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Old 2012-05-25, 12:51 PM   [Ignore Me] #1
Lonehunter
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gamesindustry PS2 article "Can it grab the Call of Duty audience?"


GamesIndustry Article
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2012-05-25, 12:54 PM   [Ignore Me] #2
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Skimmed it, looks interesting. I'll have a delve into it later.

Thanks for posting this!
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Old 2012-05-25, 01:07 PM   [Ignore Me] #3
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Yeah there's really not many other communities he could be referring to, of the few he mentioned we certainly have the most hardcore followers and Planetside 1 players
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Originally Posted by Higby View Post
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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Old 2012-05-25, 01:13 PM   [Ignore Me] #4
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Call of Duty audience? Please no.
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Old 2012-05-25, 01:16 PM   [Ignore Me] #5
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Originally Posted by Bags View Post
Call of Duty audience? Please no.
You do realise that you can SHOOT the Call of Duty audience if they play PS2? (and ignore the ones on your team).
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Old 2012-05-25, 01:28 PM   [Ignore Me] #6
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


I don't want them asking for red face jam on the forums. D:
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Old 2012-05-25, 01:30 PM   [Ignore Me] #7
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Originally Posted by Bags View Post
I don't want them asking for red face jam on the forums. D:
I don't think we have to worry about that anymore since the CoD "BLOODY SCREEN, SO REAL!11!!" campaign.
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Old 2012-05-25, 01:33 PM   [Ignore Me] #8
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


So if I understood his bit about the mission system, there will be a top-level mission system controlled by devs/AI, in addition to the player-generated mission system?
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Old 2012-05-25, 01:46 PM   [Ignore Me] #9
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Originally Posted by Bags View Post
Call of Duty audience? Please no.
Your mom.

No but really, part of me wants more targets to kill, and the other part of me doesn't want people screaming in my headphones and teamkilling me.
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Old 2012-05-25, 01:52 PM   [Ignore Me] #10
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Originally Posted by onwee View Post
and teamkilling me.
I think they'll smarten up after the grief system gives them a few weapon locks.
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Old 2012-05-25, 01:55 PM   [Ignore Me] #11
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


/ignore and one can only hope, Weapons Lock!

Oh yeah, and passworded TS and Vent servers too
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Old 2012-05-25, 02:00 PM   [Ignore Me] #12
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Those fearing the CoD kiddies:

One day most of you were like what they are now. ;P

One day they grow up a bit too. Not too much.



Rather than the CoD crowd, expect a HUGE influx from eastern Europe. Free 2 play gamers people. Free to play gamers.

@ Velra: yes.
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Old 2012-05-25, 02:02 PM   [Ignore Me] #13
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Originally Posted by Novacane View Post
/ignore and one can only hope, Weapons Lock!

Oh yeah, and passworded TS and Vent servers too
^This

While I hope PS2 will have good in-game voice communication, as that can be a powerful tool, I will still probably end up using Vent for primary communications.
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Old 2012-05-25, 02:13 PM   [Ignore Me] #14
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Higby-
I go on the fansites, the big PlanetSide fansites like PlanetSide Universe. There's a Reddit subreddit for PlanetSide also. So I go on there quite a bit and I read ideas. I talk back and forth. If somebody has a misconception about something I said in an interview, I will always do my best to [explain] the real situation. And sometimes, people will say, "I heard you say this. I hate that. We don't want that. Change it."

That is why Higby is the best, really. Not since cornered rat solutions has there been this much interaction with the community and they were a small dev group. This is SOE. They don't have to do this.
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Old 2012-05-25, 02:16 PM   [Ignore Me] #15
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Re: gamesindustry PS2 article "Can it grab the Call of Duty audience?"


Originally Posted by WildVS View Post
And in some instances, we have. I mean, in some cases we've heard feedback from people and we've said, "Okay, this is something that's just not gonna work and the people who know this game the best, they know how to play an MMOFPS." If they don't like it, then we have to take that seriously, you know. It's not just like you have a community of shooter players. Everybody plays a shooter. So their opinions are not as important. We have a group of people who are so specialized in knowing how to play a specific type of game that they're experts. We have to listen to them. We're compelled to hear what their thoughts are. And it's been really nice being able to hear them.



Beautifully said and much appreciated Matt.
Yea, and to be honest I think it's a brave thing they have done. They're putting their best out there and allowing us to (potentially) tear it to shreds.

It is much appreciated and if you see me criticising take it with a pince of salt because overall I am blown away with what you guys and gals are doing.
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