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2012-06-01, 05:27 AM | [Ignore Me] #1 | ||
I just finished watching the epic TB/Higby live stream, going to have to watch a few more times to get all the nitty gritty details to dissect
One thing that stood out was the tower design from what you showed and this topic is merely based on that, I know it was probably not finished but it seemed like the jump pads for access to the higher levels was on the towers outside, those white platforms? Would that mean forcing attackers/defenders to the outside of the tower in order to go up and down would make them vulnerable to fire from well everything negating the towers protection. Veterans from PS1 will remember how tower battles unfolded, drawing aircraft and vehicles like flies to dung, if you were infantry and outside the most likely thing to happen was to be blown to pieces, the tower doors were your friend. Also a lack of a backup normal stair case access to the various floors, seemed that you could get to the first floor and no further do you think it will cause problems in tower fights for ease of access? My concern on seeing you can only reach the upper floors by "grav lift" is it might lead to lemming effect as the troops go up the lift single file there could be simply enemies camping the other end with fast shooting guns with lots of bullets making it as TB said, a meat grinder, to rival the bloodiest tower battles of the PS1.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2012-06-01 at 05:29 AM. |
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2012-06-01, 05:36 AM | [Ignore Me] #3 | ||
General
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I think the tower has another level that isn't completed yet. I didn't notice any jumppads myself but it would make up for the lack of access to the landing pads. I don't really see what that gains though.
The one thing I really thought about was the lobby. You had that barrier wall for the smaller door but then you have two garage-sized doors on either side and a big open area with a very exposed catwalk. So that area itself definitely isn't meant to be used for defense. |
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2012-06-01, 05:37 AM | [Ignore Me] #4 | ||
Private
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Were there jump pads on the tower? I don't remember seeing any. I do remember the white pad looking thing, but I wasn't getting a jump pad vibe from that. He was on a light assault toon and was jetpacking up iirc. While I didn't see any stairs from the lower floors to the top, I'm thinking that was just because he was trying to be quick (why take the stairs when you can jetpack up?) and he jumped down from the top.
I still think it's going to be a meat-grinder either way, but hopefully not to the extreme that tower battles were in the original. |
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2012-06-01, 05:47 AM | [Ignore Me] #5 | |||
Staff Sergeant
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2012-06-01, 06:31 AM | [Ignore Me] #8 | ||
Major General
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There is no other pilot class one could argue the enginner, but i think the AA is gonna be angry and i plan to bail on them if theres enough of them clustered together and they mange to shoot me down.
Last edited by SKYeXile; 2012-06-01 at 06:32 AM. |
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2012-06-01, 06:39 AM | [Ignore Me] #9 | ||
Brigadier General
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I just want to fly through the sky (like a pretty butterfly), aircraft or not. Yay jump packs. Engi seems like it will be better for Galaxy and possibly Liberator pilots.
It does seem weird not to have roof access, but they are still tweaking things. I'm interested in how the CQC will work in PS2 towers as opposed to in PS1. |
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2012-06-01, 06:44 AM | [Ignore Me] #10 | ||
Master Sergeant
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There should be a seperate pilot class with no jump jets. And yes it looks like you have to use the jump jets to get up on the outside. And with those big open bays on the bottom, tanks and aircraft will be shooting inside worse then PS1 doors. The tower looks like its 7 stories high. With no staircase. Make towers have doors like in the caves for the ground vehicle spawn points.
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OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are |
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2012-06-01, 07:07 AM | [Ignore Me] #11 | ||
Corporal
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I'd like to point out that that tower had a lot of open space on certain floors. So it looked to me atleast, that they might have the level-designers still working on dressing it up.
Those open spots just looked to be begging for some boxes and other stuff to be used as cover in CQ. We'll see soon enough I guess, there will probably be towers and fighting over them at E3. |
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2012-06-01, 10:34 AM | [Ignore Me] #12 | ||
Captain
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its like SOE designed the tower for the damn view because at first look the defensive set up is shit.
way too many open sight angles to the outside,it is going to be easy for air to hover spam the different levels of the tower inside and out |
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2012-06-01, 10:43 AM | [Ignore Me] #13 | ||
I hold a certain sadness at the thought of never seeing another stairwell fight...
Leapfroging TR MAX units up a tower stairwell using lockdown was some of the most satisfying coordinated teamwork since EQ complete heal rotations, lol |
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