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2012-05-26, 10:22 PM | [Ignore Me] #1 | ||
First Sergeant
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In PS1 it seems a medic was crucial to keeping your squad alive? Is that a mechanic people would like to see kept or changed? Was your squad basically dead when the medic was no longer there?
What will the mechanics be like in PS2 when you lose a squadmate? Same kind of resurrection thing? What if you can't find someone to play medic? One suggestion I'd have is Perhaps allow MAXs to warp a squad or outfit member to them on a VERY long cooldown (half hour), so that squads arent strictly required to carry medics but certainly can't handle as much combat either unless they get one. It would certainly suck to be on an operation deep behind enemy lines and lose your medic early on. Could doom the whole operation. Maybe thats what's good about it and it should stay like that. Failure does make everything more fun in the long run. |
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2012-05-26, 10:25 PM | [Ignore Me] #2 | |||
Major
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2012-05-26, 10:35 PM | [Ignore Me] #3 | |||
Captain
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this is the type of situation that can be avoided by finding the right outfit. |
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2012-05-26, 10:43 PM | [Ignore Me] #6 | ||
Major
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I wonder if BF3 style looting will ever be discussed by the devs, because it was fun being a non-medic class, then grabbing a dead soldiers medic class and reviving everyone, but some people say thats annoying because you can't trade back, then i think, just use the class that you got swapped with, you'll die soon enough.
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2012-05-27, 12:04 AM | [Ignore Me] #8 | ||
Corporal
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This^^
Squad spawning is, if done to the rapidity of BF, will cut into a medics job in truth. I know you guys have a moment where you're screaming at your friend, "DONT REZ ME!! I WANT TO CHANGE CLASSES!" Dont worry though, the medic will have rez. But probably more importantly. They will keep everyone at 100% which increases their effectivness by some odd percentage. |
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2012-05-27, 12:11 AM | [Ignore Me] #9 | ||
and in the grand style of every FPS i've been a medic in. They have built in little X's targets on them. And you know they'll be the first ones the enemy aims for, even in the rear. At least it's what I'll tell my guys to aim for whenever possible.
You want your medic to save your squad? Better protect him first. Hell, maybe I'll ASSIGN a dedicated soldier to protect his ass. Dead medics seldom rez fellow soldiers.
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2012-05-27, 03:39 AM | [Ignore Me] #10 | ||
Really? Was this officially confirmed?
Sounds like a great sollution. Playing as a medic in almost every game that allows it I think there should always be at least two medics per squad. If one dies the other one can revive him so the chance the squad loses all his medics stays quite low. |
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2012-05-27, 03:44 AM | [Ignore Me] #11 | |||
Major
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And obviously, drop pods can't just... break through the ceiling of bases. But yes, it has been confirmed. |
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2012-05-27, 05:52 AM | [Ignore Me] #14 | ||
Contributor General
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In ps1, killing the enemy, destroying enemy spawnpoints kept your squad alive
However, it you're doing behind the lines stuff you need to think about your ability to respawn. In ps1 that mainly meant get an AMS which aren't goingt to be available in ps2 or have an advanced medic with you. Squad spawn will have a limited tactial role since when you do spawn you descend in a highly coloured drop pod. It will be like a big flag to the enemy saying 'come get me, free kill here'. Soooo, the medic class will be much more important than adv. medics were in ps1. especially for behind the lines stuff. |
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2012-05-27, 06:00 AM | [Ignore Me] #15 | |||
Major
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