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2003-03-08, 07:10 PM | [Ignore Me] #1 | ||
Contributor Corporal
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Personally, I think the sniper rifle SHOULD have one hit kills. It should just be very difficult to do.
Think about it. Contrary to the belief of some people, a sniper rifle's main advantage is NOT it's zoom scope. It's the insane damage it can do to a person completely unexpectedly. The whole point of a sniper is to kill a person before they even knew they were painted. Of course having a one hit kill weapon brings up alot of complaints if it's poorly executed like the AWP in CS. In order to work properly, a one-hit-kill (or very close to one-hit-kill) rifle must A: Reload after every shot, and the reload must take over 3 seconds. B: Leave a visible bullet trail so that if it misses its mark you can't just shoot again without ppl knowing where you are, of if you hit, people surrounding your victim will know where you came from. C: As soon as the sniper is hit with ANYthing, he zooms out automatically, forcing him to re-aquire his target. D: Impossible to fire when not zoomed, preventing effective melee combat use. E: EXTREME cone-based firing system. If there is ANY movement of body and if the body is in anything but prone position, the rifle needs to be inacurate. Not due to the rifle as a device, which of course is very accurate, but indeed because it is so large and heavy that it would be impossible to quickly draw a bead on a target if you weren't in prone position, and even then it is difficult. That's a lot of harsh criteria, but if it's all (or the vast majority of it) is met, then a one-hit-kill rifle would rock. It would be impossible to take out more than 3 people from the same position assuming you're not killing Hellen Keller clones, and you'd have to be VERY skilled and practiced to get more than one. The whole point of having a stealthy sniper unit is so that you can be walking around on a patrol with a squad, and have the guy in front of you or behind you fall limp, COMPLETELY suddenly without any warning. If he simply takes half damage, then what's the point. If the sniper rifle is handled as described in this post, you will find that once the game is a few months old, there will be some very small guilds of very very good snipers, and virtually no snipers other than this. But the good snipers will be GOOD and will really add a lot to the dynamic of the gameplay. If there were 15 or so REALLY good elite snipers per faction per server, they would be highly revereared by all who play the game, they'd be feared by everyone else, and most importantly, they'd be extremely leathal, but because they're so few in number it wouldn't unbalance the game. What do you guys think? -LT ::Addendum:: This obviously doesn't apply to higher armor classes. The 1 shot 1 kill rule as stated above applies only to stealth armor, standard armor, and body/headshots on agile armor.
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TROG DOR the BURNINATOR! Last edited by LiquidThunder; 2003-03-08 at 09:46 PM. |
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2003-03-08, 07:14 PM | [Ignore Me] #2 | ||
Contributor Major
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Actually, I would love to see sniping be 1 hit kills, however, it should be as cumbersome as in like Operation Flashpoint. OpF you had to take trajectory into consideration. Needless to say it was very hard to use, but just because of the nature of the game (the insanely large playing fields), it had it's place.
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2003-03-08, 07:18 PM | [Ignore Me] #4 | ||
Sergeant
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There -is- trajectory in this game.
As far as one hit kill sniper rifles.... change prone to kneeling/crouched, and we have a winner. Edit: Oops. Sorry. Must add 'Region specific damage' is necessary. Head, heart (not just chest) and neck/spine would be the locations. No one shot kills in the toe please. Last edited by Moleculor; 2003-03-08 at 07:20 PM. |
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2003-03-08, 07:58 PM | [Ignore Me] #13 | ||||
Lieutenant Colonel
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[ Signature removed by Nazis ] |
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2003-03-08, 08:06 PM | [Ignore Me] #14 | |||
Corporal
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see .. i remember this ...
Last edited by Discordja; 2003-03-08 at 08:09 PM. |
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