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2012-05-29, 03:18 PM | [Ignore Me] #1 | ||
Corporal
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Do we know if there are plans to implement rag dolls in the game. I can't think of very many things more satisfying than blasting my enemies corpses over the base walls with a tank. Also the idea of sniping a jet packing light assault, and watching his body crash into the ground is just amazing.
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2012-05-29, 03:22 PM | [Ignore Me] #3 | |||
Major
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2012-05-29, 04:33 PM | [Ignore Me] #9 | ||
Staff Sergeant
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Old news, dem ragdolls. Absolutely no need for them imo if not having them cuts down the lag.. It would be nice to have them, sure.
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2012-05-29, 04:52 PM | [Ignore Me] #10 | ||
Second Lieutenant
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Just found a good example of the ragdoll, check out 1:39 in RedKnights' video. The player shoots an NC HA in the face and his upper torso is thrown backward by the impact:
http://www.planetside-universe.com/s...ad.php?t=41616 |
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2012-05-29, 05:14 PM | [Ignore Me] #11 | |||
Captain
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2012-05-29, 05:18 PM | [Ignore Me] #12 | |||
Corporal
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Edit: The view isn't good enough to tell for sure, but I think the LA at 3:20 uses the same death animation but employs ragdoll physics afterwards as it is falling. From what I could see, I thought that animation looked more fluid than I would expect from a ragdoll free mid-air animation. Could just be the camerawork playing tricks on me though. As far as I'm aware there isn't a way to decently animate falling bodies without a ragdoll system. Either way, the more extravagant flying corpses that the OP is asking about don't appear to be in game. Last edited by Kaw; 2012-05-29 at 05:27 PM. |
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2012-05-29, 06:13 PM | [Ignore Me] #15 | ||
Second Lieutenant
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No need to guess about it, Hamma's played the game and he already said there's ragdoll:
From this thread: http://www.planetside-universe.com/s...ad.php?t=36791 |
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