Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: giving new meaning to "Bangbus" since 2003
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-05-14, 12:05 PM | [Ignore Me] #1 | ||
Corporal
|
In my years of playing PS on and off, I've really enjoyed being in a support position more than anything else. I enjoy trying to help the army make it's push on whatever target we're going for, as I'm sure all engineers and medics like doing.
I can only read up on the new features for PS2 because of my hearing impairment, and most of the new information I've seen is on videos. Are there any new features, or "sidegrades", that will make being an engineer even more fun? Or will they completly change the game? I haven't been able to find out too much on the interweb to read about this. Specifically, is there any way to end the never ending conga line of MAX units following me and asking for repairs? I don't mind repairing at all, but I'd like to shoot my gun once in a while. |
||
|
2012-05-14, 12:09 PM | [Ignore Me] #2 | ||
Major
|
I think they are definitely going with combat engineers, that's always a big thing in PS. So never fear.
And if you think on it, Engineers will probably be expected to be defenders of Galaxy spawn points, providing defense and repairs. You also get a deployable turret I believe... not automatic, you get to jump in and gun people down. I don't think they are changing the engineers position in PS2, and it was always a defensive death and life bringer in PS1. If you have MAXes needing repairs, then you need engineers on the front line, and that means big guns for the engineers too. |
||
|
2012-05-14, 12:22 PM | [Ignore Me] #3 | ||
always nice to read from fellow support/engineer lovers
the engineer will be a powerful fighting unit in ps2. engis will sport quite effective weapons to "shoot at something" so you don´t have to worry. other confirmed engineer news: no spitfires, but deployable "mana" turrets. they look like a big machine gun on a stick you can deploy almost everywhere. and you or other soldiers can grab the trigger and have some fun with it. deployable mines of several types. maybe av, ai and jammer deployable forcefield covers have you checked the engineer spot on on planetside2.com ? not too much more is known about the engineer yet.
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2012-05-14, 02:12 PM | [Ignore Me] #4 | ||
Contributor Major
|
I'm definitely looking forward to supplementing my support gameplay with the engineer's newfound ability to erect defensible positions that actually engage and interact with the defenders.
Spitfires always seemed lame, to me, because you set them up and then they do their own thing. I'm much more excited about the MANA Turret and the notion of being able to set up cover to create a defensive advantage for your own squad to make use of. |
||
|
2012-05-14, 06:26 PM | [Ignore Me] #6 | ||
Private
|
I loved dropping mines in PS1, strategically picking out sneaky spots to blow up enemies. Hoping PS2 will have a similarly generous mine-total cap.
I'm saddened by being unable to drop auto-turrets. Those required similar calculating care in order to be at all effective, and I feel like losing them takes away a huge part of the supporting role of engineers. More than anything, I want to be able to repair moving targets this time around. That would greatly improve the usefulness of support engineers imo. |
||
|
2012-05-14, 07:23 PM | [Ignore Me] #7 | ||
Major
|
I think its weird they are removing some of the teamwork from tanks by giving drivers control of the main turret. But spitfires they are doing the opposite. Requiring asses in seats for it to work.
Personally I think they should have both. The automated spitfire should be pretty weak mostly a way to make it harder for light assaults to move around. Where as heavy armor guys can plow through them. With the manned version a heavy hitter that everyone fears but is stationary so a easy target. |
||
|
2012-05-14, 07:34 PM | [Ignore Me] #8 | ||
Sergeant
|
I liked playing support/logistics in PS1 a lot. I would frequently play pit crew for tanks and get them fixed up and back into action when my preferred gunners weren't around, or I'd drive a lightning in support of armor, driving aggressively and acting as bait to draw fire away from the MBTs, and falling back when they did to assist with repairs.
I also loved taking my Lightning solo, or with a buddy in a Lightning, trunks filled with ACEs to a forward position where we figured reinforcing enemy armor traffic would come through. I'd set up mines, wait patiently, and then go "HEY LOOK I'M A LIGHTNING COME KILL ME," and then bait the tank through a minefield. |
||
|
2012-05-14, 07:34 PM | [Ignore Me] #9 | ||
Master Sergeant
|
Yes Combat Engineer was the sh** by far my favorite class. I loved setting up a cloak bubble as lines of tanks would drive in and my fellow engineers and I repaired them. Also staying behind after we repelled an attack and reinforcing a base with CE. I would hope to see some sort of weapons thats exclusive for engineers thats not so much effective at kills but morely at keeping the enemy suppresed. Like a LMG of some sort.
|
||
|
2012-05-15, 05:24 AM | [Ignore Me] #10 | ||
Corporal
|
Let's not forget the medics, and infiltrators for recon as well. Behind every good Galaxy drop team were at least a couple of amazing dedicated medics (at least before EVERYONE had adv. medic) keeping the squad alive, and that should definitely be brought back.
As for infiltrators, please please PLEASE take out the stupid command tool "3. Reveal Enemies" and give us the spot tools we need so we have a real job to do as a support class. Rather than being kill whores, recon snipers should be masters at Map Awareness and ninja recon teams (along with LAV skirmishers and aerial recon) should be the go-to guys for outfit commanders looking to get a sneak look at enemy weak points behind their lines. |
||
|
2012-05-15, 07:37 AM | [Ignore Me] #12 | ||
Captain
|
The only downside I see about the Mana turrets compared to the Spitfire is that manned turrets will make the player bored if he's left alone too long. So if the battle moves forward so should the Gunner and thus the Mana Turret. This will make it more difficult for the team pushing into enemy held territory because the old flanks that were being denied earlier now have less support covering them.
Everything other difference between the Mana Turret and the Spitfire is just that, a difference. In ever aspect but the one that I mentioned the Mana turret still fills all of the same roles and problems of the old Spitfire. Also the Engi is gonna have all those mines to play with, supposedly the Engi is also the explosives expert in PS2. So I can see a lot of people having a lot of fun with that aspect. Last edited by Kran De Loy; 2012-05-15 at 07:39 AM. |
||
|
2012-05-15, 07:43 AM | [Ignore Me] #13 | ||
Captain
|
I'd say that turrets are defensive positions by their nature, so not too much worry about pushing forward and being left behind since you're probably fighting to stay where you are and not be pushed back...
....and if you have to move - disassemble and rebuild in a new location |
||
|
2012-05-15, 08:41 AM | [Ignore Me] #14 | |||
Contributor Major
|
Mana Turrets are about creating a strong point to rally or bolster an active defense, not creating speed bumps and obstacles for the opposing force. If you're bored in a Mana Turret, you're doing it wrong. |
|||
|
|
Bookmarks |
|
|