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PSU: Tanks? We dont need no stinking tanks!
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2012-05-20, 02:06 AM | [Ignore Me] #1 | ||
First Lieutenant
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Sorry if this has been brought up in one of the other threads, but could be that it was buried under the whole "Holy shit TTK is low"-thing.
But if you watch the Night Ops video at around 01:42 you'll see that the driver in the magrider switches from secondary turret (Gunner) to driverseat without getting out. IIRC, a lot of people were against that, and I have to admit I don't like that either. Just wanted to point that out in case people were missing that. Discuss if you want to. |
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2012-05-20, 02:09 AM | [Ignore Me] #2 | |||
Major
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Seat-swtiching has been revealed by the Devs and yes, the sky fell. It may now fall again For the record I am happy to be able to hop around inside my tank and other vehicles. And please note how much good it did the guy the other night. He still got C4'd to bits |
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2012-05-20, 02:58 AM | [Ignore Me] #3 | ||||
First Lieutenant
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Yeah, it ain't really that big a deal, still would've liked if it weren't in. |
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2012-05-20, 03:05 AM | [Ignore Me] #5 | |||
First Lieutenant
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I think you should be able to "bail" from a ground-vehicle, BUT maybe take damage according to the speed of the vehicle. |
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2012-05-20, 03:36 AM | [Ignore Me] #10 | ||
First Sergeant
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I was discussing seat switching with a friend of mine. I don't like the idea of an instant switch like in Battlefield, but I like the idea of being able to change seats. There should be a switch delay before you can use the new seat's gun. So if you're a gal gunner or something, it might take 3 seconds or so to switch to another seat, and during that time you couldn't fire guns from either seat.
The time might vary as well, depending on the vehicle. Not sure if the ATVs will be 2 seaters like in Battlefield or 1 seaters like in the original Planetside, but an ATV might be a much quicker switch, one second or so. It would be just like in a real vehicle, you can switch seats without getting out and running around the side, but it takes some time. An internal switching feature would be really great, but it would definitely need to be balanced properly so someone doesn't just teleport to a gunner seat and fire for a second or two, then teleporting back to the pilot seat. Also, it would be good to restrict the pilot or driver from switching to avoid the above situation, or ones like it. Of course, in the case of a pilot, losing control for 3 seconds or more can be fatal |
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2012-05-20, 03:44 AM | [Ignore Me] #11 | |||
Major
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If the pilot wants to flip positions why shouldn't he be allowed to? With the new Physix engine, he won't get a good firing position as his Lib/Gal rolls away to its death. |
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2012-05-20, 03:46 AM | [Ignore Me] #12 | |||
First Sergeant
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And the pilot shouldn't be able to switch because, in my opinion, it's unrealistic. If you were flying a real aircraft, you wouldn't get out of the pilot seat and run over to a gunning position. Nobody would be flying the ship. |
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2012-05-20, 03:48 AM | [Ignore Me] #13 | ||
Major
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Just force pilots to be in the pilot seat unless they land, because if you are flying, you chose to be the pilot, why choose a galaxy if you are by yourself? Thats just stupid. You're meant to have teammates who use those guns for you.
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2012-05-20, 04:13 AM | [Ignore Me] #15 | ||
Private
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I don't have a problem with seat switching. Heck, even entering and exiting from non-specific points on a vehicle isn't a cardinal sin to me. That being said, what is important to me is that both of these things take time... even if it's only a small amount of time.
When a player wants to enter or exit any vehicle or change vehicle positions bring up a circular indicator much like the one that comes up in the night ops video when he's capping the point. The time needed would be fine tuned in beta, but off the top of my head I'd say 3-5 seconds? As for timed entering and exiting of vehicles, this would prevent some "tactics" that annoy some of us when playing other popular shooters. For example: -Vehicle drivers jumping out instantly at the very last second before you land the killing blow, thusly robbing you of your kill credit. -Drivers jumping out instantly as you're placing an explosive charge on their vehicle, killing you with their personal weapon, and then jumping back in instantly as if nothing ever happened. It would also be an excellent compromise which allows players to exit a vehicle without stopping but requires the vehicle to be stopped or moving at infantry speed in order for them to enter it. Delaying changing crew position within a vehicle creates a system that maintains a single driver's flexibility in dealing with different kinds of threats while introducing a time cost which balances out this added flexibility. It also prevents the "one man army" driver who can fire a main gun, instantly switch to the secondary weapon and fire it while he waits for the main gun to reload, and then just as quickly switch back to the main gun and fire again. It would also prevent the ridiculous scenario of a pilot switching to a gunner seat and firing, then taking control of the aircraft once again. Falling out of the sky for 10 seconds while switching seats twice would probably put a damper on that idea. Just my 3 cents on the issue. EDIT: My apologies to Mr. Decasellac. Perhaps I'll learn to fully read a thread before I comment. I assure you it was just a case of great minds thinking alike, not plagiarism. Last edited by Khorneholio; 2012-05-20 at 04:18 AM. |
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