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Old 2012-05-26, 10:22 PM   [Ignore Me] #1
Synapse
First Sergeant
 
Keeping a squad together


In PS1 it seems a medic was crucial to keeping your squad alive? Is that a mechanic people would like to see kept or changed? Was your squad basically dead when the medic was no longer there?

What will the mechanics be like in PS2 when you lose a squadmate? Same kind of resurrection thing?

What if you can't find someone to play medic? One suggestion I'd have is Perhaps allow MAXs to warp a squad or outfit member to them on a VERY long cooldown (half hour), so that squads arent strictly required to carry medics but certainly can't handle as much combat either unless they get one.

It would certainly suck to be on an operation deep behind enemy lines and lose your medic early on. Could doom the whole operation. Maybe thats what's good about it and it should stay like that.

Failure does make everything more fun in the long run.
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Old 2012-05-26, 10:25 PM   [Ignore Me] #2
Toppopia
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Re: Keeping a squad together


Originally Posted by Synapse View Post
In PS1 it seems a medic was crucial to keeping your squad alive? Is that a mechanic people would like to see kept or changed? Was your squad basically dead when the medic was no longer there?

What will the mechanics be like in PS2 when you lose a squadmate? Same kind of resurrection thing?

What if you can't find someone to play medic? One suggestion I'd have is Perhaps allow MAXs to warp a squad or outfit member to them on a VERY long cooldown (half hour), so that squads arent strictly required to carry medics but certainly can't handle as much combat either unless they get one.

It would certainly suck to be on an operation deep behind enemy lines and lose your medic early on. Could doom the whole operation. Maybe thats what's good about it and it should stay like that.

Failure does make everything more fun in the long run.
If anyone ever needs a medic, i would most likely play as that class, but if you are planning an operation, you would make sure to have a medic, and tell them to stay back unless called upon so they don't die. But yes, a medic should be essential for any squad/platoon.
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Old 2012-05-26, 10:35 PM   [Ignore Me] #3
SgtMAD
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Re: Keeping a squad together


Originally Posted by Synapse View Post
In PS1 it seems a medic was crucial to keeping your squad alive? Is that a mechanic people would like to see kept or changed? Was your squad basically dead when the medic was no longer there?

What will the mechanics be like in PS2 when you lose a squadmate? Same kind of resurrection thing?

What if you can't find someone to play medic? One suggestion I'd have is Perhaps allow MAXs to warp a squad or outfit member to them on a VERY long cooldown (half hour), so that squads arent strictly required to carry medics but certainly can't handle as much combat either unless they get one.

It would certainly suck to be on an operation deep behind enemy lines and lose your medic early on. Could doom the whole operation. Maybe thats what's good about it and it should stay like that.

Failure does make everything more fun in the long run.

this is the type of situation that can be avoided by finding the right outfit.
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Old 2012-05-26, 10:41 PM   [Ignore Me] #4
Bags
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Re: Keeping a squad together


If you lose your medics early on get a better player medicing or get more medics.
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Old 2012-05-26, 10:41 PM   [Ignore Me] #5
Blackwolf
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Re: Keeping a squad together


Squad spawning? Just make sure the Squad leader isn't the medic and you're good.
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Old 2012-05-26, 10:43 PM   [Ignore Me] #6
Toppopia
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Re: Keeping a squad together


I wonder if BF3 style looting will ever be discussed by the devs, because it was fun being a non-medic class, then grabbing a dead soldiers medic class and reviving everyone, but some people say thats annoying because you can't trade back, then i think, just use the class that you got swapped with, you'll die soon enough.
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Old 2012-05-26, 10:58 PM   [Ignore Me] #7
Bags
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Re: Keeping a squad together


Originally Posted by Blackwolf View Post
Squad spawning? Just make sure the Squad leader isn't the medic and you're good.
It works via drop pod, you can't do it indoors.
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Old 2012-05-27, 12:04 AM   [Ignore Me] #8
Yenni
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Re: Keeping a squad together


Originally Posted by Bags View Post
It works via drop pod, you can't do it indoors.
This^^

Squad spawning is, if done to the rapidity of BF, will cut into a medics job in truth.

