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2012-04-23, 03:46 PM | [Ignore Me] #1 | ||
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A conversation spawned in IRC on the topic of seasonal changes in PS2.
I would love to see something like the continents going through a season change maybe once every 2 weeks (that timeframe is just an example). Any additional thoughts? Changes? Just a quick idea, so elaborate more on this? |
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2012-04-23, 03:53 PM | [Ignore Me] #3 | ||
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It would be cool if things realy happen like:
Spring: Flowers spawning, the sun getting higher, trees growing leaves, bits of rain, mist. Summer: Fully leaved trees, sun much higher, drying out of rivers, heavy rainfall with thunder from time to time. Fall: Falling leaves blowing around, getting colder, visible breathing of soldiers, heavier rain with hailstorms and such. And who knows what else! Could be very cool. Winter: snow! snow stacking and such, soldiers leaving footprints for a while, snow that realy has volume so it blows inside buildings when doors open, etc. |
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2012-04-23, 03:55 PM | [Ignore Me] #4 | ||
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Sorry to correct u Stardouser ... Due to the continents are no continents anymore after Auraxis broke apart, those are seperate planets or fragments of it. So every "continent" could have its own cycles. Its not earth, so imagination is free.
My ideas would be a planet with acid rainseasons ... showers of light acid wich hurt u a little bit outside of vehicles and buildings. Or what about radar jamming fog. Would push ppl into shortrange fights ... so could the weather be a factor of your weapons choice. Any more ideas? |
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2012-04-23, 03:57 PM | [Ignore Me] #5 | |||
Staff Sergeant
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Also, pretty sure each CONTINENT is supposed to have its own season. Sort of.
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2012-04-23, 03:59 PM | [Ignore Me] #6 | |||
I think this would be a cool addition - but we would need more continents for that, so probably something to add later on in the game. I just can't envision the three launch continents encompassing enough space on a planet to really have "seasons". But you could still have climate cycles, just not the full 4 seasons that we're used to.
For instance, Amerish could have periods of prolonged rain/fog that makes sneaking around in air easy, OR Indar could have periods of prolonged sandstorms, so much so that only the most hardcore outfits would decide to assault a base that's inside a storm so bad you can't see. Imagine that conversation in high command "Let's go attack Kusak!" "Fuck that shit, it's all under sand." "Well, let's hope everyone's circumcised." I feel like that'd probably be easier to implement, too.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark Last edited by Ailos; 2012-04-23 at 04:00 PM. |
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2012-04-23, 04:02 PM | [Ignore Me] #7 | |||
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Last edited by EVILPIG; 2012-04-23 at 04:15 PM. |
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2012-04-23, 04:10 PM | [Ignore Me] #8 | ||
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Naval units was just an example Stardouser used for how different weather/seasons would affect things. This is NOT a thread specifically about Naval units, do no turn it into one.
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2012-04-23, 04:12 PM | [Ignore Me] #9 | |||
Brigadier General
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Planetside 2 is a reimagination of both the original game and its gameplay, as well as the story. In planetside, the TR was a millitaristic dictatorship that shot everybode who opposed them. They owned multiple worlds, and spread quite a bit over the Galaxy. They did that using wormholes that appeared randomly. They stabilized them and checked whats on the other side. Auraxis really was just another Planet for them. The reason why they never went with full force to beat the crap out of NC and VS is for two reasons: 1. Nobody ever left auraxis. Getting there was a one way ticked, you were not allowed to get back (to avoid information like respawning, the existance of VS and NC, Alien live etc to spread across TR territory) and 2. they used Auraxis as a testing field, to test new vehicles for example (the original TR provied the blueprints for BFRs to all 3 factions). Fact is, everything that happend during the Auraxian war, and before, never happend at all in Planetside 2. The Story is very very different. Anyway, topic: Sounds interresting, but the effect on gameplay would be rather heavy. Not to mention all the nessesary work to implement this... |
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2012-04-23, 04:15 PM | [Ignore Me] #11 | |||
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2012-04-23, 04:27 PM | [Ignore Me] #12 | |||
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On Topic: (Still using my example of the season changes once every 2 weeks) Imagine driving your tank near the end of the fall season, it still handles well more or less perfect. As the season change to winter starts at the beginning of the its allotted 2 week slot, snow starts and by the end of the first week there's even a chance of full blown blizzards. Tanks that when being driven slide in the direction they were going if you break to abruptly, things like that. By the end of that second week you see less and less snow until finally you don't see anymore but instead see the beginning of a more spring time zone. Rinse, repeat (with all 4 seasons of course). (Of course I wouldn't want it to be a 100% chance of blizzards at all times during the peak of winter because lack of visibility would piss people off to no end) |
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2012-04-23, 08:49 PM | [Ignore Me] #13 | ||
Lieutenant General
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I would love seasons, it would take quite a lot of work though. Plus you have to balance seasonal weather with different terrain types. Does the desert continent have any changes during winter? Does the Icy Esamir? Having every continent completely covered with snow is a good example of how it could go wrong, there still has to be variety.
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2012-04-23, 09:12 PM | [Ignore Me] #15 | |||
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Another thing to think about is longer nights during winter times and longer days during the summer times. |
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