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Old 2012-03-23, 08:30 PM   [Ignore Me] #1
Stardouser
Colonel
 
Training areas


Pre-note edit: I know about the VR training area of PS1, I consider the scope of my ideas to include and go beyond that with multiple additional features:

What do you guys think of training areas? For example, there could a segregated area at your sanctuary or equivalent where, once you enter, but only while you are in it, you are able to use features such as:

1. When you take enough damage to die, you do not respawn, you and your killer simply receive a notification and you instantly recharge to full health and energy. When vehicles die they get the option to do this or to be ejected from it.
2. Players would have the ability to spectate others by looking through the player's eyes, seeing exactly what he sees, including their interface(with the consent of the other player)
3. The ability to switch instantly switch to any kit, tool, weapon or vehicle
4. Weapons could have unlimited ammo and instant reload
5. It could even allow people to use enemy equipment for training purposes
6. And other things I haven't yet thought of.

Now, I know there may or may not be a tutorial for general game functions, this is NOT about tutorial. This is about a specialized area for advanced combat practice and training, for example, outfits practicing maneuvers. This allows live players to practice using weapons against live players, when they die they will instantly respawn or simply "reset" their health, and can continue. The instant reload feature would allow training with heavy weapons which might have a long reload timer.

Thoughts? I pushed this to Mordor like a year ago, and a lot liked it, a lot didn't care.

Oh, and it goes without saying, but I'll say it anyway: People would not earn stats while in this area.

Last edited by Stardouser; 2012-03-23 at 08:31 PM.
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Old 2012-03-23, 09:24 PM   [Ignore Me] #2
The Desert Fox
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Re: Training areas


Back in the day, waay before they actually started telling us thing, ides similar to this were heavily debated, but I think we all just kinda forgot about it lol. I would like to see what they are gana do with the VR system. Next Q&A we should really bring this up.

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Last edited by The Desert Fox; 2012-03-23 at 09:27 PM.
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Old 2012-03-23, 09:28 PM   [Ignore Me] #3
Stardouser
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Re: Training areas


You mean back in PS's heyday or a year or 2 ago when people first started speculating on PS2?

Anyway, the reason I thought of it today was, there was a couple of guys talking in IRC about how once they were running a full outfit training exercise somewhere on a friendly continent, and the enemy attacked that continent right where the were training, lol. so I remembered this idea.

It would actually be cool if the enemy could accidentally attack the training area and get wasted by these features, lol, talk about a blunder...
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Old 2012-03-23, 09:37 PM   [Ignore Me] #4
DayOne
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Re: Training areas


I am certainly a supporter of being able to do as much as possible with training.

Perhaps have a VR similar to PS1 where you have access to every weapon. Also you can also enter an instanced area with any others you want and you are free to move about in.

From here one person, perhaps an outfit leader or officer, can set up scenarios. Certain maps that are copy pastes from bases or areas of landscape. Also they can set teams so you each fight against each other.

In this simulation you would be able to set the faction of the teams to dictate which weapons and/or vehicles they can use.
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Old 2012-03-23, 09:41 PM   [Ignore Me] #5
RNFB
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Re: Training areas


Shooting and vehicle ranges would suffice for testing numbers and feel.

The best way to practice is to go in actual battles to learn from actual mistakes.
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Old 2012-03-23, 09:47 PM   [Ignore Me] #6
megamold
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Re: Training areas


this is one of those things i wouldnt mind if they added in the long rong ( like within a year after release )
but i think the use of it will be limited since in essence its a shooter like so many before it, the mechanics of the guns and vehicles will be familiar to pretty much 99.9% of pc gamers.
the only thing that changes with ps2 is the context of that shooting, and that context (massive warfare) is the exact thing that you cannot put into a training program.

Last edited by megamold; 2012-03-23 at 09:48 PM.
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Old 2012-03-23, 09:53 PM   [Ignore Me] #7
The Desert Fox
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Re: Training areas


Also to add, now this would be a good place to implement AI, even if they were dumb it would make setting up training instances more interesting.
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"The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General
"If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier
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Old 2012-03-23, 09:54 PM   [Ignore Me] #8
Hamma
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Re: Training areas


I'm not sure if this is in response to Higby's answer on Reddit or not but he said there are no VR Training areas.
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Old 2012-03-23, 10:03 PM   [Ignore Me] #9
ThGlump
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Re: Training areas


In ps1 we used to train in locked continent not VR. Was more useful for training, and introducing novices to game (showing them all bases, towers etc). With no locked continents or VR, all this will have to be in battle, and thats not good place for training. And if you will be training back in owned part of cont, you will feel bad that you take spot on continent and not contributing to fight.
Thats not very friendly to some organized outfits
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Old 2012-03-23, 10:12 PM   [Ignore Me] #10
Stardouser
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Re: Training areas


Originally Posted by RNFB View Post
Shooting and vehicle ranges would suffice for testing numbers and feel.

