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View Poll Results: Should vehicles deconstruct..
a few minutes after exiting the vehicle 5 4.31%
hours after exiting the vehicle 26 22.41%
never 17 14.66%
until a player enters a new vehicle 48 41.38%
when the player chooses to 20 17.24%
Voters: 116. You may not vote on this poll

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Old 2012-04-21, 05:27 PM   [Ignore Me] #1
The Kush
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Self Deconstructing Vehicles


This was brought up in the past but I wanted to bring it back into the light. I have done some research and I didnt find any information addressing this issue. Any planetside vets can remember the feeling of driving to a base, leaving your vehicle outside, and finding it still there when it was time to move to the next fight. It gave the game a realistic feel that I definitely enjoyed. Anyone who saw alpha footage recalls Higby's tank deconstructing after several minutes unattended. I would prefer vehicles to remain where they are at until the player enters another vehicle, or at least extend the amount of time till the vehicle self deconstructs to a hour or two. I guess there might be some lag issues if planetside 2 was like this? But if it is merely a gameplay choice of the devs I would like to see this issue addressed. Anyone seen anything addressing this issue or have some suggestions/comments?


EDIT: The poll choice never doesn't literally mean never.. that would be ridiculous, I should have been more clear, I meant until you logout/change continents/ect. something along those lines.

EDIT: The main focus of this post is how soon your vehicle deconstructs after exiting, NOT how many vehicles each individual should have.

EDIT: Vehicles will most likely deconstruct if they are blocking a door like in PS1, I'm referring to leaving your vehicle in an open area where it isn't in the way.

Last edited by The Kush; 2012-04-22 at 02:57 PM.
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Old 2012-04-21, 05:47 PM   [Ignore Me] #2
Bags
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Re: Self Deconstructing Vehicles


Given we can't have weapon models display I imagine vehicles will last under an hour or something if they haven't been used at all (IE not gunned spawned in damaged or driven).
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Old 2012-04-21, 05:53 PM   [Ignore Me] #3
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Re: Self Deconstructing Vehicles


Originally Posted by Bags View Post
Given we can't have weapon models display I imagine vehicles will last under an hour or something if they haven't been used at all (IE not gunned spawned in damaged or driven).
I would hope so, but as I said before the alpha footage showed vehicles (at least tanks) self deconstructing very quickly.
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Old 2012-04-21, 06:00 PM   [Ignore Me] #4
Whalenator
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Re: Self Deconstructing Vehicles


It's going to be the same as the old one.
</topic>
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Old 2012-04-21, 06:01 PM   [Ignore Me] #5
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Re: Self Deconstructing Vehicles


Originally Posted by Whalenator View Post
It's going to be the same as the old one.
</topic>
Source?
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Old 2012-04-21, 07:35 PM   [Ignore Me] #6
Fenrys
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Re: Self Deconstructing Vehicles


If I have to pay for it, it should last forever, or until I hit the self-destruct button.

Once I start piloting a different vehicle, the old one should become unlocked to everyone in the Empire.

Vehicles should never deconstruct. At some point in the future, when they become hackable, then they'll also need a deconstruct button available to the current owner
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Old 2012-04-21, 07:39 PM   [Ignore Me] #7
Knocky
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Re: Self Deconstructing Vehicles


Since we have to pay for each vehicle, they had damn well stay in the world until I CHOOSE to get rid of it....or the enemy destroys it of course.
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Old 2012-04-21, 07:52 PM   [Ignore Me] #8
The Kush
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Re: Self Deconstructing Vehicles


Good points

Originally Posted by Fenrys View Post
Once I start piloting a different vehicle, the old one should become unlocked to everyone in the Empire.
I like this idea too, that way you could purchase vehicles for your empire/outfit/squad to use
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Old 2012-04-21, 11:21 PM   [Ignore Me] #9
EVILPIG
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Re: Self Deconstructing Vehicles


"Never" simply is not an option.
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Old 2012-04-21, 11:57 PM   [Ignore Me] #10
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Re: Self Deconstructing Vehicles


Originally Posted by EVILPIG View Post
"Never" simply is not an option.
Sorry your right I should have been more clear.. I meant never until you logout or something along those lines. I didn't mean litteraly lol thanks for pointing that out
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Old 2012-04-22, 07:48 AM   [Ignore Me] #11
PlaceboCyanide
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Re: Self Deconstructing Vehicles


-1 to vehicles deconstructing spontaneously - no matter the game. It is ruinous to gameplay and breaks immersion. I've had white knuckle fights where I'm using an abandoned vehicle for cover, sticking my head out every now and then to take shots at the enemy -- only to have it suddenly *Poof* into thin air, leaving me with my pants down.

Since vehicles have to be bought I think everyone would feel cheated if they lost their vehicle every time they walk too far away. If it is a necessary evil in order to support the player count and desired visuals then I say the spent credits need to be refunded to the individual -- and to prevent abuse, provide X% returns if it is damaged at all.

