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2012-05-13, 05:23 PM | [Ignore Me] #1 | ||
Private
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For me, a big part of Planetside’s charm was that you could spend two hours in an outdoor mixed-arms battle and then another two hours in a close-quarters indoor battle where every doorway, stairway, and hallway was fiercely contested.
I’ve been following the development of PS2 closely but can’t recall seeing any screenshots or even any dev comments on the indoor combat. Are we going to have huge, multi-level indoor base environments in PS2? |
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2012-05-13, 05:28 PM | [Ignore Me] #2 | ||
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The bases so far look pretty damn big, I'd say there's nothing to worry about.
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2012-05-13, 06:11 PM | [Ignore Me] #4 | ||
I know I'd like to see more situations similar to the vehicle bay in PS1 tech plants. Stuff with big open indoor spaces that have different setups for different phases of the breach.
There has been a little bit of info about the anatomy of a capture, but more info on the specific mechanics (like how CC's work and what the new setup for generators is) would be great to have out of E3. Last edited by Soothsayer; 2012-05-13 at 06:11 PM. Reason: changed tense |
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2012-05-13, 06:15 PM | [Ignore Me] #5 | ||
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Regarding the OP, watch the 3rd video in this link and you'll have seen as much indoor combat as any of us except TotalBiscuit...
www.planetside-universe.com/p-gdc-2012-roundup-103.htm Personally, I think the courtyard and indoor combat looks great. And we saw some concept art of the inside of a biodome recently that looked like an awesome battlefield. And our collective jaws dropped when we saw the sheer size of the tech plant. I don't think we have too much to worry about in terms of indoor combat |
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2012-05-13, 06:22 PM | [Ignore Me] #6 | |||
Second Lieutenant
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the collision in planetside 1 was as usefully as a poop flavored lollipop. and i think thats giving it to much credit ...... more players = more collision,more collision means me getting shot in the back, me shooting others in the back,me being dead, others being dead, me getting very mad at people for pushing me around, me killing the people pushing me around, me killing people blocking doors and halls. me being dead, pissed off and grief locked because of bad collision. your thoughts? |
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2012-05-13, 06:28 PM | [Ignore Me] #7 | |||
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But seriously, the CY gameplay we've seen was a lot more open than the "let's try and squeeze 10 maxes through the front door" approach we were forced into in PS1. Sure, there will be squeezes, but the design is fundamentally better than it was and should lead to better gameplay imo. |
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2012-05-13, 06:31 PM | [Ignore Me] #8 | |||
Second Lieutenant
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yea thats cause they have 40 to 60 people testing atm.take that x10,and there mite be a few issues.. Last edited by Rumblepit; 2012-05-13 at 06:32 PM. |
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2012-05-13, 06:43 PM | [Ignore Me] #9 | ||
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You can still tell the general size of a player and the general size of the openings, just picture more people there. Sure it'll always have the possibility of getting a little cramped at a specific opening but it *looks* a lot better than the bottlenecks that were in PS1.
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2012-05-13, 07:21 PM | [Ignore Me] #10 | ||
An idea struck me about indoor battles a week or so ago, that interests, and concerns me... I wonder if hackers will be able to hack the indoor lights for some very dark indoor CQB... That tactic has precedent since the very first candles and torches...
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-05-13 at 07:24 PM. |
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2012-05-13, 08:40 PM | [Ignore Me] #11 | ||
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i would love lights being able to be turned off, but maybe some bases would have skylights to limit the effectiveness then some bases be almost pitch black, would then drastically alter the game flow to whoever had anti-darkness equipment, which would be the defenders first because they would spawn sooner, so that would be a good way to tip the battle, unless an attacking outfit prepared for it and brought lights and night vision gear then they would have the advantage.
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2012-05-14, 06:45 AM | [Ignore Me] #12 | |||
Captain
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Otherwise the default position will be for everyone to equip NVG at all times, just to be prepared. |
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