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2012-05-04, 04:46 AM | [Ignore Me] #1 | ||
Captain
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I think I read in Higby's Gamesradar thing that they already have trees with hundreds of certifications for character customization.
If that's the case, I for one am very much looking forward to everyone being able to add a little bit of uniqueness and specialisation to how their character works and what vehicle setups they can have. Coupled with tasteful cosmetic customisations, I look forward to seeing a lot of variety in battles! One thing that's been a puzzler for me lately though, as much as I'm TR, I can't help thinking that I want access to some sort of laser, I love the lighting effects I've seen from the Vanu energy weapons.... |
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2012-05-04, 11:03 AM | [Ignore Me] #2 | ||
Private
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The certifications appear to be very similar to Eve Online's skills, which the developers originally said they wanted to in some part model progression on.
Though there are "core" skills in Eve which all pilots should have, there are so many skills that every player brings a different style of combat to the field. Seeing that in a shooter envrionment will be very interesting. |
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2012-05-04, 12:37 PM | [Ignore Me] #3 | |||
First Lieutenant
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Watch from 0:59 I can't make it show from that point here on the forum. Last edited by Immigrant; 2012-05-04 at 12:41 PM. |
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2012-05-04, 01:35 PM | [Ignore Me] #4 | ||
So get yourself a laser pointer.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-05-04, 02:24 PM | [Ignore Me] #6 | ||
Private
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i'm a bit leery of this system if it's going to be like EVE (as you mention, there were several 'core' skills that everyone took) from the standpoint of there being 'better' skills to get and 'worse' ones, particularly in the early game.
I can see certain skills and combo's being significantly stronger than others out of the gate, and these becoming the essential 'early game leveling cert's. Essentially this would lead to a power-leveling format that everyone would follow, regardless of what role the eventually actually wanted to play. For example: Take light infantry first...add the armor and then the jumpjet certs. USe that to build up 4 points, at which point you'd take the MAX suit for anti infantry and get the flamethrower sidegrades...gather up 6 points, use that for your piloting cert to use your empire specific gunship, along with it's armor and Air to Ground upgrades......at which point you'll gain XP much quicker than others in general due to being more deadly. To me, the hard part will be their balancing the leveling curves of, say the medic role with curves of the engineer, MAX, pilots, drivers, infiltrator in stealth role, infiltrator in sniper role, etc...such taht they all generally get the same XP/hour...otherwise, there will always be a powerleveling component to what certs to take rather than actual player preference. One thing I can see happening is if leveling in the infiltrator role is too slow, people will continue to play something else, while dumping their points into that role, until such point they have the sidegrades they want to switch over to it full-time and not feel as gimped... |
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2012-05-04, 02:36 PM | [Ignore Me] #7 | |||
In PS2 your leveling each cert tree individually. If you want to level your infiltrator certs you need to play infiltrator. While your flying a reaver, your unlocking certs for reaver. You gain XP or cert points for a class or a vehicle by using it. You cant fly in a reaver all day long and dump the XP into Heavy Assault. If you want to be proficient in a certain avenue of the game then you need to play it. |
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2012-05-04, 02:42 PM | [Ignore Me] #8 | |||
Private
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Also, your initial purchase of a cert tree, what do you use for that? Money/resources, or XP? and what type of XP would qualify to buy a new role? Lastly, they'll still need to balance each cert up in terms of XP per hour, otherwise eventually you'll have, for example, exclusive Reaver pilots with every skill unlocked while exclusive Infiltrators may only have 1/2 their skills... Not that they cant do it, but they'll need to be aware of this issue. Last edited by Shlomoshun; 2012-05-04 at 02:44 PM. |
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2012-05-04, 02:48 PM | [Ignore Me] #9 | |||
From what I understand you don't need to purchase a cert tree, you can just use anything you want from the get go. The trade off is if your using something for the first time you have it in it's most basic form. As I said before, the more you play Medic class, the more your unlocking for the medic class. Like in BF3, your not locked out of anything, and you get more out of it by using it. Also I think for your offline development it will work that you can choose which cert tree you want to level passively It wont just level them all slowly. Someone please correct me if anything I have just stated is incorrect but this is how I understand it and I've been following this game and all the content released since it was announced. |
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2012-05-04, 04:28 PM | [Ignore Me] #11 | |||
Private
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2012-05-04, 05:32 PM | [Ignore Me] #12 | ||
Corporal
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Wait, what? Where have the devs said that flying a reaver builds up reaver certs. I don't recall anything of the sort mentioned. I thought you specialize by earning certs no matter what you do, then you spend those points on whatever you want.
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2012-05-04, 05:39 PM | [Ignore Me] #13 | ||
I'd have to look it up, I am quite sure atleast for classes you earn their abilities and tools etc by using them. I am pretty sure vehicles work the same way. Driving the Vanguard will help you gain access to the sidegrades and weapons available to the Vangaurd etc.
If this isn't how it works then honestly thats lame. But I'm pretty sure it does. Hopefully someone who is better with archiving past information will come in here and set us all straight lol. I'm pretty sure it was discussed in interviews. |
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2012-05-04, 08:27 PM | [Ignore Me] #15 | ||
Fixed.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark Last edited by Ailos; 2012-05-04 at 08:28 PM. |
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