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2012-05-26, 03:38 PM | [Ignore Me] #1 | ||
First Sergeant
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One thing that I've always wanted in Planetside was a sense that bases were alive and filled with people rather than robots. What I'm talking about is that the world was alive and real, rather than just a bunch of toys put together in a virtual reality place. Of course, essentially that's what PS and all games ARE, but anything that helps to suspend disbelief and make things more immersive is better when not at the expense of other aspects, no?
One thing in particular was how bases in PS1 were essentially consisting of spawn room, gen room, vehicle room, CC, and empty rooms in between, maybe with some random crates. Space was limited in a small base, so I can see why the devs didn't add in mess halls, bedrooms, bathrooms, gyms, lounges, giant command and control basement, warehouses, or even outdoor "chill" spots. But in PS2, this can all change. Of course, it is in alpha now, but I'm curious what the level of detail will be in PS2. Roleplaying is huge in MMOs. Imagine when assaulting a base, people say "enemies in west side mess hall" or "outfit meeting in the Akita lounge!" Or more dynamically, "I'll infiltrate the base via the small maintenance shaft leading to their generator," instead of just some random entrance that so happened to lead to the generator. IE give rooms and halls PURPOSE. None of this extra stuff needs to be interactive (ie flush toilets, food dispensing machines, lounge with projector tv that shows PlanetsideTV streaming from TwitchTV), but their presence lends LIFE to the base. Or will we have these huge bases in PS2 with rooms filled basically only with crates? TLDR: increase detail in base room and base layout! Last edited by Razicator; 2012-05-26 at 03:40 PM. |
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2012-05-26, 03:44 PM | [Ignore Me] #5 | ||
i liked the kitchen in the spawn backrooms in ps1 ;-) and the cloning tanks with the bodys inside. hope we see more of these things in ps2
there is no need for roleplaying rooms, but there are a lot of rooms, so it wouldn´t hurt to fill them with some immersive decoration.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-05-26 at 03:45 PM. |
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2012-05-26, 03:51 PM | [Ignore Me] #8 | ||||
First Sergeant
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Again, I meant role play as in more immersive. Thing back to the SG recruitment videos, they pretend to be an actual militaristic outfit caling out targets and such. Why not extend that to the bases themselves? Give purposes to the rooms, not just empty hallways for people to shoot each other. |
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2012-05-26, 03:54 PM | [Ignore Me] #9 | |||
Sergeant
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RP servers in MMOs mean you have to "pretend" to be a real person in the game world. |
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2012-05-26, 03:55 PM | [Ignore Me] #10 | ||||
Master Sergeant
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Last edited by Gogita; 2012-05-26 at 03:58 PM. |
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2012-05-26, 03:58 PM | [Ignore Me] #11 | ||
Sergeant
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2012-05-26, 03:58 PM | [Ignore Me] #12 | ||||
Sergeant
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edit - http://science.howstuffworks.com/aircraft-carrier7.htm
Last edited by PeteHMB; 2012-05-26 at 04:05 PM. |
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2012-05-26, 04:03 PM | [Ignore Me] #13 | ||
Second Lieutenant
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Coming from a guy that's been roleplaying for eight years, and has administrated three boards and moderated countless ones...
If you want to roleplay, you don't need props for it. Trust me, you'll find a way.
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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2012-05-26, 04:13 PM | [Ignore Me] #14 | |||
Sergeant
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Welcome to secondlife ladies and gentlemen. |
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2012-05-26, 04:28 PM | [Ignore Me] #15 | |||
Lieutenant Colonel
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bedrooms: That clone tube? Yeah, death is kind of like a quick nap. bathrooms: lol. gyms: That hill over there in full rexo? Fuck I hate hills. Who needs gyms when I run up and down towers and bases in full combat armor with fully loaded weapons on me all day? lounges: The CC or gen room, if not the spawn tubes giant command and control basement: Ever seen a fully locked down CC with four dozen people protecting it? warehouses: Top of the HART building in the observation deck, those lockers are fucking giant, man even outdoor "chill" spots: Gunuku CY is pretty chill. I hear the VS like Andvari or Azeban CY for their lunch breaks. Most of the TR enjoy the caves or oshur. Except when they don't care.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. Last edited by p0intman; 2012-05-26 at 04:30 PM. |
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