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2012-05-26, 04:38 PM | [Ignore Me] #1 | ||
Master Sergeant
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Piloting a Galaxy back in PS1 was one of my favorite things to do. It was so satisfying responding to requests for gal pilots and then successfully dropping off an entire squad onto my enemies heads. But I don't remember ever getting experience for transporting troops (please correct me if I'm just forgetting).
Would there be a way to add some kind of incentive to gal and sundy pilots? Some kind of xp reward so that being a transport driver doesn't retard your BR progression. The way I picture it working is if it was somehow incorporated into the mission system, if there was a mission to bring a squad to a certain place the gal pilot can get xp for successfully delivering that squad. This would make it so that being a gal or sundy pilot is both fun AND rewarding. I'm probably still gonna do it even without an incentive, because its so critical to gameplay and fulfilling that role is very satisfying, but an xp incentive makes a lot of sense to me. |
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2012-05-26, 04:41 PM | [Ignore Me] #2 | ||
Sergeant
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From what I have gathered, EXP is gained by basically being in the combat zone. The more amount of people killing each other in an area, the more EXP you get.
I don't think they have mentioned any specifics on support exp (such as getting exp when people drop out of your GAL). But I'm very confident you will be able to level up by just dropping people into combat. Since you were in the combat zone, you would be getting the same exp boosts the shooters would be getting. |
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2012-05-26, 04:43 PM | [Ignore Me] #3 | ||
Corporal
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I'm not sure how that would activate a trigger to give you XP though and obviously we can't just allow XP for people being in the galaxy and bailing out as that would be a major XP exploit.
I'm afraid the life of a Galaxy pilot is a lonely one... Maybe as the galaxy is a spawn point maybe people that spawn from the galaxy - as they complete objectives - give a small percentage of XP to the gal owner? |
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2012-05-26, 04:45 PM | [Ignore Me] #4 | ||
Lieutenant Colonel
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As long as I can dump people I don't like out over an ocean still, doesn't matter much to me.
__________________
Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-05-26, 04:45 PM | [Ignore Me] #5 | |||
Sergeant
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For example, if it's a combat zone and there is enemy in the area, then +XX exp for each gal drop...for example. |
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2012-05-26, 04:51 PM | [Ignore Me] #6 | ||
Master Sergeant
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I think what we tend to forget is that in Planetside 2, there will be a much larger focus on outfits and more incentives to join outfits as well. Outfits will help giving incentives to people to have support roles.
In PS1, many support roles have to be incentivized before people will use it mainly by giving support exp and such. This holds for galaxy pilots as well, AMS's and so on. However, I can imagine that if you are in an outfit and you are the designated galaxy pilot, you do not need any experience incentives to pilot the galaxy. The fact that you are helping your outfit and you get credit for it in your outfit. |
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2012-05-26, 04:54 PM | [Ignore Me] #7 | |||
Major
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2012-05-26, 04:56 PM | [Ignore Me] #8 | |||
Captain
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2012-05-26, 04:57 PM | [Ignore Me] #9 | ||
Master Sergeant
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I agree Gojita, even without incentives the sheer utility and necessity of gals and sunderers always draws people in to use them. It won't be an issue I don't think, but getting xp wouldn't hurt
The battle zone info helps to clarify where SOE plans on going with this. It seems like it might be a hell of a time just getting the whole process balanced and worked out, but if they can do it then they are going to make a lot of support players very happy. A simple sphere of influence wouldn't work, because then people would always try to do combat drops instead of dropping them on the outskirts of the battle. I dunno, it gets complicated. |
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2012-05-26, 04:57 PM | [Ignore Me] #11 | ||
Master Sergeant
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Of course, I agree with that. Support exp needs to be given, but it seems like there is still a lot of worries about that there is not enough incentive for people to play support roles. I just think it will not be as bad because of the combination of focus on outfits and support exp.
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2012-05-26, 05:01 PM | [Ignore Me] #12 | ||
Master Sergeant
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I think this could be an awesome implementation of the mission system: A squad leader calls for an evac for his squad. Those with Gal pilot certifications see the mission, and can accept it. Only one pilot can accept it, so as to avoid overlap. Pilot flies to the squad, picks them up, and SL sets a destination through the mission system. Once the squad arrives safely at the destination, the pilot is awarded mission experience. OH GOD I WANT TO BE A GAL PILOT NOW!
Edit: Oooo afterthought - experience could be based on how "hot" the LZ is for the pickup and/or dropoff. This would be measured perhaps by the number of nearby enemies or hotspots as in PS1. The danger level would be indicated to some degree in the mission interface. If you're in a Gal and you're ballsy enough to try to evac a squad that's surrounded by enemy forces, you get a significant exp bonus. Last edited by Zenben; 2012-05-26 at 05:05 PM. |
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2012-05-26, 05:03 PM | [Ignore Me] #13 | |||
Major
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You XP for flying the Gal, learn to land it like ArcLegger and learn to aim |
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2012-05-26, 05:04 PM | [Ignore Me] #14 | |||
Captain
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2012-05-26, 05:09 PM | [Ignore Me] #15 | ||
Master Sergeant
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Well Mechzz the galaxy as an ams might be a sidegrade, and so might not be the default option of the galaxy. I mean...I hope it is. Some people prefer to taxi squads back and forth to the battlefield, picking up a squad, flying and dropping, then going back to base and picking up another squad. Rinse. Repeat. For those kinds of situations an xp bonus would make being a dedicated gal pilot more viable, since rank progression would still exist as opposed to being nonexistent.
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