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2012-05-30, 08:13 PM | [Ignore Me] #1 | ||
Master Sergeant
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TB makes reference to the live demo with hundreds of players at E3.
Is hundreds enough? I'm just afraid someone may think this is just MAG with a sci fi skin. thoughts? Note: My last thread was closed due to the fact that there was a thread called Air Combat video - internal beta server. which had nothing to do with the live demo at E3. There is another thread where TB is showing the GAL, but again, no one is discussing the Live demo at E3. This thread is to discuss the live demo at E3. |
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2012-05-30, 08:15 PM | [Ignore Me] #3 | ||
Major
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They may limit the play space to a couple bases in order for those "hundreds" to really appear like how the actual game will on release.
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2012-05-30, 08:16 PM | [Ignore Me] #4 | |||
You can't field 100's of fighting players in mag. And yes it's enough in the right terrain. |
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2012-05-30, 08:38 PM | [Ignore Me] #6 | ||
Master Sergeant
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obviously they're keeping this internal and not inviting anyone outside except the 12 seats at E3.
If they could let released the build it would have been awesome to have thousands online for this. One developer had mentioned spawning in a camera in the heyday and watching SG (Sturm on Emerald) unfold operations and I'm paraphrasing when I say it was awesome to witness. It would have been cool to have 10 or so of the old large outfits get the build and go at it for 2 hours during the event. While I know for security they would have never allowed it, but they could pretty much blow away the competition with a demonstration like that and come away with Best at E3. |
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2012-05-30, 08:48 PM | [Ignore Me] #7 | ||
I doubt there has even been a playtest with "hundreds" of players yet. So prepping for E3 will likely be the biggest stress test the servers have had sofar. And from what TB said, I'm thinking 100+ players at the E3 demo rather than "hundreds".
But regardless, cram 100+ people into an outpost or base battle... it'll look pretty damn impressive. |
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2012-05-30, 11:31 PM | [Ignore Me] #15 | ||
Second Lieutenant
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MAG is nothing compared to planetside. They sacrificed polycounts and textures just to allow the sheer scale of players, and even then they didn't use it.
Most of the fighting was done in small squad-vs-squad warfare. Sure, there were alot of squads, but the fighting in a particular area never went above 16v16.
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