Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Your teeth are like stars. Yellow and distant from each other.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-05-14, 07:09 PM | [Ignore Me] #9 | ||
Major
|
Still amazing how the game looks for the scale its trying to achieve. I just hope they are not sacrificing total numbers for eye candy. I think what I like the best about it is the pure wide open environments with real massive structures in them. In pretty much every other FPS on the market these days its all smoke an mirrors. 2D backgrounds where your funneled down little hallways in the actual gameplay. But this is a wide open large world. Probably hasn't been much like it since the original Crysis.
|
||
|
2012-05-14, 07:10 PM | [Ignore Me] #10 | ||
Major
|
That bio-lab off in the distance...omg
|
||
|
2012-05-14, 07:44 PM | [Ignore Me] #12 | ||
Staff Sergeant
|
I actually thought it was a crane on top of there at first. I'd like to see more real logistical infrastructure around. I appreciate the humour though .
Is there any definitive answer yet as to whether or not day/night is synchronised to the server time? I'd love to have the sun setting as I set up with my outfit mates for a night of carnage. |
||
|
|
Bookmarks |
|
|