The best way to practice is to go in actual battles to learn from actual mistakes.
Live fire battles with the long respawn timers and other complications that go with them cannot provide the same intensive and concentrated training value of a training area that allows instant respawn and reloading.

Originally Posted by Hamma View Post
I'm not sure if this is in response to Higby's answer on Reddit or not but he said there are no VR Training areas.
Nope, I had this idea for Battlefield long ago and I was bringing it over. For anyone who is curious, this is my thread on this exact topic from May 2011 over at Mordor: http://forums.electronicarts.co.uk/b...-mode-map.html

Naturally, none of the destruction stuff is relevant and none of that other map stuff discussed would be relevant to PS2 unless the devs allowed people to run their own PS2 training server separate from the game servers. Which is an idea too...

Originally Posted by megamold View Post
this is one of those things i wouldnt mind if they added in the long rong ( like within a year after release )
but i think the use of it will be limited since in essence its a shooter like so many before it, the mechanics of the guns and vehicles will be familiar to pretty much 99.9% of pc gamers.
the only thing that changes with ps2 is the context of that shooting, and that context (massive warfare) is the exact thing that you cannot put into a training program.
This would allow extremely advanced training of maneuvers and tactics. It's not simply about familiarity with guns.

Last edited by Stardouser; 2012-03-23 at 10:22 PM.
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Old 2012-03-23, 11:04 PM   [Ignore Me] #11
RNFB
First Sergeant
 
Re: Training areas


Originally Posted by Stardouser View Post
Live fire battles with the long respawn timers and other complications that go with them cannot provide the same intensive and concentrated training value of a training area that allows instant respawn and reloading.
Live fire battles teach you how the game actually works. Simulations get you nowhere.
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Old 2012-03-23, 11:10 PM   [Ignore Me] #12
Stardouser
Colonel
 
Re: Training areas


Originally Posted by RNFB View Post
Live fire battles teach you how the game actually works. Simulations get you nowhere.
I didn't say that it doesn't. But when you die in a live battle, you will not have the benefits I am proposing. You will have to wait up to 45 seconds or more to try again, and that's assuming you are even able to respawn nearby, and your outfit leader will not have time to explain what you did wrong as, well, it's a live battle.

Simulations in a video game are just as live as the live battles, except they have the benefits of the instant respawn/reload features I propose and don't count toward stats or the overall game.

If you don't need the feature that's great, but many could benefit.
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Old 2012-03-23, 11:54 PM   [Ignore Me] #13
Chinchy
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Re: Training areas


Originally Posted by Stardouser View Post
I didn't say that it doesn't. But when you die in a live battle, you will not have the benefits I am proposing. You will have to wait up to 45 seconds or more to try again, and that's assuming you are even able to respawn nearby, and your outfit leader will not have time to explain what you did wrong as, well, it's a live battle.

Simulations in a video game are just as live as the live battles, except they have the benefits of the instant respawn/reload features I propose and don't count toward stats or the overall game.

If you don't need the feature that's great, but many could benefit.
Don't try and argue with him we have an abundance of narrow minded troglodytes in this community. Just move on and ignore him.
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Old 2012-03-24, 07:06 PM   [Ignore Me] #14
Talek Krell
Lieutenant Colonel
 
Re: Training areas


I think VR is a thing they should consider adding down the road. People have brought up various requests and ideas over the months and I've come to the conclusion that you could do a lot with a VR area of some sort.

1. Events: The sort of irregular things that a game community organizes from time to time. Weddings, funerals, get togethers of various sorts.

2. Testing: There were two reasons I went into the VR room. Trying a weapon before I spent cert points on it, and gathering information that would be difficult to get on the battlefield (what is the lowest possible number of grenades to kill someone?, exactly how much difference is there between the damage mitigation of different armor types?, how do the brakes of different vehicles compare in heavy rain and mud?, etc). Both of these seem like they would still be relevant. Especially try before you buy.

3. Training: Learning complex tactics is difficult enough without having to do it under fire, and a controlled environment can be useful for comparing different methods.

4. Grudge matches: I still don't fully understand the appeal of this, but I'm given to understand that it works best in a controlled environment too. With a VR room you could invite whoever you wanted to come, control the landscape and weather, and maybe set restrictions on what equipment could be used as well.
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Old 2012-03-24, 07:15 PM   [Ignore Me] #15
Graywolves
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Re: Training areas


At some point in time I'd like something similar to the Challenges in SC2, so that players who want to learn how to counter certain things and how to use all the mechanics properly will be able to learn a few things without having a heavy reliance on a 3rd party.
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