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View Poll Results: Allow customization of your gun sounds? | |||
Yes, I want to be able to buy new sounds | 24 | 28.24% | |
No, force one sound per gun | 61 | 71.76% | |
Voters: 85. You may not vote on this poll |
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2012-04-19, 02:50 AM | [Ignore Me] #1 | ||
Great, rich sound effects = great immersion. For me,the icing on the cake for a kill, is when the gun you just fired sounds.....cool.
I'd like to know people's opinions on this: If there was a sound shop for infantry weapons, would you be interested in further customizing your experience - (a customization you will be aware of most of the time I might add). Or would you want sounds to be locked to their weapons forever? I'm not talking big changes to weapon sounds, maybe 3 per gun and they would all be recognisable to their empire. But you get what you want, not what someone else decides. Vote now! Thanks for reading.
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2012-04-19, 03:09 AM | [Ignore Me] #4 | ||
Sounds like a good idea! Poor attempts at making bad puns aside, the more customisation they allow, the better. Even if they just tied additional sound effect changes to certain types of ammo, muzzle brakes, or silencers that you could buy from the cash-shop and didn't specifically allow you to choose a sound effect i would still be pretty impressed
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2012-04-19, 03:18 AM | [Ignore Me] #5 | ||
Major
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Hell no.
Sounds are one of the key ways to know that the enemy is approaching your location. Coming out of the tubes you hear a Cycler or MCG....you better not be thinking, "oh cool custom sounds". Your ass better be thinking that you are about to lose your spawn tubes. This is why I LOATH when they have all empire vehicle weekends. I hear a Magrider from the tower I am in, I grab my Punisher (EMP) and Phoenix and run to the top and then get all pissy when I see a blue Mag.
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Last edited by Knocky; 2012-04-19 at 03:22 AM. |
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2012-04-19, 03:31 AM | [Ignore Me] #7 | |||
Major
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And yes....I am very happy about no looting of enemy weapons in PS2. I am saddened that we cant jack vehicles though. I would have had a jacked vehicle decon after a minute or two in PS2.
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Last edited by Knocky; 2012-04-19 at 03:33 AM. |
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2012-04-19, 03:46 AM | [Ignore Me] #8 | |||
Second Lieutenant
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That way you'd still know when an enemy faction was nearby, but also have some variety in your own weapon mods. And let's not forget that some of the greatest multiplayer shooters of all time pit you against enemies using the same guns that you have, so that's not necessarily a bad thing. Even Planetside had common-pool weapons... Last edited by headcrab13; 2012-04-19 at 04:02 AM. |
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2012-04-19, 05:53 AM | [Ignore Me] #10 | |||
Staff Sergeant
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Yes, I use silencers on most of my guns because: a) they sound badass b) The enemy never hears me. Oh the joy when you flank the enemy with a suppressed weapon and mow down ~15 people because they don't hear you killing everything. On a side note - gun sounds are important, I just wonder if specializations will change the sound - we know that we can get Gauss rifle fire faster (change the gun rof, damage) - but does sound change with the adjustments you make? A hard hitting Cycler? F fast firing Gauss? |
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2012-04-19, 05:57 AM | [Ignore Me] #11 | ||
Louder Guns Please!!
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2012-04-19, 06:43 AM | [Ignore Me] #13 | |||
First Lieutenant
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And yeah, I get pissy whenever I see blue Mags too. Mags should be purple. End of story. Although it is funny as hell to watch some TR/NC try treat Mags like they would Prowlers or Vanguards only to die horribly trying to muscle into a defended cy with a few of them... Last edited by Erendil; 2012-04-19 at 07:18 AM. |
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2012-04-19, 08:30 AM | [Ignore Me] #14 | |||
Major General
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you know that Future Crew is bailing on your shit. Last edited by SKYeXile; 2012-04-19 at 08:33 AM. |
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