+1 to the idea of making vehicles empire-wide. With the resource system this would be great. Players that manage to frugally spend their resources and keep a stockpile can fund a small advance and become a boon for their empire, or at least outfit.

Last edited by PlaceboCyanide; 2012-04-22 at 07:49 AM.
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Old 2012-04-22, 01:04 PM   [Ignore Me] #12
Talek Krell
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Re: Self Deconstructing Vehicles


The player paid for it, it should stay for as long as they want it regardless of whether they're sitting on it. The system of vehicle ownership from PS1 is the best approach I think let it stay until you deconstruct or disown it. Unowned vehicles could deconstruct in a minute or two, for the sake of keeping server load down, but be available to the whole empire. Or just stay for a minute or two, if the more complex nature of certs causes an issue with vehicle swapping.



Originally Posted by PlaceboCyanide View Post
I've had white knuckle fights where I'm using an abandoned vehicle for cover, sticking my head out every now and then to take shots at the enemy -- only to have it suddenly *Poof* into thin air, leaving me with my pants down.
How I hate those moments. Maybe if there was a warning noise before it went away that would at least give you a heads up?
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Old 2012-04-22, 02:03 PM   [Ignore Me] #13
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Re: Self Deconstructing Vehicles


Originally Posted by PlaceboCyanide View Post
-1 to vehicles deconstructing spontaneously - no matter the game. It is ruinous to gameplay and breaks immersion. I've had white knuckle fights where I'm using an abandoned vehicle for cover, sticking my head out every now and then to take shots at the enemy -- only to have it suddenly *Poof* into thin air, leaving me with my pants down.
Good point.

I hope some more vets bring attention to this issue. It will completely change the feel of the game in my opinion if you lose your vehicle every time you get out. I will be understanding as I mentioned before if it creates too much stress on the server, but if it is simply a gameplay choice I would definitely fix this.
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Old 2012-04-22, 02:11 PM   [Ignore Me] #14
Xyntech
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Re: Self Deconstructing Vehicles


One vehicle per player is fine. If you abandon your vehicle (by taking ownership of another vehicle, not just exiting the original vehicle), it is fine if it deconstructs a while later.

Sure it is a cool thought to have random abandoned vehicles all over the place, but that would be a resource and network hog and would be extremely easy for players to abuse (20 players keep pulling vehicles and piling them in one spot to lag everyone out).

It's fucking nanites. At least it makes more sense why it deconstructs more so than in other games.

Maybe a vehicle could start having a nanitey kind of effect for like 30 seconds before it actually deconstructed so that you would know to abandon it as a source of cover.

As for having vehicles deconstruct just because you weren't inside them for a couple minutes, that's a terrible idea. Vehicles cost resources now, and you may have paid a lot for a heavily modded vehicle. Just because you left your tank to go fight inside to capture a base shouldn't mean your ride is automatically gone when you get back. Maybe it will be destroyed in the meanwhile, but if nobody happens to blow it up it should still be there waiting for you.
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Old 2012-04-22, 02:24 PM   [Ignore Me] #15
The Kush
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Re: Self Deconstructing Vehicles


Originally Posted by Xyntech View Post
One vehicle per player is fine. If you abandon your vehicle (by taking ownership of another vehicle, not just exiting the original vehicle), it is fine if it deconstructs a while later.
Yes, as I said I prefer your vehicle to deconstruct if you pull a new vehicle or enter a new vehicle. This will help with server lag and unneeded vehicles

Originally Posted by Xyntech View Post
Sure it is a cool thought to have random abandoned vehicles all over the place, but that would be a resource and network hog and would be extremely easy for players to abuse (20 players keep pulling vehicles and piling them in one spot to lag everyone out).
Thats why I didnt suggest this as my choice, but I like to give everyone the right to voice their opinion whether it is possible or not. Also keep in mind vehicles cost resources so that would be impossible.

Originally Posted by Xyntech View Post
It's fucking nanites. At least it makes more sense why it deconstructs more so than in other games.
True but the rate in the alpha footage was ridiculous, I liked leaving my vehicle outside a base when everyone was running in on foot, after we took the base I would come out and find my vehicle still there (as long as it wasn't destroyed).. now you would come back out and your vehicle is gone and you have to purchase another vehicle=SUCKS

Originally Posted by Xyntech View Post
Maybe a vehicle could start having a nanitey kind of effect for like 30 seconds before it actually deconstructed so that you would know to abandon it as a source of cover.
Good idea!

Originally Posted by Xyntech View Post
As for having vehicles deconstruct just because you weren't inside them for a couple minutes, that's a terrible idea. Vehicles cost resources now, and you may have paid a lot for a heavily modded vehicle. Just because you left your tank to go fight inside to capture a base shouldn't mean your ride is automatically gone when you get back. Maybe it will be destroyed in the meanwhile, but if nobody happens to blow it up it should still be there waiting for you.
Exactly.

Last edited by The Kush; 2012-04-22 at 02:31 PM.
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