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2012-05-17, 12:35 PM | [Ignore Me] #1 | ||
First Lieutenant
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Alright alright we all know this is going to come up so lets try to keep it isolated in one thread.
Jump Pads.....Discuss Personally I am turned off at easy infantry movement similiar to Tribes in some aspects for a game like this. However it may be reduced to bases only and we still need to get a feel for it. Opinion:Skeptical but I'll give it a shot since they have been making good design decisions so far. |
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2012-05-17, 12:37 PM | [Ignore Me] #3 | ||
Major
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Have you played the game? No. Lets wait and see when beta starts to how they impact gameplay. I've never played a game with jump pads and thought they ruin it, more like they're hella fun...
When are people going to wait to play the game before complaining about the gameplay? |
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2012-05-17, 12:40 PM | [Ignore Me] #4 | ||
Colonel
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I think it's a problem as it makes the game TOO fast paced, and too much like Tribes as you say. Planetside is a game with hundreds of players in a battle, large maps(ie, distance) is supposed to provide some separation, otherwise what do we need 8km X 8km maps for? It also means that it doesn't matter where defenders deploy.
Yes, they are making good design decisions in general, but this might make the game too fast. Last edited by Stardouser; 2012-05-17 at 12:41 PM. |
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2012-05-17, 12:42 PM | [Ignore Me] #8 | |||
Of course Beta will answer many questions, but the jump pads really stood out.
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2012-05-17, 12:44 PM | [Ignore Me] #10 | |||
Master Sergeant
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You are making it sound like everyone will have their own personal cannon. It is not like they are going to make super jump pads at each base that will allow ground vehicles to fly to another base. They are only found around bases to allow the owning factions players to easily move around it. There was nothing worst than having to walk around the entire base to find the entrance. |
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2012-05-17, 12:44 PM | [Ignore Me] #11 | ||
Master Sergeant
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For me it just look like it doesn't fits.Like the BF3 killcam.Just doesn't fit for me.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2012-05-17, 12:51 PM | [Ignore Me] #12 | ||
General
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I think the purpose is clear and it feels off to us veterans but I think I could get used to it given time.
Here are my thoughts on it. Pros: Jump pads provide quick access to areas of a massive base in a large scale, increasing the pacing of the battle and getting people to the fight quicker. Multiple people can jump and attempt to meneuver themselves in a way to avoid collision or knocking each other around. Fighting chance if enemies are waiting for them on the other end. cons: In its current form you fly out in the open between points. Making you vulnerable enroute and showing off your new position. It also takes up some space in its current form. I would rather use one of the followings. -Same jumppad concept but pushed towards the edge of the wall and send players horizontally to the next point. Problem with this is crowding and people knocking each other off as well as easy to camp. But you get more space on the actual roof tops and less people accidentally sending their avatars somewhere distant than where they want to be and possibly killed. or -Link the structures underneath in a hallway. Simply let people run through or zipline/cannon across. This way they are not vulnerable or cluttering the sky and there's now a tiny bit more indoor combat. edit: Not cluttering/taking up space is another thing for the jump pads. Personally I currently feel like jump pads are a little too....arcadey? It just feels weird going from spawning and using transport and fighting to propelling yourself using a jumppad. Maybe if they just made it look different. |
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2012-05-17, 12:57 PM | [Ignore Me] #15 | ||
First Lieutenant
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What about a light transport thing? Like there is a person size walkthrough door way at same spot of jump pads. When you walk through it, there is a few second delay as your body is pulled like going into warp speed or being sucked into a black hole, and you flash to the other end. Visually enemies would see it as one of these two ways depending on which is more popular. A quick flash of light the size of a person zip from one point to the other showing the direction it went. Or simply just the doorway flashes and the recieving end flashes afterward showing usage.
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