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View Poll Results: Should vehicles deconstruct.. | |||
a few minutes after exiting the vehicle | 5 | 4.31% | |
hours after exiting the vehicle | 26 | 22.41% | |
never | 17 | 14.66% | |
until a player enters a new vehicle | 48 | 41.38% | |
when the player chooses to | 20 | 17.24% | |
Voters: 116. You may not vote on this poll |
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2012-04-21, 05:27 PM | [Ignore Me] #1 | ||
Captain
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This was brought up in the past but I wanted to bring it back into the light. I have done some research and I didnt find any information addressing this issue. Any planetside vets can remember the feeling of driving to a base, leaving your vehicle outside, and finding it still there when it was time to move to the next fight. It gave the game a realistic feel that I definitely enjoyed. Anyone who saw alpha footage recalls Higby's tank deconstructing after several minutes unattended. I would prefer vehicles to remain where they are at until the player enters another vehicle, or at least extend the amount of time till the vehicle self deconstructs to a hour or two. I guess there might be some lag issues if planetside 2 was like this? But if it is merely a gameplay choice of the devs I would like to see this issue addressed. Anyone seen anything addressing this issue or have some suggestions/comments?
EDIT: The poll choice never doesn't literally mean never.. that would be ridiculous, I should have been more clear, I meant until you logout/change continents/ect. something along those lines. EDIT: The main focus of this post is how soon your vehicle deconstructs after exiting, NOT how many vehicles each individual should have. EDIT: Vehicles will most likely deconstruct if they are blocking a door like in PS1, I'm referring to leaving your vehicle in an open area where it isn't in the way. Last edited by The Kush; 2012-04-22 at 02:57 PM. |
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2012-04-21, 06:00 PM | [Ignore Me] #4 | ||
Second Lieutenant
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It's going to be the same as the old one.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-04-21, 07:35 PM | [Ignore Me] #6 | ||
Major
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If I have to pay for it, it should last forever, or until I hit the self-destruct button.
Once I start piloting a different vehicle, the old one should become unlocked to everyone in the Empire. Vehicles should never deconstruct. At some point in the future, when they become hackable, then they'll also need a deconstruct button available to the current owner |
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2012-04-22, 07:48 AM | [Ignore Me] #11 | ||
Staff Sergeant
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-1 to vehicles deconstructing spontaneously - no matter the game. It is ruinous to gameplay and breaks immersion. I've had white knuckle fights where I'm using an abandoned vehicle for cover, sticking my head out every now and then to take shots at the enemy -- only to have it suddenly *Poof* into thin air, leaving me with my pants down.
Since vehicles have to be bought I think everyone would feel cheated if they lost their vehicle every time they walk too far away. If it is a necessary evil in order to support the player count and desired visuals then I say the spent credits need to be refunded to the individual -- and to prevent abuse, provide X% returns if it is damaged at all. +1 to the idea of making vehicles empire-wide. With the resource system this would be great. Players that manage to frugally spend their resources and keep a stockpile can fund a small advance and become a boon for their empire, or at least outfit. Last edited by PlaceboCyanide; 2012-04-22 at 07:49 AM. |
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2012-04-22, 01:04 PM | [Ignore Me] #12 | ||
Lieutenant Colonel
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The player paid for it, it should stay for as long as they want it regardless of whether they're sitting on it. The system of vehicle ownership from PS1 is the best approach I think let it stay until you deconstruct or disown it. Unowned vehicles could deconstruct in a minute or two, for the sake of keeping server load down, but be available to the whole empire. Or just stay for a minute or two, if the more complex nature of certs causes an issue with vehicle swapping.
How I hate those moments. Maybe if there was a warning noise before it went away that would at least give you a heads up? |
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2012-04-22, 02:03 PM | [Ignore Me] #13 | |||
Captain
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I hope some more vets bring attention to this issue. It will completely change the feel of the game in my opinion if you lose your vehicle every time you get out. I will be understanding as I mentioned before if it creates too much stress on the server, but if it is simply a gameplay choice I would definitely fix this. |
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2012-04-22, 02:11 PM | [Ignore Me] #14 | ||
Brigadier General
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One vehicle per player is fine. If you abandon your vehicle (by taking ownership of another vehicle, not just exiting the original vehicle), it is fine if it deconstructs a while later.
Sure it is a cool thought to have random abandoned vehicles all over the place, but that would be a resource and network hog and would be extremely easy for players to abuse (20 players keep pulling vehicles and piling them in one spot to lag everyone out). It's fucking nanites. At least it makes more sense why it deconstructs more so than in other games. Maybe a vehicle could start having a nanitey kind of effect for like 30 seconds before it actually deconstructed so that you would know to abandon it as a source of cover. As for having vehicles deconstruct just because you weren't inside them for a couple minutes, that's a terrible idea. Vehicles cost resources now, and you may have paid a lot for a heavily modded vehicle. Just because you left your tank to go fight inside to capture a base shouldn't mean your ride is automatically gone when you get back. Maybe it will be destroyed in the meanwhile, but if nobody happens to blow it up it should still be there waiting for you. |
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2012-04-22, 02:24 PM | [Ignore Me] #15 | |||||||
Captain
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Last edited by The Kush; 2012-04-22 at 02:31 PM. |
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