape. Also they can set teams so you each fight against each other. In this simulation you would be able to set the faction of the teams to dictate which weapons and/or vehicles they can use. |
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2012-03-23, 09:47 PM | [Ignore Me] #6 | ||
Second Lieutenant
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this is one of those things i wouldnt mind if they added in the long rong ( like within a year after release )
but i think the use of it will be limited since in essence its a shooter like so many before it, the mechanics of the guns and vehicles will be familiar to pretty much 99.9% of pc gamers. the only thing that changes with ps2 is the context of that shooting, and that context (massive warfare) is the exact thing that you cannot put into a training program. Last edited by megamold; 2012-03-23 at 09:48 PM. |
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2012-03-23, 09:53 PM | [Ignore Me] #7 | ||
Master Sergeant
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Also to add, now this would be a good place to implement AI, even if they were dumb it would make setting up training instances more interesting.
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
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2012-03-23, 10:03 PM | [Ignore Me] #9 | ||
Captain
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In ps1 we used to train in locked continent not VR. Was more useful for training, and introducing novices to game (showing them all bases, towers etc). With no locked continents or VR, all this will have to be in battle, and thats not good place for training. And if you will be training back in owned part of cont, you will feel bad that you take spot on continent and not contributing to fight.
Thats not very friendly to some organized outfits |
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2012-03-23, 10:12 PM | [Ignore Me] #10 | |||||
Colonel
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Naturally, none of the destruction stuff is relevant and none of that other map stuff discussed would be relevant to PS2 unless the devs allowed people to run their own PS2 training server separate from the game servers. Which is an idea too...
Last edited by Stardouser; 2012-03-23 at 10:22 PM. |
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2012-03-23, 11:10 PM | [Ignore Me] #12 | |||
Colonel
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Simulations in a video game are just as live as the live battles, except they have the benefits of the instant respawn/reload features I propose and don't count toward stats or the overall game. If you don't need the feature that's great, but many could benefit. |
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2012-03-23, 11:54 PM | [Ignore Me] #13 | |||
Staff Sergeant
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2012-03-24, 07:06 PM | [Ignore Me] #14 | ||
Lieutenant Colonel
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I think VR is a thing they should consider adding down the road. People have brought up various requests and ideas over the months and I've come to the conclusion that you could do a lot with a VR area of some sort.
1. Events: The sort of irregular things that a game community organizes from time to time. Weddings, funerals, get togethers of various sorts. 2. Testing: There were two reasons I went into the VR room. Trying a weapon before I spent cert points on it, and gathering information that would be difficult to get on the battlefield (what is the lowest possible number of grenades to kill someone?, exactly how much difference is there between the damage mitigation of different armor types?, how do the brakes of different vehicles compare in heavy rain and mud?, etc). Both of these seem like they would still be relevant. Especially try before you buy. 3. Training: Learning complex tactics is difficult enough without having to do it under fire, and a controlled environment can be useful for comparing different methods. 4. Grudge matches: I still don't fully understand the appeal of this, but I'm given to understand that it works best in a controlled environment too. With a VR room you could invite whoever you wanted to come, control the landscape and weather, and maybe set restrictions on what equipment could be used as well. |
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2012-03-24, 07:15 PM | [Ignore Me] #15 | ||
General
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At some point in time I'd like something similar to the Challenges in SC2, so that players who want to learn how to counter certain things and how to use all the mechanics properly will be able to learn a few things without having a heavy reliance on a 3rd party.
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