I know you guys have a moment where you're screaming at your friend, "DONT REZ ME!! I WANT TO CHANGE CLASSES!"

Dont worry though, the medic will have rez. But probably more importantly. They will keep everyone at 100% which increases their effectivness by some odd percentage.
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Old 2012-05-27, 12:11 AM   [Ignore Me] #9
KiddParK
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Re: Keeping a squad together


and in the grand style of every FPS i've been a medic in. They have built in little X's targets on them. And you know they'll be the first ones the enemy aims for, even in the rear. At least it's what I'll tell my guys to aim for whenever possible.

You want your medic to save your squad? Better protect him first. Hell, maybe I'll ASSIGN a dedicated soldier to protect his ass. Dead medics seldom rez fellow soldiers.
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Old 2012-05-27, 03:39 AM   [Ignore Me] #10
MacXXcaM
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Re: Keeping a squad together


Originally Posted by Bags View Post
It works via drop pod, you can't do it indoors.
Really? Was this officially confirmed?
Sounds like a great sollution.

Playing as a medic in almost every game that allows it I think there should always be at least two medics per squad. If one dies the other one can revive him so the chance the squad loses all his medics stays quite low.
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Old 2012-05-27, 03:44 AM   [Ignore Me] #11
Zekeen
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Re: Keeping a squad together


Originally Posted by MacXXcaM View Post
Really? Was this officially confirmed?
Sounds like a great sollution.

Playing as a medic in almost every game that allows it I think there should always be at least two medics per squad. If one dies the other one can revive him so the chance the squad loses all his medics stays quite low.
Squad Drop Pod Spawning also has a cooldown. So once member A hot drops in, member B will have to spawn elsewhere or wait a while for the cooldown.

And obviously, drop pods can't just... break through the ceiling of bases.

But yes, it has been confirmed.
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Old 2012-05-27, 03:53 AM   [Ignore Me] #12
SKYeXile
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Re: Keeping a squad together


Yea...we dont really need more people playing MAX's. Medics needs to be your most germy cunts at staying alive, i shall be assigning LtSmash.
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Old 2012-05-27, 04:01 AM   [Ignore Me] #13
MacXXcaM
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Re: Keeping a squad together


Originally Posted by Zekeen View Post
Squad Drop Pod Spawning also has a cooldown. So once member A hot drops in, member B will have to spawn elsewhere or wait a while for the cooldown.

And obviously, drop pods can't just... break through the ceiling of bases.

But yes, it has been confirmed.
Very pleased to hear
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Old 2012-05-27, 05:52 AM   [Ignore Me] #14
ringring
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Re: Keeping a squad together


In ps1, killing the enemy, destroying enemy spawnpoints kept your squad alive

However, it you're doing behind the lines stuff you need to think about your ability to respawn. In ps1 that mainly meant get an AMS which aren't goingt to be available in ps2 or have an advanced medic with you.

Squad spawn will have a limited tactial role since when you do spawn you descend in a highly coloured drop pod. It will be like a big flag to the enemy saying 'come get me, free kill here'.

Soooo, the medic class will be much more important than adv. medics were in ps1. especially for behind the lines stuff.
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Old 2012-05-27, 06:00 AM   [Ignore Me] #15
Toppopia
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Re: Keeping a squad together


Originally Posted by ringring View Post
In ps1, killing the enemy, destroying enemy spawnpoints kept your squad alive

However, it you're doing behind the lines stuff you need to think about your ability to respawn. In ps1 that mainly meant get an AMS which aren't goingt to be available in ps2 or have an advanced medic with you.

Squad spawn will have a limited tactial role since when you do spawn you descend in a highly coloured drop pod. It will be like a big flag to the enemy saying 'come get me, free kill here'.

Soooo, the medic class will be much more important than adv. medics were in ps1. especially for behind the lines stuff.
Thats what the galaxy is now for, i feel sorry for the poor sap that has to guard that. Then either nothing happens and they did basically nothing, or they die and the galaxy is destroyed and the outfit hates them for not defending it better, its a lose lose situation.
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