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2012-05-31, 12:40 PM | [Ignore Me] #1 | ||
Private
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Mind control darts would be a side grade for the infiltrator's sniper rifle. They would allow you to take control of an enemy's character for a limited amount of time.
The point of this gun is to cause chaos. A sniper could wait for the perfect moment to take control of an enemy and suicide into a group. Or take control of a HA and mow down friendlies. There's an incentive to cause minor damage to a teammate if they're being taken control of to stop the effect, but not so much that you kill them. The risk/reward for the infiltrator is that they can kill more people per second if they wait for the right moment, but they aren't always guaranteed a kill. Plus it's probably more fun to take control of somebody next to a jump pad, pull the pin on their grenade and launch them like a human firework, than to headshot them. |
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2012-05-31, 01:52 PM | [Ignore Me] #5 | |||
Private
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You wouldn't be stuck watching somebody control you, it would be an active fight for control. |
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2012-05-31, 02:38 PM | [Ignore Me] #7 | ||||
Private
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Your idea makes infiltrators unfun to play against, there's no incentive to play against this sort of thing(as you risk killing your teammates), but rather just be forced to deal with it or stop playing, and given the risks of being alive so that your control of your character can be taken away, it just encourages players to suicide if they're any more important than a grunt, instead of putting up with what is essentially a QTE just to get back to normal gameplay. And QTEs are BAAAAAAD. |
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2012-05-31, 02:40 PM | [Ignore Me] #8 | |||
Brigadier General
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In a competitive shooter where both sides are simultaneously trying to win in a relatively even playing field, taking someone out of the battle without killing them is ludicrous. The only way your idea would work is if the shot that took over the victim also killed the victim, or in other words, immediately started the player in on their respawn timer. But if this were the case, you would effectively have something identical to a sniper rifle, except that after getting the killing blow you could then try to get bonus kills with your victims body. It's an amusing idea and could be loads of fun in the right type of game, but it's an awful idea for Planetside 2. Horribly overpowered, and not very fun for pretty much anyone but the infiltrator. Dying isn't particularly fun in a game, but it's not so bad when you are fighting in a relatively fair and engaging situation. This would just be annoying as shit to play against. The game would not gain a net benefit to the total enjoyment of the game if something like this were added. Last edited by Xyntech; 2012-05-31 at 02:44 PM. |
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2012-05-31, 03:11 PM | [Ignore Me] #10 | ||
Private
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I guess I saw the frustration level (most to least) for the enemy as:
Losing control and dying > Dying from headshot > Losing control and surviving through teamwork Maybe, the infiltrator would give away his position by using this gun to further balance it out. And maybe this mechanic doesn't fit into planetside, but if I have to choose between getting shot in the head or fighting for survival with limited control, I'd rather fight. |
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2012-05-31, 03:23 PM | [Ignore Me] #11 | ||
Sergeant Major
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Well, maybe if the infil gets the damage dealt to his "ride" it is OK... or OK-ish.... Still not fun loosing control of your character and no fun for the infil either as he knows he will be dead within seconds... so why trying?
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2012-05-31, 05:21 PM | [Ignore Me] #13 | |||
Private
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I don't want every gun option to be "Good at killing X/Bad at Killing Y". The devs could balance anything. There are orbital strikes, tanks, planes and mech suits all capable of killing more people than this gun would be able to and these will all be balanced. |
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2012-05-31, 06:12 PM | [Ignore Me] #14 | |||
Major
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Rather than mind control, a more plausible item would be some sort of "poison dart" that would cause a limited duration of sluggish movement, slower turn rates, blurred vision, ect, but not effect so much more. Even then that would be a no go, because it doesn't really fit into Planetside. Though who knows, we have a lot more that PS1 lacked out on, like flamethrowers. |
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2012-05-31, 06:28 PM | [Ignore Me] #15 | ||
Brigadier General
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Higby has already stated that it takes one sniper shot to drop the shield, and then another head shot to finish them off, so a minimum of 2 shots to down an enemy with a sniper rifle (except for perhaps other Infiltrators who may not have shields).
Because getting one shotted without even knowing your enemy is around can be annoying. But not as annoying as losing control and watching (mostly) helplessly while your character shoots your team mates. |
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