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2012-04-13, 11:39 PM | [Ignore Me] #1 | ||
First Sergeant
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One of the things I loved about early PS, was when you got shot down out of the sky, you didn't blow up. You literally got SHOW DOWN OUT OF THE SKY! You would lose control of your aircraft, and then it would veer downwards, and crash into the ground. I miss that, I hope it's in PS2!
I think the only reason it was removed from PS1, was because it was a lazy fix to solve people being denied kill credits.
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2012-04-13, 11:58 PM | [Ignore Me] #4 | ||
Sergeant
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If you give everyone the ability to bail out of their aircraft, they will. I think we can all agree that skeets and reavers were the most powerful vehicles in the game not just due to their offensive strength, but also the fact that they were the best mode of transport in the game.
Last edited by ArcIyte; 2012-04-14 at 12:01 AM. |
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2012-04-14, 12:04 AM | [Ignore Me] #6 | |||
Colonel
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That more than anything else could encourage proper use of vehicles. |
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2012-04-14, 12:41 AM | [Ignore Me] #7 | |||
Sergeant
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Letting players to choose between using their aircraft as a tool or dedicating themselves as a pilot is good to have. I think specialization v.s. utility is a spectrum we should be able to explore with our unlocks. Disabling an enemy aircraft and watching them plummet down was cool, but you never saw it happen because you had to finish them off or they would just jump out. Nothing shrivels my dick faster than outmaneuvering an enemy pilot, only to have him bail. I would be fine with it if he had to choose between rocket pods/flares/AA missiles/whatever or bailing to survive. Last edited by ArcIyte; 2012-04-14 at 02:02 AM. |
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2012-04-14, 01:21 AM | [Ignore Me] #8 | ||
Colonel
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You mean letting people choose between abusing aircraft or dedicating themselves as a pilot? Obviously they are not going to take the even slightly more complex route in order to "appeal to the majority" but that doesn't make it the right thing to do.
I hate to say it but this is not a duel simulator. People bail. Irreparably harming other balances so that people can enjoy seeing the other guy burn up unable to bail is hardly the right way to do it. And that doesn't even have anything to do with using aircraft as personal transports. Gameplay should be designed to be balanced as it is at all times. All vehicles should have what they are supposed to have at all times. The only difference is that if you want to load up on air to air missiles instead of air to ground rockets, you do that as necessary. But flares, and the ability to bail, is standard issue. Choosing a fighter instead of a bomber is where the choice comes into play, vehicle unlocks aren't the way to do it. Last edited by Stardouser; 2012-04-14 at 01:32 AM. |
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2012-04-14, 01:45 AM | [Ignore Me] #9 | |||||
Sergeant
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If you're going to give all aircraft the ability to bail, why not give that to tanks as well? Wouldn't that be "balanced"? |
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2012-04-14, 01:58 AM | [Ignore Me] #10 | ||
Actually I remember aircraft in Planetside one being able to crash to the ground and systems would malfunction. While you were flying if you took enough damage, your weapons wouldn't fire, it would start to smoke, and if you took even more damage you would lose control of the vehicle and it would hurtle to the ground.
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2012-04-14, 05:58 AM | [Ignore Me] #14 | ||
Lieutenant Colonel
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There was an out of control phase for vehicles when they got below 10 or 20%, cant remember exactly. You couldn't move tanks but could still fire, while aircraft engines stopped working and they fell to the ground.
I loved it, but people whined about it essentially taking that percentage of life off vehicles so it got removed. |
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