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2012-05-08, 09:38 PM | [Ignore Me] #1 | ||
I'll start...
Though I will not play this, I have a sinking feeling that the Fighter Pilot / Cloaked Sniper certs will be very powerful in tandem. Cloaked bailing. Sniping from air-locatable positions 3 dimensional scouting 3 dimensional farming Solo transportable remote diversions So... much... more... Anyone else have some synergistically fun / powerful combinations?
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! |
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2012-05-08, 10:06 PM | [Ignore Me] #2 | ||
Private
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I imagine Gal Pilot / Engineer is going to be a pretty common combination. Bring troops to front lines, park the Gal, set up a forward defensive position with turrets, mines, maybe even unload an AA Lightning and hop in to protect your turf, if the Galaxy ends up doing vehicle transport.
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2012-05-08, 11:29 PM | [Ignore Me] #4 | ||
Sergeant
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ALWAYS fun times!!! AI MAX + spawn was great. Especially when you had friends with you. I remember one time we had 6 of us all cloak down into the spawn room (back before the stupid gas stuff)..3 came up the back stairwell, 2 tried one front door, one tried the other...only 4 of us made it to the terminals, and only 3 got our MAX suits, but we cleared the entire spawn room and setup shop as soon as we did. Survived throughout the entire hack until the base turned ours and I swapped back.
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2012-05-09, 01:44 AM | [Ignore Me] #5 | |||
Captain
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2012-05-09, 01:47 AM | [Ignore Me] #6 | |||
Sergeant Major
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That or run in to find out that there's a omfgbbq supwerpowered pain field and die. |
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2012-05-09, 04:54 AM | [Ignore Me] #8 | ||
Second Lieutenant
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I suspect there will be next to no difference if you're sniping as a cloaker or a reguar light... every god damn bullet in all shooters now days is a tracer round so they can cloak all they want, we'll still see where they are.
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2012-05-09, 06:38 AM | [Ignore Me] #11 | ||
Captain
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I just don't want cloakers to be completely invisible meaning that everyone will have to cert darklight stuff first thing or just be farmed.
I find little more annoying than being taken out by something I can't see or have the opportunity to fight back against because it kills me with the first hit - and while I'm sure there are ways you can know they're nearby, it often doesn't work if you're concentrating on shooting / not being shot by the people that you CAN see. The only reason I put up with artillery insta-killing me on World of Tanks is because I can do it right back at them (and it is kinda satisying, but I can almost hear them screaming at their PC sometimes) |
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2012-05-09, 06:49 AM | [Ignore Me] #12 | ||
Second Lieutenant
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Hey, war is war. Although for the sake of keeping it a fun game, maybe a sniping cloaker could be instantly revealed and seen by everyone that's in... say a max or rexo (and some vehicles maybe, idk) and is in range of hearing and/or seeing that first shot... no matter if they're cloaked or not. That way, if they want to park their cloaked vehicle in a tree/atop a mountain or on the bio dome, behind enemy lines, they can't just sit there and farm, they have to move after the first shot. But if they want to sit along their own front line, it wouldn't matter much if they get spotted, since everyone is shooting in that direction (and probably at other things) anyway. It'll turn into a sniper vs sniper situation, and the one with the most skill will win... just as it should be, imo.
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Last edited by Sabot; 2012-05-09 at 06:50 AM. |
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2012-05-09, 07:11 AM | [Ignore Me] #13 | ||
Captain
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In real life, counter sniping is obviously pretty important because it stops enemy snipers taking out your troops.
In FPS games, counter sniping is not as important because its harder, and you get more kills just farming people from across the map. People tend to play for themselves, even despite the fact that organised squads clean up (and everyone gets more xp/points) over random rambo's in every game I've played. I prefer to play for the team, but I understand/gather that most people play to pad their stats. As cool as it is to see how well you've been playing the game compared with your buddies, for me, stats are a by-product of what I do in game, not the reason I'm in the game (which is to have fun). The more PS2 does to promote team play, the better. |
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2012-05-09, 07:22 AM | [Ignore Me] #14 | ||
Second Lieutenant
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And that's why we obviously can't have cloaked snipers... everybody would be one and there would be no battle. Playing it "safe" and sniping from across the map should be hard... no risk, no reward. No difficulty, no xp. If you want to snipe, you should have to wait for that perfect oportunity and be sure you kill your target, or at least hit it... cause when you fire, every enemy sniper in range will see you and you'll be so full of bullet holes so fast, if you don't hide and move and wait until they lose track of you.
No easy farming of kills to promote stats padding, please. I mean, there will always be some tactic that's proven to be a real stat booster... and if it's an imbalance they will have to fix it. But it shouldn't be so easy as just equipping a sniper rifle. But in short, I agree with ya.
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Last edited by Sabot; 2012-05-09 at 07:26 AM. |
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2012-05-09, 07:36 AM | [Ignore Me] #15 | ||
Captain
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Yeah, I wouldn't like to have to be the one that has to think of how it can be balanced. It has to be rewarding but not farmable, and not a death sentence either.
ANY cloaker initiating any attack should probably become visible for a few seconds - so if you're going to sneak behind my lines and try knife me, everyone near me is going to have the opportunity to see you. This means you can't wipe out entire squads single handedly - but realistically also means you're dead meat if you try to knife an entire squad. Knife kills should be for stealthily picking off unsuspecting guards alone or maybe in pairs, in sneak attacks - squads on a raging battlefield who are pumped up shouldn't have to worry too much about their back along their own lines. Sniper rifle should probably be mutually exclusive with the cloaking field as it does seem a bit OP... or as you say, using it deactivates cloaking for a good amount of time, so you have to keep your distance and just use cloak to move point to point, rather than just setting up camp and farming. |
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